E-Learning Glossary A active learning Learning through doing adaptive Responding to user choice and adapting appropriately ADDIE model An instructional design model. Stands for Analysis, Design, Development, Implementation, Evaluation AICC (Aviation Industry Computer-Based Training Committee) A set of specifications for interoperability within e-learning assessment Competency-based measurement and documentation of the knowledge and skills of an individual learner assessment item An assessment question and its associated answers, feedback, etc. assessment object In an LCMS or authoring tool, a small unit of content that facilitates practice or assessment (e.g. a multiple choice question) authoring tool A program for developing e-learning content B blended learning A style of learning that involves both instructor-led learning and e-learning branching Having a “choose your own adventure” navigational structure C Canvas An academic LMS. Currently used for all Staff e-learning courses Captivate An authoring tool from Adobe. Currently used to develop many e-learning courses at the Alliance catalog The list of all courses class A scheduled offering of a course from the catalog completed (e.g. course development has been “completed”) Fully developed, but not yet released for use. May still require functional testing, uploading to LMS or other delivery method, etc. conceptual check-in Graded or ungraded assessment of an individual learner’s conceptual understanding (as opposed to application) content The collective components of an e-learning course. Includes text, video, audio, interactivity, quizzes, etc. content expert – see SME content management framework A system that facilitates the management of web content CMS (content management system) A system for developing, maintaining, sharing, updating, and tracking content. Content is typically stored in reusable, traceable containers within an overall hierarchy course A unit of curriculum that may be offered online or as an instructor-led class curricular competency An objective written for the learner, based on a developmental competency curriculum Materials associated with learning. Includes both instruction and assessment D delivery method A system used to deliver a product or training to the user, such as an LMS or in-person training developmental competency A big-picture standard for learning distance learning A form of learning in which the source of the course material and the learner are not physically together at the same time Drupal A content management framework E engagement Emotional and/or intellectual interest and involvement evaluation The process of gauging a product’s effectiveness F feedback Information given after a response to a question. Feedback can be response-specific or general formative Providing information to the user to facilitate additional learning. For example, practice questions with robust feedback are called “formative” from-the-ground-up animation A piece of continuous motion created with a tool such as Flash or HTML5, or the process of creating a piece of continuous motion in such a tool. This is a sophisticated type of animation, in which objects change location or appearance to move as in real life, and requires a specialist functional requirements Specifications for how a user interacts with a system and how the system responds. Functional requirements are usually agreed upon before interface requirements functional testing A quality assurance pass to verify that the system is responding as expected. G global unique identifier A reference number assigned to a piece of content for quick and easy identification and reuse H I instruction The collection of materials that facilitate a transfer of knowledge from the source to the learner instructional design The art and practice of creating materials to facilitate efficient, effective, and attractive learning interactive Requiring participation from the user OR A learning object that requires participation from the user interface requirements Specifications for how a system should look and feel. Interface requirements are usually agreed upon after functional requirements interoperability The ability of a system to work with not just one, but a variety of other systems J K L LCMS (learning content management system) A content management system designed specifically for learning. For example, the hierarchy may include containers for quiz questions, lessons, etc. learning object In an LCMS or authoring tool, a small unit of content that facilitates learning (e.g. an interactive component on a page) learning outcome – see curricular competency LMS (learning management system) A delivery method. Also used for course administration, tracking, and reporting M maintenance The process of monitoring a system or product and performing planned updates or bug fixes as necessary manuscript A version of a course’s content that is written prior to development within an LCMS or authoring tool. Manuscripts are often written in a WORD media Images, videos, interactives, animations, assessment items, etc. Note that, even in e-learning, a page with text on a background is not considered media metadata Detailed information often recorded and/or tracked for a content container within an LCMS, CMS, etc. Metadata may include date last modified, global unique identifier, etc. mobile Referring to a device that can be easily transported, such as a smartphone or tablet OR Referring to a smartphone N navigation The theory and practice of user movement within a network of information. For example, the movement from page to page within a website O out-of-the-box animation A piece of continuous motion created in PowerPoint or an authoring tool, or the process of creating a piece of continuous motion in PowerPoint or an authoring tool. This is a simple type of animation, in which text or images appear and disappear, and does not require a specialist P Panopto A lecture-recording software used by UW pedagogy The art or science of teaching posttest An assessment administered after instruction, intended to measure an individual learner’s acquisition of knowledge and skills practice Opportunity for self-assessment of knowledge and skills practice item A practice question and its associated answers, feedback, etc. prescriptive learning A style of learning in which the learner’s performance on a task or assessment automatically filters the content for that learner’s specific needs Presenter An authoring tool from Adobe. Currently used to develop many e-learning courses at the Alliance pretest An assessment administered prior to instruction, intended to measure an individual learner’s prior knowledge and skills production environment The environment currently visible and accessible to users. All assembly, testing, and review is completed in a staging environment and then pushed to the production environment prototype A sample created to assess a design, resource, or process, prior to beginning full-scale development Q R released (e.g. the course has been “released”) Fully developed, tested, uploaded to LMS or other delivery method, and ready for use S scenario-based Tied to a realistic application SCORM (Sharable Content Object Reference Model) A set of specifications for interoperability within e-learning session One sitting within a class. A two-day class would have two sessions SharePoint A content management framework SME (subject matter expert) A resource available for curriculum development or consultation, whose expertise lies in the content or subject matter Spiceworks An online ticketing system for reporting errors and suggestions and tracking their resolution. The Alliance uses this system for its e-learnings staging environment An environment used to assemble, test, and review new content or new versions, before moving to the production environment. For example, a staging website storyboard An outline of an e-learning course or lesson. Usually includes the takeaway and choice of media for each page or component summative Providing information to the system to facilitate assessment of an individual learner T target audience The specific group at which a product is aimed Tin Can A set of specifications for interoperability within e-learning U UI (user interface) The top layer of a program or system, which allows the user to easily interact with the program or system user story A one-sentence statement that includes a task the user needs to complete and why. Project managers and software developers often base their requirements on user stories and try to streamline the tasks listed within user stories UX (user experience) A user’s perceptions and emotions that result from interacting with a program or system V W workflow A sequence of repeatable steps, perhaps completed by more than one entity, that takes materials, services, or information from one state to another. A detailed process WYSIWYG (what you see is what you get) A design program (such as an authoring tool) in which you can immediately view the outcome from the editing screen (as opposed to a program in which you have to code and then view the outcome). Pronounced “wizzy wig” X Y Z