Class 2: Objective: Teach the concept of binary digits Introduction to ALICE Programming-Basic concepts through AliceIntroduction to use 3 D environment tool Teach looping structures Time Allotment: 2 hours,Cards with numbers and dots to represent the bits. Materials Needed: 10 laptops, same number of robots Concept:How computers transfer data?”Concept of Binary digits” Goal: Representation of data in computers Description: This document gives details about how we can teach students about the binary digits and how can the data is sent as bits. o http://csunplugged.org/sites/default/files/activity_pdfs_full/unplugged -01-binary_numbers.pdf This video gives a demonstration for the concept of BITS.Second video teaches students how to convert numbers into binary digits and the third one shows how data is send from sender to receiver. o http://csunplugged.org/binary-numbers Teaching/Learning Strategies: Demonstrate through a game how data travels from sender to receiver Activities: Treasure Island Activity See http://csunplugged.org/sites/default/files/activity_pdfs_full/unplugged11-finite_state_automata.pdf Goals: Reiterate the concept of binary number representation Description: This activity is very similar to the activity described in the pdf listed above. Additionally, we would like to give the students practice on the concept of binary digits taught in the class before. The island labeling cards will be replaced with volunteers who will “say” in binary the island that the path the visitor requested goes to. The volunteer will say “boops” and “beeps” (representing zeros and ones, respectively) to dictate in binary a number, in which the visitor will associate with an island name. Beforehand, tables or desks will be placed around the room, and each one will be labeled with an island name. “Maps” will be printed with these names, except the paths from the island will be missing. Each map will also contain a table of base-10 numbers with a corresponding island name to each number. The teacher will possess a map with all paths already labeled. Also, a notecard with a 4-element table will be placed at each island for volunteers. The table will depict what number to say in binary when a visitor to the island requests a path. Volunteers will be asked for and their duties will be explained. Students will be explained their task to find the path to Treasure Island. The maps with the missing paths will be handed out to all the students. The students can only receive directions by requesting the A-path (“boop”) or the B-path (“beep”). The volunteer will then “say” back a number, which will correspond to an island to visit next. The student will have to write down this binary number and convert it to a base-10 number in order to see which island it corresponds to in the table on their map. The first one to find the correct path to Treasure Island gets a small prize! (as well as all of the volunteers) GOAL: Introduction to ALICE The files containing the activities are named ALICEINTRO.