1 Parallel compression, also known as New York compression, is a dynamic range compression technique used in sound recording and mixing. Parallel compression, a form of upward compression, is achieved by mixing an unprocessed 'dry', or lightly compressed signal with a heavily compressed version of the same signal. Rather than bringing down the highest peaks for the purpose of dynamic range reduction, it reduces the dynamic range by bringing up the softest sounds, adding audible detail. [1] It is most often used on stereo percussion buses in recording and mixdown, on electric bass, and on vocals in recording mixes and live concert mixes.[2] Dynamic range compression From Wikipedia This article is about a process that intentionally reduces the dynamic range of audio signals. For similar reductions caused by circuit imperfections, see Gain compression. For processes that reduce the size of digital audio files, see Audio compression (data). For processes that reduce the size of data files in general, see Data compression. A rack of compressors in a recording studio Dynamic range compression, also called DRC (often seen in DVD and car CD player settings) or simply compression reduces the volume of loud sounds or amplifies quiet sounds by narrowing or "compressing" an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction and broadcasting.[1] The dedicated electronic hardware unit or audio software used to apply compression is called a compressor. Compressors often have attack and release controls that vary the rate at which compression is applied and smooth the effect. Contents 1 Types 2 Design 3 Compressor controls and features o 3.1 Threshold o 3.2 Ratio o 3.3 Attack and release o 3.4 Soft and hard knees 2 o 3.5 Peak vs RMS sensing o 3.6 Stereo Linking o 3.7 Makeup gain o 3.8 Look-ahead 4 Use 5 Limiting 6 Side-chaining 7 Parallel compression 8 Multiband compression 9 Serial compression 10 Common uses o 10.1 Public spaces o 10.2 Music production o 10.3 Voice o 10.4 Broadcasting o 10.5 Rock stations o 10.6 Marketing 11 Other uses 12 Compressors for software audio players 13 See also 14 References 15 External links Types Two main methods of dynamic range reduction Downward compression Upward compression 3 Downward compression reduces loud sounds over a certain threshold while quiet sounds remain unaffected. Upward compression increases the loudness of sounds below a threshold while leaving louder passages unchanged. Both downward and upward compression reduce the dynamic range of an audio signal.[2] An expander performs the opposite function, increasing the dynamic range of the audio signal.[3] Expanders are generally used to make quiet sounds even quieter by reducing the level of an audio signal that falls below a set threshold level. A noise gate is a type of expander.[2] Design A feed-forward compressor design (left) and feedback design (right) The signal entering a compressor is split, one copy sent to a variable-gain amplifier and the other to a side-chain where a circuit controlled by the signal level applies the required gain to an amplifier stage. This design, known as a "feed-forward" type, is used today in most compressors. Earlier designs were based on a "feedback" layout where the signal feeding the control circuit was taken after the amplifier. There are a number of technologies used for variable gain amplification, each having different advantages and disadvantages. Vacuum tubes are used in a configuration called 'variable-mu': the gridto-cathode voltage changes to alter the gain.[4] Also used is a voltage controlled amplifier (VCA), which has its gain reduced as the power of the input signal increases. Optical compressors use a light sensitive resistor (LDR) and a small lamp (LED or electroluminescent panel[5]) to create changes in signal gain. This technique is believed by some to add smoother characteristics to the signal because the response times of the light and the resistor soften the attack and release. Other technologies used include field effect transistors and a diode bridge.[6] When working with digital audio, digital signal processing techniques are commonly used to implement compression via digital audio editors, or dedicated workstations. Often the algorithms used emulate the above analog technologies. Compressor controls and features 4 Different compression ratios Threshold A compressor reduces the level of an audio signal if its amplitude exceeds a certain threshold. It is commonly set in dB, where a lower threshold (e.g. -60 dB) means a larger portion of the signal will be treated (compared to a higher threshold of −5 dB). Ratio The amount of gain reduction is determined by ratio: a ratio of 4:1 means that if input level is 4 dB over the threshold, the output signal level will be 1 dB over the threshold. The gain (level) has been reduced by 3 dB: Threshold = −10 dB Input = −6 dB (4 dB above the threshold) Output = −9 dB (1 dB above the threshold) The highest ratio of ∞:1 is often known as 'limiting'. It is commonly achieved using a ratio of 60:1, and effectively denotes that any signal above the threshold will be brought down to the threshold level (except briefly after a sudden increase in input loudness, known as an "attack"). Attack and release The attack and release phases in a compressor A compressor might provide a degree of control over how quickly it acts. The 'attack phase' is the period when the compressor is decreasing gain to reach the level that is determined by the ratio. The 'release phase' is the period when the compressor is increasing gain to the level determined by the ratio, or, to zero dB, once the level has fallen below the threshold. The length of each period is determined by the rate of change and the required change in gain. For more intuitive operation, a compressor's attack and release controls are labeled as a unit of time (often milliseconds). This is the amount of time it will take for the gain to change a set amount of dB, decided by the manufacturer, very often 10 dB. For example, if the compressor's time constants are referenced to 10 dB, and the attack time is set to 1 ms, it