CompIndustry

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COMPUTERS IN INDUSTRY
Computers were originally stand-alone devices, incapable of communicating with other computers. This
changed in the 1970s and 1980s when the development of special telecommunications hardware and
software led to the creation of the first private networks, allowing connected computers to exchange
data. Exchanged data took the form of requests for information, replies to requests for information, and
instructions on how to run programs stored on a network.
The linking of computers enables users to communicate and work together efficiently and effectively.
Linked computers have become central to the communications and entertainment industries. They play
a vital role in telecommunications, publishing, news services, and television and film.
Telecommunications
The industry that provides for communication across distances is called telecommunications. The
telecommunications industry uses computers to switch and route phone calls automatically over
telephone lines. Today, in addition to the spoken word, many other kinds of information move over such
lines, including faxes and computer data. Data can be sent from computer to computer over telephone
lines using a device known as a modem. One kind of data frequently sent by modem is electronic mail,
or email, which can be sent from person to person via the Internet or an online service. A more recent
innovation in telecommunications is teleconferencing, which allows people in various locations to see
and hear one another and thus hold virtual meetings.
Publishing
Just twenty years ago, book manuscripts were typeset mechanically or on a typesetting machine and
then reproduced on a printing press. Now anyone who has access to a computer and either a modem or
a printer can undertake what has come to be known as electronic publishing. Writers and editors use
word processing applications to produce text. Artists and designers use drawing and painting
applications to create original graphics, or they use inexpensive scanners to digitize illustrations and
photographs (turning them into computer-readable files). Typesetters use personal computers to
combine text, illustrations, and photographs. Publishers typically send computer-generated files to
printers for production of the film and plates from which books and magazines are printed.
News Services
News providers rely on reporters located worldwide. Reporters use email to send, or upload, their
stories to wire services. Increasingly, individuals get daily news reports from online services. News can
also be accessed from specific providers, such as the New York Times or USA Today, via the Internet.
One of the most popular Internet sites provides continuously updated weather reports.
Television and Film
Many of the spectacular graphics and special effects seen on television and in movies today are created
with computers. The original Star Wars films, for example, relied heavily on hand-constructed models
and hand-drawn graphics. Twenty years after the first release of the films, they were re-released with
many new special effects, including futuristic cityscape backgrounds, new alien creatures, and new
sounds that were created on computers and added to the films by means of computerized video editing.
In an article on special effects, Jaclyn McFadden, an industry expert, talked about the evolution of
computer simulation.
The film Jurassic Park brought computer simulation to a new level by combining puppetry and computer
animation to simulate realistic looking dinosaurs. Toy Story, released in 1996, was the first wholly
computer-animated commercial movie.
Software products are available that automatically format scripts of various kinds. Industry analysts
predict that improvements in computer technology will continue to enhance and improve the visual
appeal of television and film media.
REFERENCES
Fuller, F. & Larson, B. (2010) Computers: Understanding technology (pp. 121-125). St. Paul, MN:
Paradigm Publishing.
McFadden, J. M. (2011) The art of special effects (pp. 45-48). Los Angeles: Richardson-Dryers Publishing
House.
North, J. & Amundsen, R. (2010) Computer gaming and system requirements. Cleveland, OH: Blue
Horizon Publishers.
Ziebel, K. M. & Weisenburg, H. L. (2011) Computers and electronic publishing. Seattle, WA: Greenlake
Publishing House.
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