Business Model Canvas Key partners Key activities Value propositions Customer relationships Customer segments Design partner Cooking Fox Key activities are historical research, gamedesign, projectmanagement, fundraising, pr&marketing. Create and provide for an accessible, voluntary and most of all FUN experience of the unique Dutch cultural heritage of buitenplaatsen. Hereby,stimulate peoples/children’s historical awareness and sense of identity. Create a sense of ownership and pride among people. Improve general historical and heritage knowledge. Necessary in order to protect and sustainably develop this vulnerable cultural heritage. Experiences of our target groups (both critical as positive) are very valuable to us. Therefor it is important to keep in touch with our 'players' and monitor their experience in a quantative and qualitative way. Their critical feedback will help us improve and update our product and make it most user friendly as possible. Positive feedback and players can be used for the continuous promotion of our product (like ambassadors and influencers). The primary target group is interested in cultural heritage as long as it is presented and can be experienced in an accessible and contemporary manner. The secondary target group likes to undertake activities in their spare time with their (grand)children. As long as it can be done voluntarily and flexibly. Historical and location partners Buitenplaats Leyduin Buitenplaats Elswout Paviljoen Welgelegen Buitenplaats Welgelegen Facilitating partners Municipalities of Haarlem, Velsen, Bloemendaal en Heemstede. And the provincial semigovernmental organization De Cultuurcompagnie. Key resources Key resources are human resources (with knowledge on regional history, cultural heritage, gamedesign, technology, marketing, fundraising and projectmanagement), financial resources (fundraising and own incomes). Channels A crossmedial campaign with online and offline tools. Offline tools are flyers, trailer/promo, free publicity in several magazines and newsletters, participation in relevant activities (like the annual UITmarkt – the start of the cultural season around Amsterdam – the annual ‘Midzomer Buitenplaats Weekend in Kennemerland’, the annual Open Monumentendag Weekend, exhibitions and presentations of the different buitenplaatsen, presentations at touristic meetings). Online tools are the website (with a blog), free publicity in several digital platforms, digital newsletters, social media and websites of the participating buitenplaatsen, relevant cultural and heritage programs (like the UITagenda), building of community of players. Cost structure Revenue streams For the pilot: Gamedesign (27.500), historical storyline (2.500), projectmanagement (7.500), pr&marketing (7.500) and unforeseen (2.500). To finance the necessary pilot: Contribution by participating partners (in total 7.500) and fundraising via several channels (in total 37.500). For the final product: Hosting & maintenance/updates, expanding to other buitenplaatsen, As soon as the final product is launched there will be various possibilities to achieve revenues. The mobile game has to be bought. People can buy one pr&marketing or more levels. A level is about one buitenplaats. Or people can by the entire game (consisting of all the participating buitenplaatsen). To generate continuous PR attention we are talking with different local businesses and organizations to create marketingdeals. At the moment Rent-A-Bike in Haarlem offers a cycling route when you rent a bicycle at their place. We will include the game into this rental package as well. We are also talking to the different catering organizations at the buitenplaatsen. Players can get a free cup of coffee or a discount on a meal when they play the game. And people who just eat at the restaurant will get the game for free with their meals. Some of the buitenplaatsen have a historical relation with other heritage sites. For instance Leyduin has a relation with Museum van Loon in Amsterdam. We are currently looking into possibilities to get free entrance or a discount for visiting the Museum van Loon when you play the Leyduin level.