will take 1 ms for the gain to decrease by 10 dB, and 2 ms to decrease by 20 dB. [7] In many compressors the attack and release times are adjustable by the user. Some compressors, however, have the attack and release times determined by the circuit design and these cannot be adjusted by the user. Sometimes the attack and release times are 'automatic' or 'program dependent', meaning that the times change depending on the input signal. Because the loudness pattern of the source material is modified by the compressor it may change the character of the signal in subtle to quite noticeable ways depending on the settings used. Soft and hard knees 5 Hard Knee and Soft Knee compression Another control a compressor might offer is hard/soft knee. This controls whether the bend in the response curve is a sharp angle or has a rounded edge. A soft knee slowly increases the compression ratio as the level increases and eventually reaches the compression ratio set by the user. A soft knee reduces the audible change from uncompressed to compressed, especially for higher ratios where the changeover is more noticeable.[8] Peak vs RMS sensing A peak sensing compressor responds to the instantaneous level of the input signal. While providing tighter peak control, peak sensing might yield very quick changes in gain reduction, more evident compression or sometimes even distortion. Some compressors will apply an averaging function (commonly RMS) on the input signal before its level is compared to the threshold. This allows a more relaxed compression that also more closely relates to our perception of loudness. Stereo Linking A compressor in stereo linking mode applies the same amount of gain reduction to both the left and right channels. This is done to prevent image shifting that can occur if both channels are compressed individually. It becomes noticeable when a loud element that is panned to either edge of the stereo field raises the level of the program to the compressor's threshold, causing its image to shift toward the center of the stereo field. Stereo linking can be achieved in two ways: Either the compressor sums to mono the left and right channel at the input, then only the left channel controls are functional; or, the compressor still calculates the required amount of gain reduction independently for each channel and then apply the highest amount of gain reduction to both (in such case it could still make sense to dial different setting on left and right channels as one might wish to have less compression for left-side events[9]). Makeup gain Because the compressor is reducing the gain (or level) of the signal, the ability to add a fixed amount of make-up gain at the output is usually provided so that an optimum level can be used. Look-ahead The look-ahead function is designed to overcome the problem of being forced to compromise between slow attack rates that produce smooth-sounding gain changes, and fast attack rates capable of catching transients. Look-ahead is a misnomer in that the future is not actually observed. Instead, the input signal is split, and one side is delayed. The non-delayed signal is used to drive the compression of the delayed signal, which then appears at the output. This way a smooth-sounding slower attack rate can be used to catch transients. The cost of this solution is that the signal is delayed. 6 Use An audio engineer might use a compressor to reduce the dynamic range of source material in order to allow it to be recorded optimally on a medium with a more limited dynamic range than the source signal or else in order to change the character of an instrument being processed. Engineers wishing to achieve dynamic range reduction with few obvious effects might choose a relatively low threshold and low compression ratio so that the source material is being compressed very slightly most of the time. To deliberately soften the attack of a snare drum, they might choose a fast attack time and a moderately fast release time combined with a higher threshold. To accentuate the attack of the snare, they might choose a slower attack time to avoid affecting the initial transient. It is easier to apply these controls with a basic knowledge of acoustics. Limiting Limiting and clipping compared. Note that clipping introduces a large amount of distortion whereas limiting only introduces a small amount while keeping the signal within the threshold. Main article: Limiting Compression and limiting are not different in process but in degree and perceived effect. A limiter is a compressor with a high ratio and, generally, a fast attack time. Most engineers consider compression with ratio of 10:1 or more as limiting.[10] Engineers sometimes refer to soft and hard limiting which are differences of degree. The "harder" a limiter, the higher its ratio and the faster its attack and release times. Brick wall limiting has a very high ratio and a very fast attack time. Ideally, this ensures that an audio signal never exceeds the amplitude of the threshold. Ratios of 20:1 all the way up to ∞:1 are considered to be 'brick wall'.[10] The sonic results of more than momentary and infrequent hard/brick-wall limiting are harsh and unpleasant, thus it is more common as a safety device in live sound and broadcast applications. Some modern consumer electronics devices incorporate limiters. Sony uses the Automatic Volume Limiter System (AVLS), on some audio products and the PlayStation Portable. See also: Clipping (audio) Side-chaining 7 The sidechain of a feed-forward compressor When side-chaining, the compressor uses the volume level of an input signal to determine how strongly the compressor will reduce the gain on its output signal. This is used by disc jockeys for ducking – lowering the music volume automatically when speaking. The DJ's microphone signal is routed to the compressor's sidechain so that whenever the DJ speaks the compressor reduces the volume of the music. A sidechain with equalization controls can be used to reduce the volume of signals that have a strong spectral content within a certain frequency range: it can act as a de-esser, reducing the