Running head: FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK Feel-Good Technology and Finding A Posterior Evidence: Interactive Whiteboards in UK Sheng-Lun (Shonn) Cheng The Ohio State University FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK The purpose of this paper is to examine evidence or the lack of it for the use of interactive whiteboards (IWBs) in schools in UK. The time frame of interest to this paper is from 2002 to 2004 when a pilot project of IWBs implementation was launched in six school districts at elementary level in UK. The scale of the project allows researchers to conduct multiple studies to evaluate the effectiveness of the implementation. It is expected that this research inquiry to look at the use of particular technology—IWBs—in schools may encourage the same critical perspective to explore other educational technologies at school settings in UK or other countries. This paper will start with the introduction of blackboards and interactive whiteboards and the reasons for the transition from traditional boards to IWBs. The use of IWBs in business settings and then school settings will also be discussed. In the latter section, the evidence for IWBs use will be examined in details. Alfie Kohn (2011) published his book Feel-Bad Education to criticize the obsession of the current school movement with more rigorous standards. Kohn’s disappointment with the educational system was answered by a technology initiative in UK around a decade ago to create feel-good education. The central element of this feel-good education initiative was to install IWBs in primary school classrooms. It was believed that IWBs, as an emerging technology then, would wield the magic wand to transform teacher instruction and student learning. This technological hope was further underwritten by Charles Clarke, then Secretary of State for Education and Skills: Every school of the future will have an interactive whiteboard in every classroom. Teachers will have an interactive replacement for black boards which allow them to 1 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK work with pupils to surf the net, download information and develop presentations.” (Shaw, 2004) The prediction by Charles Clarke with such level of confidence is welcome and even encouraged in business world. However, such claims should be met with empirical evidence when it comes to teaching and learning. Before moving onto the empirical aspect of IWBs, I would like to lay down some historical background of IWBs. The use of boards in school setting can be dated back to around the year of 1850 (Hamilton, 1990). Boards have been used with an intention to serve at least four functions: (a) focus elicitation during presentation or group discussion; (b) item correction; (c) communal surface for writing and drawing; (d) communal space of spatial memory (Aytes, 1995; Greiffenhagen, 2002; Stafford-Fraser & Robinson, 1996; Stefik et al., 1987). Before the advent of IWBs, traditional boards are the dominant technology for instructors to present information. Traditional boards can be defined as any “erasable writing surface whether it is white, black, or some other color, and whether the marks are made with chalk, crayon, or ink” (Greiffenhagen, 2002). Despite the functions traditional boards have been offering to classrooms for the past 150 years, there are some limitations associated with them. Stefik et al. (1987) reported that the limited space of traditional boards requires presenters to write and erase every now and then. The erased items are not able to be saved in secure space and retrieved back later with efficiency. Therefore, presenters have to spend much time arranging information on the board. Worse, illegible handwriting takes students extra time to guess and comprehend the information. These drawbacks render 2 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK traditional boards to be an inefficient way to deliver information, which reduces students’ academic learning time. The inefficiency of traditional boards prompts the search for more efficient presentation technology. Electronic boards, coming into existence for business use around the early 1900s, are believed to be a promising alternative to the traditional counterparts. Electronic boards, later renamed interactive whiteboards, were first developed in Xerox Parc in Palo Alto around the early 1900s (Elrod et al., 1992). Apart from the advantage of increasing efficiency, electronic boards allow distance communication and collaboration, which enables the passive listeners of traditional boards to be an idea contributor now (Greiffenhagen, 2002). This reciprocal feature of electronic boards distinguishes themselves from the unidirectional traditional boards and thus obtains the title “interactive” whiteboards. Various technologies and projects such as ClearBoard (Ishii, Kobayashi, & Grudin, 1993), Pick-and-Drop (Rekimoto, 1998), and the CONCERT Lab (Streitz et al., 1998) have demonstrated the interactivity, remoteness, and versatility afforded by IWBs. ClearBoard permits two remote users to draw on a shared screen through which collaborators can see each other. The Pick-and Drop software enables users to pick objects from Personal Digital Assistants (PDAs) and drop onto the IWBs. This function of connectivity and compatibility between different devices invites multiple sources of inputs invested into a shared task. The CONCERT Lab in Germany creates a space where each listener is allowed to contribute to the public IWB by typing or drawing on the private screen in front of every seat. This way, listeners are involved in the creative process. 