Higher PE Methods of gathering data Name _____________________ Speed Strength LME CRE Power Physical Flexibility Physical Skill Level of Arousal Tactics Motivation Concentration Mental Toughness Attention Span Mental Cue recognition Perception Problem Solving Decision Making Processing Information Anticipation Focus of Attention Happiness/Sadness Anger Emotional Fear Surprise Trust Cultural/Societal Issues Environmental issues Social Group Dynamics Cooperating/Competing Relationships Roles/Responsibility What are the benefits of testing? The results from tests can be used to: set SMART targets indicate strengths and weaknesses set a benchmark measure improvement by comparing to future results enable the coach to assess the success of his/her training programme place the individual on an appropriate training programme motivate the athlete Tests additionally break up and add variety to the training program. They can be used to satisfy the athlete's competitive urge out of season. Maximal tests demand maximum effort of the athlete so they are useful at times as a training unit in their own right. What factors may influence test results? The following factors may have an impact on the results of a test (test reliability): The ambient temperature, noise level and humidity The amount of sleep the athlete had prior to testing The athlete's emotional state Medication the athlete may be taking The time of day The athlete's caffeine intake The time since the athlete's last meal The test environment - surface (track, grass, road, gym) The athlete's prior test knowledge/experience Accuracy of measurements (times, distances etc.) Is the athlete actually applying maximum effort in maximal tests Inappropriate warm up People present The personality, knowledge and skill of the tester Athlete's clothing/shoes Surface on which the test is conducted Environmental conditions - wind, rain, etc Why record information? For the coach and athlete it is important to monitor the program of work, to maintain progression in terms of the volume of work and its intensity. Both coach and athlete must keep their own training records. A training diary can give an enormous amount of information about what has happened in the past and how training has gone in the past. When planning future training cycles, information of this kind is invaluable. PHYSICAL Name: 12 Minute Cooper Run Aim: To measure aerobic capacity outwith the activity Aspect: Cardio Respiratory Endurance. Equipment: Athletics track with a lap length of between 200 - 400 metres, enough marking cones to place one every 20m of the track, stopwatch Procedure: Complete a thorough warm-up and dynamic stretching Place cones every 20m for easy calculation of distance covered The participant aims to complete as many laps as possible within the 12 minute time limit whilst running On the completion of 12 minutes the recorder counts up the completed laps and the number of completed metres on the final lap Norms Males Poor Excellent Below Average Average Above Average 13-14 <2100 >2700 2100-2199 2200-2399 2400-2700 15-16 <2200 >2800 2200-2299 2300-2499 2500-2800 17-19 <2300 >3000 2300-2499 2500-2699 2700-3000 Poor Excellent Below Average Average Above Average 13-14 <1500 >2000 1500-1599 1600-1899 1900-2000 15-16 <1600 >2100 1600-1699 1700-1999 2000-2100 17-19 <1700 >2300 1700-1799 1800-2099 2100-2300 Females PHYSICAL Medicine Ball Toss, Overhead and Reverse Overhead The overhead and reverse overhead tosses use the same muscle groups as those used in the overhead clear and smash. Releasing the medicine ball at an approximately 45-degree angle will give you the best results. Procedure 1. Stand facing forward behind a line and hold a 6-pound (2.7-kilogram) medicine ball. 2. Toss the ball from an overhead position as far as possible using only one step. Do not cross the line. 3. Measure the distance from the line to the point where the ball lands. 4. Repeat the procedure for a reverse overhead toss. Take no step on this toss. 5. Compare your scores with the ranges in the table below. Table-Overhead Medicine Ball Toss (in feet*) Female Adult Excellent >22.5 Good 18.5-22.5 Average 14.5-18.5 Needs <14.5 improvement *1 foot =30.5 centimetres Male Junior Adult >23 19-23 15-19 <15 >30.5 25.5-30.5 20-25.5 <20 Junior >34 29-34 23-29 <23 Table-Reverse Medicine Ball Toss (in feet*) Female Adult Excellent >32.5 Good 26.5-32.5 Average 20.5-26.5 Needs <20.5 improvement *1 foot =30.5 centimetres Male Junior Adult >34 27-34 20-27 <20 >43.5 35-43.5 27-35 <27 Junior >46 38-46 31-38 <31 Badminton Time Related Observation Schedule-TROS Details: Date: Performer: Opponent: Observer: Games Low Serve High Serve Overhead Clear Smash Drop Net Shot Lift/lob Game 1 (10mins) Game 2 (10 mins) Game 3 (10 mins) = shot taken with a circle round it = winning shot x = shot hit net/missed/out of court Results Analysis ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ MENTAL Sport Competition Anxiety Test (SCAT) Anxiety and arousal can have a big influence on performance levels. If anxiety and arousal are well balanced performance can be at its peak. If too anxious, bored or uninterested performance can suffer. On the other hand if you are over excited your performance can also suffer. We will look at examples