level of vocal sibilance in the range of 6–9 kHz. A de-esser helps reduce high frequencies that tend to overdrive preemphasized media (such as phonograph records and FM radio). Another use of the side-chain in music production serves to maintain a loud bass track without the bass drum causing undue peaks that result in loss of overall headroom. A linked stereo compressor without a sidechain input can be used as a mono compressor with a sidechain input. The "key", "trigger" or sidechain signal is sent to the left input of the stereo compressor while the signal that is to be compressed is routed through the right channel. This technique is not to be confused with Parallel compression, which was referred to as "side chain" compression in a 1977 Studio Sound article by Mike Bevelle. Parallel compression One technique is to insert the compressor in a parallel signal path. This is known as parallel compression and can give a measure of dynamic control without significant audible side effects, if the ratio is relatively low and the compressor's sound is relatively neutral. On the other hand, a high compression ratio with significant audible artifacts can be chosen in one of the two parallel signal paths—this is used by some concert mixers and recording engineers as an artistic effect called New York compression or Motown compression. Combining a linear signal with a compressor and then reducing the output gain of the compression chain results in low-level detail enhancement without any peak reduction (since the compressor will significantly add to the combined gain at low levels only). This will often be beneficial when compressing transient content, since high-level dynamic liveliness is still maintained, despite the overall dynamic range reduction. Unlike normal limiting and downward compression, fast transients in music are retained in parallel compression, preserving the "feel" and immediacy of a live performance. Because the method is less audible to the human ear, the compressor can be set aggressively, with high ratios for strong effect Multiband compression Multiband (also spelled multi-band) compressors can act differently on different frequency bands. The advantage of multiband compression over full-bandwidth (full-band, or single-band) compression is that unneeded audible gain changes or "pumping" in other frequency bands is not caused by changing signal levels in a single frequency band. 8 Multiband compressors work by first splitting the signal through some number of bandpass filters or crossover filters. The frequency ranges or crossover frequencies may be adjustable. Each split signal then passes through its own compressor and is independently adjustable for threshold, ratio, attack, and release. The signals are then recombined and an additional limiting circuit may be employed to ensure that the combined effects do not create unwanted peak levels. Software plug-ins or DSP emulations of multiband compressors can be complex, with many bands, and require corresponding computing power. Multiband compressors are primarily an audio mastering tool, but their inclusion in digital audio workstation plug-in sets is increasing their use among mix engineers. Hardware multiband compressors are also commonly used in the on-air signal chain of a radio station, either AM or FM, in order to increase the station's apparent loudness without fear of overmodulation. Having a louder sound is often considered an advantage in commercial competition. However, adjusting a multiband output compressor of a radio station also requires some artistic sense of style, plenty of time and a good pair of ears. This is because the constantly changing spectral balance between audio bands may have an equalizing effect on the output, by dynamically modifying the on-air frequency response. A further development of this approach is programmable radio output processing, where the parameters of the multiband compressor automatically change between different settings according to the current programme block style or the time of day. Serial compression Serial compression is a technique used in sound recording and mixing. Serial compression is achieved by using two fairly different compressors in a signal chain. One compressor will generally stabilize the dynamic range while the other will more aggressively compress stronger peaks. This is the normal internal signal routing in common combination devices marketed as "compressor-limiters", where an RMS compressor (for general gain control) would be directly followed by a fast peak sensing limiter (for overload protection). Done properly, even heavy serial compression can sound very natural in a way not possible with a single compressor. It is most often used to even out erratic vocals and guitars. Common uses Public spaces Compression is often used to make music sound louder without increasing its peak amplitude. By compressing the peak (or loudest) signals, it becomes possible to increase the overall gain (or volume) of a signal without exceeding the dynamic limits of a reproduction device or medium. The net effect, when compression is applied along with a gain boost, is that relatively quiet sounds become louder, while louder sounds remain unchanged. Compression is often applied in this manner in audio systems for restaurants, retail, and similar public environments, where background music is played at a relatively low volume and needs to be compressed not just to keep the volume fairly constant, but also in order for relatively quiet parts of the music to be audible over ambient noise, or audible at all. Compression can be used to increase the average output gain of a power amplifier by 50 to 100% with a reduced dynamic range. For paging and evacuation systems, this adds clarity under noisy circumstances and saves on the number of amplifiers required. 