3 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK The success of IWBs in business settings provides potential for the wide implementation in school settings. In 2000, IWBs could be seen in university classrooms and lecture halls. For instance, instructors at Duisburg University utilized IWBs in an undergraduate computer science course to reduce the need for students to engage in constant note-taking (Hoppe et al., 1999). Also, Nakagawa, Oguni, Yoshino, Horiba, and Sawada (1996) reported the use of IdeaBoard for handwriting recognition and a built-in calculator for math computation. Ferraro, Rogers, and Geisler (1995) designed a collaborative learning environment based on the idea similar to the CONCERT Lab in Germany in which each student can contribute to the public IWB through the individual computer screen. The historical background of IWBs shows that the basis for the implementation of IWBs in schools comes from the success in business settings. Before 2002, there was no, if any, empirical evidence supporting the IWB use in schools. It was not clear that IWBs would benefit teacher instruction and student outcomes. Before closing this paper with final remarks, I would like to examine the evidence from various studies conducted during the Embedding ICT in the Literacy and Numeracy Strategies’ Pilot Project in UK from 2002 to 2004. This project planned to install IWBs in 12-15 primary schools at grade 5 and 6 in six school districts in UK. The collective evidence will help us understand what IWBs has achieved and has not achieved in classrooms. The evidence for IWBs can be divided into two categories: teaching and learning. Research shows that IWBs are conducive to six aspects of teaching: (a) flexibility and 4 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK versatility; (b) multimodality; (c) efficiency; (d) lesson preparation and curriculum development; (e) modeling ICT skills; (f) teachers’ role. The flexibility of IWBs allows teachers to navigate any part of the electronic materials with ease (Levy, 2002). Also, Miller and Glover (2002) described teachers’ use of the screen-splitting function to enhance student comprehension in primary schools. Different from the mono-modality of traditional boards, IWBs allow instructors to incorporate visual, auditory, and kinesthetic sources to enrich the content and learning process (Levy, 2002; Johnson, 2002). Interactive games are also supported by IWBs to make learning math more engaging and interesting (Edwards, Hartnell, & Martin, 2002; Carson, 2003). One of the critical functions of IWBs is the ability to record the digital materials for the later use. The saving and retrieving operations help instructors reflect on used curriculum and plan on new curriculum with efficiency. Also, IWBs allows information sharing among instructors, which can forge the community of practice. (Boyle, 2002; Glover & Miller, 2001; Levy, 2002). The instructional efficiency afforded by IWBs is said to reduce educational expense (Miller & Glover, 2002). Apart from instructional efficiency, some researchers described that IWBs could lead to the increase in students’ ICT skills through observational and hands-on learning (Goodison, 2002b; Lee & Boyle, 2003). Bell (2002) and Cogill (2002) argued that IWBs could transform the role of instructor from a lecturer to a mediator. Teachers would spend more time on facilitating learning process and discussion and asking and answering questions (Austin, 2003; Cogill, 2002). 5 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK As for the effect of IWBs on learning, improved motivation and engagement is widely reported (Beeland, 2002; Levy, 2002; Weimer, 2001). Multimodality of IWBs and the concrete knowledge seem to enhance students’ ability to retrieve previous memory and are abele to cater to different learning styles (Bell, 2002; Glover & Miller, 2001; Thomas, 2003). However, counter-arguments to evidence here are also found in literature. Bell (2002) and Levy (2002) reported that not every teacher engaged students in transformative and interactive instruction while using IWBs. Besides, it was observed that the pace of the instruction was slowed down, leading to student idleness and boredom (Smith, 2001). Too much information with diverse stimuli might distract and confuse students (Levy, 2002). Last, it was not certain that IWBs could be applied to every content area (Mayer, 2003). The evidence for IWBs presented here is encouraging in some sense. Motivating students to learn and involving them in the learning process are indeed important. However, the conclusion drawn from these supportive studies does not tell us if IWBs have positive impacts on learning outcomes. Therefore, there is a need for more experimental studies to determine the effect. School is a place of learning. For expensive technologies such as IWBs, it is reasonable and logical to ask for empirical evidence prior to the district-wide implementation of the device. However, this paper demonstrates that the implementation of IWBs in UK is illogical: installation first, evidence later. I argue that the Embedding ICT in the Literacy and Numeracy Strategies’ Pilot Project is more business-driven than evidence-driven. What 6 FEEL-GOOD TECHNOLOGY AND FINDING A POSTERIORI EVIDENCE: INTERACTIVE WHITEBOARDS IN UK works in business always looks attractive to education domain. History shows that the tendency to transfer the success in business to education always receives little resistance at least at the initial stage. This type of decontextualized thinking warrants attention and critical examinations. Reference Aytes, K. (1995). Comparing collaborative drawing tools and whiteboards: An analysis of the group process. Computer Supported Collaborative Work, 4(1), 51-71. Austin, N. (2003). Mighty white. The Guardian, 7. Beeland, W. Jr. (2002, July). Student engagement, visual learning and technology: Can interactive whiteboards help? Paper presented at Annual Conference of the Association of Information Technology for Teaching Education, Trinity College, Dublin. Bell, M.A. (2002). Why use an interactive whiteboard? A baker’s dozen reasons! Retrieved from http://teachers.net/gazette/JAN02. Boyle, J. (2002). 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