Facultatea de Științe Economice și Gestiunea Afacerilor Str. Teodor Mihali nr. 58-60 Cluj-Napoca, RO-400591 DETAILED SYLLABUS Elements of Game Theory 1. Information about the program 1.1 Higher education institution 1.2 Faculty 1.3 Department 1.4 Field of study 1.5 Study cycle 1.6 Specialization/Program of study 2. Tel.: 0264-41.86.52-5 Fax: 0264-41.25.70 econ@econ.ubbcluj.ro www.econ.ubbcluj.ro Babes-Bolyai University Cluj-Napoca Faculty of Economics and Business Administration Statistics-Forecasts- Mathematics Finance Undergraduate studies Finance and Banking Information about the discipline 2.1 Discipline title Elements of Game Theory 2.2 The holder of the course Assoc. Prof. dr. Paula CURT activities 2.3 The holder of the seminar Assoc. Prof. dr. Paula CURT activities 2.4 Year of study 3. III 2.5 Semester 6 ES (i.e. summative 2.6 Type of assessment 2.7 Discipline regime examination ) OP(op tional) Total time estimated (hours per semester of teaching) 3.1 Number of hours per week 3 From which: 3.2 course 2 3.3 seminar/laboratory 1 3.4 Total hours of curriculum 36 From which: 3.5 course 24 3.6 seminar/laboratory 12 Time distribution Study after textbook, course support, bibliography and notes Additional documentation in library, on specialized electronic platforms and on the field. Preparing seminars/laboratories, essays, portfolios and reports. Tutoring Examinations Others activities................................... 3.7 Total hours for individual 64 study 3.8 Total hours per semester 100 3.9 Number of credits 4 4. Preconditions (if necessary) 4.1 Of curriculum 4.2 Of skills - knowledge of linear programming , probability and analytic geometry - logical reasoning skills and knowledge of curriculum specified above NOTE: This document represents an informal translation performed by the faculty. Hour s 18 18 18 6 4 5. Conditions (if necessary) 5.1. For conducting the course 5.2. For conducting seminar/laboratory Students will be present at the scheduled time Students will be present at the scheduled time Some of the seminars should be held in a room with computers on which Excel 6. Specific skills acquired Profess • • ional skills To get used to collect, process, analyse and interpret data needed for game modelling To acquire basic concepts and to develop skills that are used in organizing and participating in economic research and financial phenomena using game theory Transv • ersal • skills Applying the principles, the norms and the ethical values of the profession such that the graduates are able to construct a rigorous, efficient and responsible strategy of work. The ability to identify the roles and responsibilities within a team of complex tasks, being able to insure with the rest of the teammates an efficient team work The ability to identify the opportunities for continuous professional development and the efficient use of all the identified resources and techniques. • 7. Course objectives (arising from grid of specific skills acquired) 7.1 General objective of the discipline Acquainting students with mathematical methods and techniques used in modeling certain situations of different interests 7.2 Specific objectives Assimilation of the basic concepts related to the player, strategy (moves, decision), gain, solution (equilibrium point) and learning to handle them Developing reasoning basis and computation techniques for applications in the economic domain 8. Contents Teaching Observations methods The professor Two persons, zero sum games gives a talk and Saddle points, Mixed strategies, The minimax theorem. Matrix games and linear encourages 3 courses programming discussions on the theme. The professor gives a talk and Two-person general sum games. Non-cooperative theory. The definition of nonencourages 3 courses cooperative game, strategies, payoff function, equilibrium points. discussions on the theme The professor Two-person general sum games. Cooperative theory. gives a talk and Cooperative games with transferable utilities. Cooperative games without encourages 3 courses transferable utilities. discussions on the theme The professor Games in coalitional form gives a talk and n-person transferable utility games, Imputations and the core, The Shapley value, encourages 3 courses The Shapley-Shubik Power Index. The nucleous. discussions on the theme 8.1 Course NOTE: This document represents an informal translation performed by the faculty. Bibliography: 1. Binmore, K., Playing Fair: Game Theory and the Social Contract I. Cambridge: MIT Press,1994 2. Binmore, K., Just Playing: Game Theory and the Social Contract II. Cambridge: MIT Press., 1998 3. Dixit, Avinash K., and Susan Skeath. Games of Strategy. Second Ed. New York: W.W. Norton & Company, 2004 4. Gibbons, R., Games theory for applied economists, Princeton Univ. Press, New Jersey, 1992 5. Mureşan, A.S., Non-cooperative games, Ed. Mediamira, Cluj-Napoca, 2003 6. von Neumann, John, Oskar Morgenstern. Theory of Games and Economic Behavior. Princeton, NJ: Princeton University Press, 1944 7. Osborne, Martin. An Introduction to Game Theory. New York: Oxford University Press, 2003. 