of this in class. For now we will look to assess your anxiety levels using this questionnaire. Assessing Your Anxiety Read each statement below, decide if you "Rarely", "Sometimes" or "Often" feel this way when competing in your sport, tick the appropriate box to indicate your response. # Statement 1 Competing against other People/Teams is socially enjoyable 2 Before I compete - I feel uneasy 3 Before I compete - I worry about not performing well 4 I am a good sportsman when I compete 5 When I compete - I worry about making mistakes 6 Before I compete - I am calm 7 Setting a goal is important when competing 8 Before I compete - I get a queasy feeling in my stomach 9 Just before competing - I notice my heart beats faster than usual 10 I like to compete in games that demands a lot of physical energy 11 Before I compete - I feel relaxed 12 Before I compete - I am nervous 13 Team sports are more exciting than individual sports 14 I get nervous wanting to start the game 15 Before I compete - I usually get uptight Rarely Sometimes Often Analysis The score for the response to each question is detailed below. Enter the score for each question in the “Athlete’s Score” column and then total the column up to provide a SCAT score. Note that questions 1,4,7,10 and 13 score zero regardless of the response. Question Rarely Sometimes Often Athletes score 1 0 0 0 0 2 1 2 3 3 1 2 3 4 0 0 0 5 1 2 3 6 3 2 1 7 0 0 0 8 1 2 3 9 1 2 3 10 0 0 0 11 3 2 1 12 1 2 3 13 0 0 0 14 1 2 3 15 1 2 3 0 0 0 0 TOTAL SCAT Score analysis: • • • Less than 17 You have a low level of anxiety 17 to 24 You have an average level of anxiety More than 24 You have a high level of anxiety MENTAL Profile and Mood State Test – click the link below http://www.brianmac.co.uk/poms.htm Select the "Analyse" button to obtain scores for each of the mood states and the total mood disturbance. The test can be repeated by selecting the "Reset" button. Total Mood Disturbance (-32 to 200): Mood Profile Reset Score Anger (0-48) Confusion (0-28) Depression (0-60) Fatigue (0-28) Tension (0-36) Vigour (0-32) Normative Data Group Tension Depression Anger Vigour Fatigue Confusion International 5.66 4.38 6.24 18.51 5.37 4.00 Club 9.62 8.67 9.91 15.64 8.16 7.38 Recreational 6.00 3.11 3.60 17.78 6.37 4.84 Analysis Analysis of the result is by comparing it with the results of previous tests. It is expected that, with appropriate training between each test, the analysis would indicate an improvement. Morgan & Johnson (1978)[2] found that by plotting the mood state results of elite performers prior to competition exhibited the graph below. This graph, with a raised peak for Vigour, was termed the "Iceberg" profile. Reliability Test reliability refers to the degree to which a test is consistent and stable in measuring what it is intended to measure. Reliability will depend upon how strict the test is conducted and the individual's level of motivation to perform the test. The following link provides a variety of factors that may influence the results and therefore the test reliability. Validity Test validity refers to the degree to which the test actually measures what it claims to measure and the extent to which inferences, conclusions, and decisions made on the basis of test scores are appropriate and meaningful. This test provides a means to monitor the mood state of an athlete. Advantages No equipment required Simple to set up and conduct Can be conducted almost anywhere Disadvantages Assistant required to administer the test EMOTIONAL SPORT EMOTION QUESTIONNAIRE Below you will find a list of words that describe a range of feelings that sport performers may experience. Please read each one carefully and indicate on the scale next to each item how you feel right now, at this moment, in relation to the upcoming competition. There are no right or wrong answers. Do not spend too much time on any one item, but choose the answer which best describes your feelings right now in relation to the upcoming competition. Uneasy Upset Exhilarated Irritated Pleased Tense Sad Excited Furious Joyful Nervous Unhappy Enthusiastic Annoyed Cheerful Apprehensive Disappointed Angry Energetic Happy Anxious Dejected Scoring Instructions: Not at all 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 A little 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Moderately 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Quite a bit 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Extremely 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Anxiety = (uneasy + tense + nervous + apprehensive + anxious)/5 = Dejection = (upset + sad + unhappy + disappointed + dejected)/5 = Excitement = (exhilarated + excited + enthusiastic + energetic)/4 = Anger = (irritated + furious + annoyed + angry)/4 = Happiness = (pleased + joyful + cheerful + happy)/4 = The response stem can be changed to refer to current or previous competition as required although the SEQ has only been currently validated for pre-competition use. EMOTIONAL Emotional Intelligence Test Emotional intelligence (EI) refers to the ability to perceive, control, and evaluate emotions. Some researchers suggest that emotional intelligence can be learned and strengthened, while others claim it is an inborn characteristic. SA A D SD 4 3 2 1 4 3 2 1 4 3 2 1 1 2 3 4 4 3 2 1 4 3 2 1 1 2 3 4 1 2 3 4 1 2 3 4 4 3 2 1 4 3 2 1 4 3 2 1 4 3 2 1 4 3 2 1 4 3 2 1 1. I am generally aware of how each person feels about the other people in my team? 2. When I am upset, I can usually pinpoint exactly why I am distressed? 