Quiz 2 - Vocabulary Lesson 3 camelCase camelCase is the practice

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Lesson 3
camelCase
Lesson 3
naming
conventions
Lesson 3
Lesson 3
Lesson 3
Lesson 3
Lesson 4
Lesson 4
identifier
operator
operand
literal
entry point
function
procedure
Lesson 3
declare
Lesson 3
Lesson 3
variable
variable
declaration
constant
initialize
assignment
assignment
operator
+,-,*,/,*
string
integer division
modulo ("/
Modulus")
order of
operations
input commands
Lesson 4
Lesson 4
Lesson 3
Lesson 3
Lesson 3
Lesson 3
Lesson 3
Lesson 3
Lesson 3
Lesson 4
Lesson 4
Lesson 3
Lesson 3
Lsson 3
Lesson 4
Lesson 3
Lesson 3
Lesson 4
5/9/2015
Quiz 2 - Vocabulary
camelCase is the practice of writing compound words or
phrases in which the words are joined without spaces and
are capitalized within the compound (except for the first
word which is lower case).
A set of rules for choosing the character sequence to be
used for identifiers which denote variables, types, functions,
and other entities in source code and documentation.
The user-defined name of a program element.
A procedure that produces an output.
The objects that are manipulated by an operator
A value written exactly as it's meant to be interpreted.
The starting point for computer program execution.
A named section of a program that performs a specific task.
A section of a program that performs a specific task (see
function).
To define the name and data type of a variable or other
programming construct.
A symbol or name that stands for a value.
To define the name and data type of a variable or other
programming construct.
A value that never changes.
To assign a starting value to a variable.
Setting or copying a value to a variable.
An operator used to assign a new value to a variable.
Add, subtract, multiply and divide operators.
A contiguous sequence of symbols or values
Division in which the fractional part (remainder) is discarded
the modulo operation finds the remainder after division of
one number by another
The rules that say which calculation comes first in an
expression
Information entered into a program that causes some
action.
output commands Information received from a program as a result of some
action.
identifiers
The user-defined name of a program element.
data type
The data type of a value (or variable) is an attribute that tells
what kind of data that value can have.
primitive
A data type provided by a programming language as a basic
building block.
reference
A data type that refers to (or points to) an object in memory.
floating point
Numbers represented as two sequences of bits, one
representing the digits in the number and the other an
exponent that determines the position of the radix point.
This is declared as a double.
boolean
A binary variable, having two possible values called “true”
and “false”.
return value
A value that is returned after execution of a function.
Page 1
Lesson 3
5/9/2015
local variable
Quiz 2 - Vocabulary
A variable that is known only within the current code.
Page 2
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