Discipline sheet

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Discipline sheet

Discipline sheet: Elements of Game Theory

1. Information about the program

1.1 Higher education institution

1.2 Faculty

1.3 Department

1.4 Field of study

Babes-Bolyai University Cluj-Napoca

Faculty of Economics and Business Administration

Statistics-Forecasts- Mathematics

Management

1.5 Study cycle Undergraduate studies

1.6 Specialization/Program of study Management

2. Information about the discipline

2.1 Discipline title Elements of Game Theory

Discipline code

2.2 The holder of the course activities

ELE0097

Assoc. Prof. dr. Paula CURT

2.3 The holder of the seminar activities

Assoc. Prof. dr. Paula CURT

ES (i.e.

2.4 Year of study III 2.5 Semester 6 2.6 Type of assessment examination

2.7 Discipline regime

)

OP (op tional)

3. Total time estimated (hours per semester of teaching)

3.1 Number of hours per week

3.4 Total hours of curriculum

3 From which: 3.2 course

36 From which: 3.5 course

Time distribution

Study after textbook, course support, bibliography and notes

Additional documentation in library, on specialized electronic platforms and on the field.

Preparing seminars/laboratories, essays, portfolios and reports.

Tutoring

Examinations

Others activities...................................

3.7 Total hours for individual study

39

3.8 Total hours per semester 75

2

24

3.3 seminar/laboratory

3.6 seminar/laboratory

1

12

Hour s

11

10

10

4

4

3.9 Number of credits 3

4. Preconditions (if necessary)

4.1 Of curriculum

4.2 Of skills

- knowledge of linear programming , probability and analytic geometry

- logical reasoning skills and knowledge of curriculum specified above

5. Conditions (if necessary)

5.1. For conducting the course

5.2. For conducting seminar/laboratory

Students will be present at the scheduled time

Students will be present at the scheduled time

Some of the seminars should be held in a room with computers on which Excel

6. Specific skills acquired

Profess ional skills

• To get used to collect, process, analyse and interpret data needed for game modelling

• To acquire basic concepts and to develop skills that are used in organizing and participating in economic research and phenomena using game theory

Transv ersal skills

• Applying the principles, the norms and the ethical values of the profession such that the graduates are able to construct a rigorous, efficient and responsible strategy of work.

• The ability to identify the roles and responsibilities within a team of complex tasks, being able to insure with the rest of the teammates an efficient team work

• The ability to identify the opportunities for continuous professional development and the efficient use of all the identified resources and techniques.

7. Course objectives (arising from grid of specific skills acquired)

7.1 General objective of the discipline

Acquainting students with mathematical methods and techniques used in modeling certain situations of different interests

7.2 Specific objectives Assimilation of the basic concepts related to the player, strategy (moves, decision), gain, solution (equilibrium point) and learning to handle them

Developing reasoning basis and computation techniques for applications in the economic domain

8. Contents

8.1 Course

Two persons, zero sum games

Saddle points, Mixed strategies, The minimax theorem. Matrix games and linear programming

Two-person general sum games. Non-cooperative theory. The definition of noncooperative game, strategies, payoff function, equilibrium points.

Teaching methods

Observations

The professor gives a talk and encourages discussions on the theme.

The professor

3 courses gives a talk and encourages discussions on the theme

3 courses

Two-person general sum games. Cooperative theory.

Cooperative games with transferable utilities. Cooperative games without transferable utilities.

The professor gives a talk and encourages discussions on the theme

3 courses

The Shapley-Shubik Power Index. The nucleous.

The professor

Games in coalitional form n-person transferable utility games, Imputations and the core, The Shapley value

, gives a talk and encourages discussions on the

3 courses theme

Bibliography:

1.

Binmore, K., Playing Fair: Game Theory and the Social Contract I . Cambridge: MIT Press,1994

2.

Binmore, K., Just Playing: Game Theory and the Social Contract II . Cambridge: MIT Press., 1998

3.

Dixit, Avinash K., and Susan Skeath. Games of Strategy . Second Ed. New York: W.W. Norton &

Company, 2004

4.

Gibbons, R., Games theory for applied economists , Princeton Univ. Press, New Jersey, 1992

5.

Mureşan, A.S., Non-cooperative games , Ed. Mediamira, Cluj-Napoca, 2003

6.

von Neumann, John, Oskar Morgenstern. Theory of Games and Economic Behavior . Princeton, NJ:

Princeton University Press, 1944

7.