3. While there are some things that I would like to change, I generally like who I am? 4. When I make mistakes, I often berate and criticise myself and my abilities? 5. I feel comfortable in emotionally charged situations? 6. I tend to avoid confrontations? 7. When I am involved in a confrontation, I become extremely anxious? 8. I am generally aloof and detached until I really get to know a person? 9. I tend to overreact to minor problems? 10. I feel confident about my own skills, talents, and abilities? 11. I would describe myself as a good judge of character? 12. I make the right decisions during a heated argument? 13. I choose the right decision when under pressure? 14. I react well when someone in my team annoys me? 15. I react well when the opposition wind me up? Add your score to find out your (EI) 60-50= High levels of emotional intelligence 50-30= Medium Levels of emotional intelligence 30> = Low levels of emotional intelligence What Does Your Score Mean? People who score high on emotional intelligence tend to be skilled at interpreting, understanding, and acting upon emotions. They are adept at dealing with social or emotional conflicts, expressing their feelings, and dealing with emotional situations. It's important to remember that no matter how good your score is, there is always room to improve your emotional intelligence. Consider areas where you are not as strong and think of ways that you can learn and grow. Take stock of your strong points and find ways to continue to develop and apply these skills. Social Questionnaire Complete the group dynamics questionnaire below, marking in a score between 1 and 10 beside each statement. 1=Strongly disagree 5=No opinion 10=Strongly agree Cooperation 1-I work well as part of a team 2-I support others during games and training 3-If we lose the ball I work hard to win it back 4-I understand we are all contributing equally to the same end goal Relationships 5-My teammates see me as approachable 6-I am able to pass on information effectively in the game 7-If my teammate makes a mistake I openly encourage them 8-I make every team member feel valued Roles 9-I understand the role I have in my team 10-I understand my role when defending in relation to my teammates 11-I understand my role when attacking to create scoring opportunities 12-I can anticipate when to cover a teammate 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Benefits and Limitations Observation Schedules Benefits Limitations Reliable Factual Easy to identify strengths and weaknesses You can create your own Permanent record Able to set targets Future comparisons available Motivational Can be carried out with the aid of a video recording Snapshot rather than overall evaluation (performer may up their game when being observed) Prone to human error Time consuming Susceptible to observer bias-subjective opinion Video analysis Used in conjunction with observation schedules Can be watched as many times as necessary The video recording can be slowed down and paused The video can be watched at a time when it is convenient Allows you to complete the observation schedules in the comfort of the classroom Can be analysed by numerous people Videos help us collect detailed data on our strengths and weaknesses Permanent record Camera never lies Time consuming Costs Storage of expensive equipment Storage of data Standardised Fitness Tests Identifies specific aspects of fitness as strengths or weaknesses Permanent record Tried and tested therefore reliable Able to set targets (therefore motivational) Future comparisons available Easy to set up Results allow a programme to be created specific to that individual Set protocols Can be retested under the same conditions Boring to carry out Gathers data outwith the activity May not be specific to the fitness required in the game Difficult to control external conditions (weather/state of mind, etc) Questionnaires Benefits Limitations You can focus on specific aspects It can be personalised Sport Emotion Questionnaire is a recognised method Permanent record It focuses within the activity Easy to interpret results Large number of respondents Social questionnaire created is not standardised therefore not recognised Emotions on the day may affect results Prior knowledge of the questions may affect results when retesting Time to collect responses Questions may be misunderstood Psychometric testing Focuses on specific aspects Reliable as they are tried and tested Easy to complete Permanent record Compare results to future tests Large number of respondents Emotions on the day may affect results Prior knowledge when retesting may affect results Interpretation of results may be time consuming Prior knowledge of individual lacking Feedback Second opinion Experience of coach/teacher is valuable Positive feedback can be motivational Personal knowledge taken into account Time consuming Subjective opinion Often verbal (may be misunderstood or forgotten) Must be given at the correct time