Field Notes – Simulation and Gaming [Final]

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Journal Title: Simulation and Gaming
2014
Issue #
February
April
August-October
Topics Covered
Methodologies
Used
Effects of opening Present
cinematic
alternative
psychologically,
scenarios and
improving IEA
evaluate how
usage in
testers respond;
negotiations
role-playing
Therapy through
Role-playing,
repetition by
repetition of
gaming, improving activities to
learning by
improve muscles,
interest,
relate learning to
evaluation of
various levels of
skills,
interest
Effects of context Repetition of
to behavior,
context to
Training through
evaluate reactive
repetition,
behavior
mastering
Types of Evidence
Statistical,
Observations
Jargon or Key
Terms
Debrief, design,
games, goal
orientation,
training,
negotiation
Statistical,
Observations
Dexterity, game,
recovery, therapy,
debriefing, design,
interest, project
management,
exercise
Statistical,
Interviews,
Observations
Examination of
social, physical,
and psychological
reactions, links
between serious
games and
learning
Produce situations Statistical,
to evaluate
Observations
reactions,
evaluate relation
of learning and
games
Debriefing, error,
repetition,
communication,
context, focal
point, simulation,
focus
Behavior, attitude,
reaction,
simulation,
psychological,
message,
modeling, serious
Issue #
Topics Covered
February
Development of
scenarios,
Teaching conflict
Methodologies
Used
Proposition of
creating
scenarios, present
Jargon or Key
Terms
Attention,
scenario, role,
conflict,
December
2013
Types of Evidence
Observations,
Statistical,
Analogical,
scenarios,
improve problem
solving tool
August
Business model
simulation, racial
implication of
games, leadership
development in
business
scenarios of
conflict to
evaluate,
experience
Replication of
business situation
for results,
present types of
interactions with
subject
October
Theory of
constraints,
taxonomy and
business games,
correlation of
speed and danger
Present theory,
Statistical,
evaluate effects of Observations,
business games
Analogical,
and types, assess
decisions based
on risk and speed
December
Social dimension
of serious games,
social network
based games,
cognitive learning
and motivation
Authentic class
setting to produce
results, large
questionnaire,
information
mining
Statistical,
Observations,
Survey,
Issue #
Topics Covered
Types of Evidence
February
Development of
skills through
multiplayer,
subduing gamer
mode to improve
learning, behavior
towards tasks
Methodologies
Used
Evaluate
leadership scores
through online
lead roles,
comparison of
types of behavior
undertaken
June
Utilizing game
design to produce
solutions, expert
players as coresearchers, the
experience of
gaming
Correlate types of
game designs to
problem solving,
test expert players
analysis of game
design and
effects, playing
Statistical,
Observations,
Interviews,
Surveys
Statistical,
Observations
cooperation,
debriefing,
simulation,
teaching
Business games,
learning,
replication,
attitude,
characterization,
media, imagery,
priming
Perception,
training,
simulation,
analysis, business,
management,
learning,
correlation
Affect, challenge,
collaboration,
serious games,
education,
attitudes,
experience,
engagement,
2012
Statistical,
Observations,
Analogical,
Jargon or Key
Terms
Relationship,
training,
simulation,
gaming,
educational,
attitude,
optimization,
debriefing
Design,
evaluation,
experience, focus
groups, testing,
research,
prototype,
qualitative study
August
December
the game, data
collection through
mass survey
Simulation gaming Place students
to promote global through the game
learning, Outputs for evaluation,
of ERP Simulation measure results
Game, deeper
and tests to
learning in
determine
ritualistic games
learning value,
evaluate levels of
learning in and
out of the game
Economics,
Simulate dynamic
poverty, and
inequality and
inequality in
poverty then
developing
theoretically
countries,
examine playing
bridging learning
experiences,
and gaming in a
implementation of
common
algorithms and
language,
architectures
developmental
architectures
geared towards
learning
Survey, Statistical,
Observations,
Analogical,
Role-playing,
simulations, video
games, interactive
learning
environment,
cognitive,
perception,
information needs
Survey, Statistical,
Observations,
Analogical,
Monopoly,
inequality,
simulation,
education, serious
game, mental
model, taxonomy,
attribute,
architectures,
adaptation,
collaboration
Methodologies
Used
Hypothesis,
Decision Making
skills in
accordance to an
established
equation,
Types of Evidence
Jargon or Key
Terms
Educational
games,
evaluation,
attribute, design,
hypothesis,
learning,
multiplayer,
single-player,
business,
Hypothesis,
Experimental,
Statistical,
Analogical,
2011
Issue #