Osborne, Martin. An Introduction to Game Theory . New York: Oxford University Press, 2003.

8.

Osborne, M., Rubenstein A., A Course on Game Theory . Cambridge, MA: MIT Press, 1994

9.

Owen, G., Games theory , (2-nd edition), Academic Press, New York, 1982

Wang, J., The theory of games , Clarendon Press, Oxford, 1988

8. 2 Seminar/laborator y

Teaching methods

Observations

Two persons, zero sum games

Solutions for

Solutions for

2 x 2, 2 x n and m x 2 matrix games

3 x 3 matrix games. The simplex algorithm

Analysis of terms 2 seminars and concepts, discussions, case studies, discussion of the homework projects, etc.

Two-person general sum games. Non-cooperative theory.

Economical applications of games theory (The Cournot’s model of duopoly,The

Bertrand’s model of duopoly)

Two-person general sum games. Cooperative theory.

Economical applications

Analysis of terms 2 seminars and concepts, discussions, case studies, discussion of the homework projects, etc.

Analysis of terms 1 seminar and concepts, discussions, case studies, discussion of the homework projects, etc.

Games in coalitional form n-person transferable utility games, Imputations and the core, The Shapley value

The Shapley-Shubik Power Index. The nucleous.

Analysis of terms

, and concepts, discussions, case studies,

1 seminar discussion of the homework projects, etc.

Bibliography:

1.

Binmore, K., Playing Fair: Game Theory and the Social Contract I . Cambridge: MIT

Press,1994

2.

Binmore, K., Just Playing: Game Theory and the Social Contract II . Cambridge: MIT

Press., 1998

3.

Dixit, Avinash K., and Susan Skeath. Games of Strategy . Second Ed. New York: W.W.

Norton & Company, 2004

4.

Gibbons, R., Games theory for applied economists , Princeton Univ. Press, New Jersey,

1992

5.

Mureşan, A.S., Non-cooperative games , Ed. Mediamira, Cluj-Napoca, 2003

6.

von Neumann, John, Oskar Morgenstern. Theory of Games and Economic Behavior .

Princeton, NJ: Princeton University Press, 1944

7.

Osborne, Martin. An Introduction to Game Theory . New York: Oxford University Press,

2003.

8.

Osborne, M., Rubenstein A., A Course on Game Theory . Cambridge, MA: MIT Press,

1994

9.

Owen, G., Games theory , (2-nd edition), Academic Press, New York, 1982

Wang, J., The theory of games , Clarendon Press, Oxford, 1988

9. Corroboration / validation of the discipline content according to the expectations of the epistemic community representatives, of the ones of the professional associations and also of the representative employers of the corresponding program.

In any economic field there are required minimal skills to present and describe the most important characteristics of some specific conflict situations. In this context, game theory is the first course which provides the students the tools for modeling certain situations of different interests. Therefore, it is a course of vital importance for the professional development of any undergraduate in any economic field.

10. Evaluation

Type of activity 10.1 Evaluation criteria

10.4 Course The degree by which the students correctly acquired the concepts, notions and tools of game theory

The ability to use the concepts, notions and tools of game theory in financial and economic applications (i.e. practical problems, real life situations, etc.).

10.2 Methods of assessment

Written final exam (2 practical subjects)

10.3 Share in final grade

50%

10.5

Seminar/laborator y

The degree by which the students correctly acquired the concepts, notions and tools of game theory

The ability to use the concepts, notions and tools of game theory in financial and economic applications (i.e. practical problems, real life situations, etc.).

1 written test

Presence and active participation will be taken into account.

The assessment of the homework projects. The assessment tries to measure the degree by which the students acquired the theory and the ability to apply it in practical examples and real life situations.

The realization of the homework projects is conditioning the obtaining of the final grade.

50%

10.6 Minimum standard of performance

The students should prove that acquired the concepts, notions and tools of game theory above a minimal accepted level. The students should prove that have the ability to apply this knowledge to practical problems and real life situations, above a minimal accepted level.

Date of completion

4.09.2012

Approval date by department

5.09.2012

Signature of the course holder Signature of the seminar holder

Assoc. Prof. dr. Paula CURT Assoc. Prof. dr. Paula CURT

Signature of the Head of the Department

Prof. dr. Diana A. FILIP

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