8. Osborne, M., Rubenstein A., A Course on Game Theory. Cambridge, MA: MIT Press, 1994 9. Owen, G., Games theory, (2-nd edition), Academic Press, New York, 1982 Wang, J., The theory of games, Clarendon Press, Oxford, 1988 Teaching 8. 2 Seminar/laboratory Observations methods Two persons, zero sum games Analysis of terms 2 seminars Solutions for 2 x 2, 2 x n and m x 2 matrix games and concepts, Solutions for 3 x 3 matrix games. The simplex algorithm discussions, case studies, discussion of the homework projects, etc. Two-person general sum games. Non-cooperative theory. Analysis of terms 2 seminars Economical applications of games theory (The Cournot’s model of duopoly,The and concepts, Bertrand’s model of duopoly) discussions, case studies, discussion of the homework projects, etc. Two-person general sum games. Cooperative theory. Analysis of terms 1 seminar Economical applications and concepts, discussions, case studies, discussion of the homework projects, etc. Games in coalitional form Analysis of terms 1 seminar n-person transferable utility games, Imputations and the core, The Shapley value, and concepts, The Shapley-Shubik Power Index. The nucleous. discussions, case studies, discussion of the homework projects, etc. NOTE: This document represents an informal translation performed by the faculty. Bibliography: 1. Binmore, K., Playing Fair: Game Theory and the Social Contract I. Cambridge: MIT Press,1994 2. Binmore, K., Just Playing: Game Theory and the Social Contract II. Cambridge: MIT Press., 1998 3. Dixit, Avinash K., and Susan Skeath. Games of Strategy. Second Ed. New York: W.W. Norton & Company, 2004 4. Gibbons, R., Games theory for applied economists, Princeton Univ. Press, New Jersey, 1992 5. Mureşan, A.S., Non-cooperative games, Ed. Mediamira, Cluj-Napoca, 2003 6. von Neumann, John, Oskar Morgenstern. Theory of Games and Economic Behavior. Princeton, NJ: Princeton University Press, 1944 7. Osborne, Martin. An Introduction to Game Theory. New York: Oxford University Press, 2003. 8. Osborne, M., Rubenstein A., A Course on Game Theory. Cambridge, MA: MIT Press, 1994 9. Owen, G., Games theory, (2-nd edition), Academic Press, New York, 1982 Wang, J., The theory of games, Clarendon Press, Oxford, 1988 9. Corroboration / validation of the discipline content according to the expectations of the epistemic community representatives, of the ones of the professional associations and also of the representative employers of the corresponding program. In any economic field there are required minimal skills to present and describe the most important characteristics of some specific conflict situations. In this context, game theory is the first course which provides the students the tools for modeling certain situations of different interests. Therefore, it is a course of vital importance for the professional development of any undergraduate in any economic field. 10. Evaluation Type of activity 10.1 Evaluation criteria 10.4 Course 10.2 Methods of assessment The degree by which the students correctly acquired the concepts, notions and tools of game theory The ability to use the concepts, notions and tools of game theory in financial and economic applications (i.e. practical problems, real life situations, etc.). 10.5 The degree by which the students correctly Seminar/laborator acquired the concepts, notions and tools of y game theory The ability to use the concepts, notions and tools of game theory in financial and economic applications (i.e. practical problems, real life situations, etc.). Written final exam (2 practical subjects) 1 written test Presence and active participation will be taken into account. The assessment of the homework projects. The assessment tries to measure the degree by which the students acquired the theory and the ability to apply it in practical examples and real life situations. The realization of the homework projects is conditioning the obtaining of the final grade. 10.3 Share in final grade 50% 50% 10.6 Minimum standard of performance The students should prove that acquired the concepts, notions and tools of game theory above a minimal accepted level. The students should prove that have the ability to apply this knowledge to practical problems and real life situations, above a minimal accepted level. Date of filling Signature of the course professor Signature of the seminar professor 28.01.2015 Professor Dr.Paula Claudia CURT Professor Dr.Paula Claudia CURT Date of approval by the department 06.02.2015 Head of department’s signature Professor Dr. Diana Andrada FILIP NOTE: This document represents an informal translation performed by the faculty.