Topics Covered
February
Effects of learning
in singleplayer
and multiplayer,
reputation
mechanism in
business games,
gaining
experience
through
simulation,
Evaluation of
philosophy, limits
of modeling in
April
Analogical,
Statistical,
Observations
Discussion,
simulation, mind,
philosophy,
trends,
astrophysics and
cosmology,
June
Review edition,
overview of
Simulation and
Gaming, business
simulations,
Simulation
international
conflict, foreign
affairs, voting,
international
negotiation
Self-Evaluation,
Experimental
N/A, Statistical,
Experimental,
Surveying,
Questionnaire,
Statistical,
Analogical,
Issue #
Topics Covered
Types of Evidence
February
Engagement
evaluation based
on gender, games
and simulation in
conjunction with
language, Culture
Diversity through
gaming,
Driving training
through
simulation,
treatment of time
in simulation
gaming, designing
business games
for management,
Methodologies
Used
Review and
Research, Testing,
Hypothesis,
December
astrophysics,
cosmology,
galaxy, limits,
meteorology,
Biography,
detection, gaming,
communication,
complexity,
methodology,
Attitude change,
behavior, conflict,
resolution, act,
qualifications,
voting,
2010
April
October
Improving the
simulation model
for development,
debriefing
simulation and
games,
frameworks for
change
Analogical,
Observations,
Experimental runs, Statistical,
hypothesis/theory, Observations,
Analogical,
Comparisons,
Evaluations,
Hypothesis,
Observations,
Statistical,
Analogical,
Jargon or Key
Terms
Consumers,
femininity, digital
games, design,
culture,
simulation,
language, game,
encounters,
training, military
Driving, simulator,
training, business
games, time,
complexity,
process, decision
making, business,
real markets,
strategic
management,
Dynamic decision
making,
interactive
learning, policy
design, planning,
constructivism,
debriefing,
December
Analysis,
Debriefing,
Surveys, Time in
Video Games,
Effects of serious
games, 40 years
of research in
S&G
Review,
Evaluation,
Hypothesis,
Analogical,
Survey,
Questionnaire,
Statistical,
Coordination,
game-world time,
real-time, cellular,
modeling, serious
games, work
division,
visualization,
conventional
thinking,
Issue #
Topics Covered
Types of Evidence
March
Research of
apology,
replication of
flight system, use
of role-play
Jargon or Key
Terms
Accommodation,
role-play, data
generation,
simulation, flight,
data, discourse
June
Industry level unit
demands in
business games,
natural resource
management
issues,
environmental
Uses of
conference in
English courses,
authority in
teaching and
effects, resource
management over
time
Natural resource
management,
Generating
specific attitude
for peace,
improving
language via cards
Methodologies
Used
Role-play to
create apology
situations, create
simulator to
replicate real
world,
Calculation of
demand and
evaluation of
market, simulate
NRM situations,
simulate reed
beds
Teaching through
conference
simulation,
simulate comfort,
simulate situation
to manage skill
over time
Simulate
environment for
NRM, simulate
various events to
create a specific
attitude, test
methods of cards
2007
September
December
September
December
Observations
Statistical,
Models,
Observations,
Awareness,
model,
environmental,
context,
stakeholders,
simulation,
Statistical,
Observations,
Resource, timescale,
management,
scales, issues,
simulation,
composition,
attitudes
Statistical,
Observations
Education,
simulation,
seminar, card
game, attitude,
negotiation,
psychology,
cooperation, NRM
2005
Issue #
Topics Covered
March
Uses of simulation
in utility industry,
using simulation
to understand
deregulation,
introduction to
business concepts
Integration of
curriculum for
business,
improving the
effects of gaming
in learning,
Foundations of
simulations,
business related
decision making,
learning and
teamwork
Learning via
motivation in
fantasy,
methodology of
effects in gaming
June
September
December
Methodologies
Used
Proposition for
evaluating skill
changes in sim.,
simulation
demonstration of
deregulation,
exposure
Procure models of
how integration
would work,
debrief on the
components of
gaming,
Testing ethical
decision making in
business,
introducing how
teamwork affects
learning
Using genre to
generate
motivation,
evaluate the
various effects
Types of Evidence
Observation,
Example,
Statistical
Observation,
Example,
Statistical
Evaluations,
Models
Survey,
Observations,
Theory
Jargon or Key
Terms
Deregulation,
gaming,
simulation, utility
industry, utility,
analysis, realism,
development,
business
Curriculum
integration,
allocation games,
experimental,
models,
simulations
Validation,
philosophy,
realism,
theoretical,
ethics, game,
theory
Aggression,
culture,
experiment,
qualitative,
computer games,
edutainment
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