9 Music production Compression is often used in music production to make performances more consistent in dynamic range so that they "sit" in the mix of other instruments better and maintain consistent attention from the listener. Vocal performances in rock music or pop music are usually compressed in order to make them stand out from the surrounding instruments and to add to the clarity of the vocal performance. Compression can also be used on instrument sounds to create effects not primarily focused on boosting loudness. For instance, drum and cymbal sounds tend to decay quickly, but a compressor can make the sound appear to have a more sustained tail. Guitar sounds are often compressed in order to obtain a fuller, more sustained sound. In electronic dance music, side-chaining is often used on basslines, controlled by the kick drum or a similar percussive trigger, to prevent the two conflicting, and provide a pulsating, rhythmic dynamic to the sound. Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; see side-chaining above. Compression is an indispensable tool for controlling audio signal levels, whether you are a studio engineer, videographer, field-recording tech, home enthusiast, or performing musician. Since the advent of audio-tape recording, there has been a never-ending quest to maintain constant signal levels to achieve optimal audio performance. Let's take a closer look at compression and how you can make it work for you. What is it? A compressor/limiter is designed to attenuate an audio signal as it approaches a predetermined threshold level. Some vintage units like the Teletronix LA-2A or the newer DBX 160AD feature few knobs, but are quick, easy to use, and have a unique sonic signature born of their excellent designs. Others, such as the Avalon VT-747SP or Focusrite Compounder, offer many control options for extreme versatility. There are two main functions that a compressor/limiter can fulfill. 1) Managing signal levels A compressor monitors the level of your audio signals much the same way an audio engineer maintains consistent recording levels while capturing a live performance. The piano, for example, is an instrument capable of delivering an extremely wide dynamic range, from very quiet passages to thundering crescendos. As the pianist plays louder, it is the engineer's job to decrease the signal level to prevent the recording equipment from overloading. Conversely, when the pianist returns to a more modest volume, the engineer must increase the signal to its earlier level to maintain a consistent recording level. 10 But adjusting your input level manually for the duration of such a recording would take a fair amount of skill, and an almost inhumanly quick hand, to catch every unexpected loud volume peak as it occurs. A compressor can make your life a great deal easier by making these gain changes for you—by decreasing your audio signal level during loud passages, quickly and accurately. Applying compression to an audio signal can help keep these stronger dynamics under control with minimal sonic alteration of the original signal. Unlike adding reverb or delay to sweeten your recording, a compressor, properly set, is almost inaudible while doing its job. In fact, if all you are trying to do is control your amplitude levels, then the more transparent the process, the better for your recording. 2) As an effect By using stronger settings, it is also possible to use compression as an audible effect. This can add punch and personality to your recordings. As mentioned previously, a large number of audio sound sources have a dynamic range that can exceed the limits of many recording devices. Compressors take signals with a very wide dynamic range and compress them into a narrower dynamic range to help you attain a better match between your sound source and audio recording chain. Heavy compression squeezes the same amount of input signal through a tighter aperture, which can have several results: A) More perceived source signal level at lower volumes 11 B) Increase in sustain of some instruments, especially guitar, piano, and bass C) Strong, smooth, dynamically consistent tone that exhibits a certain sonic "weight," like a radio announcer's voice D) More reactive settings can produce maximum punch on instruments like drums, bass, and guitar Strong compressor settings, which can be heard every day in the broadcast world, are clearly audible and have a unique flavor. The thick, rich voice of a radio announcer is not only dependent upon the quality of the source voice, but also on equalization and heavy doses of compression. If you have ever watched programming on television and have been jolted by the higher volume of the interstitial commercial, then you have experienced the effects of compression. By cramming as much signal as possible into a narrower dynamic space, announcers, commercials, and musical material are guaranteed to have a strong sonic footprint when vying against competing neighboring stations. Making the Connection Even though the compressor can be used as an effect, it is important to remember that 100% of your audio signal must pass through it in order for it to do its job effectively. A delay or reverb unit is usually connected to the effects send of a mixer, which then allows you to adjust its desired percentage. A compressor should be placed directly in line with the signal so that you are controlling its percentage from the unit itself. This can be done by connecting directly to the unit or, better still, by making use of the insert connections on your mixer. An insert jack gives you an access point to the signal after it has been properly preamplified at the mixer's input, but before it is sent through the EQ, effects, and other sections of the mixer for other modification. Insert cables are Y-cables that feature a single stereo (tip-ring-sleeve) plug on one end and two mono (tip-sleeve) plugs at the ends of the Y. The single stereo plug connects to the insert jack of your mixer, while the Y ends connect to the input and output of your compressor. The jack and cable are wired in such a way as to send the signal from the mixer to the compressor on one side of the cable, and from the compressor back to the mixer, with one simple connection. The sound can then continue down the channel strip through the EQ, effects, fader, and other controls. As with anything, there are exceptions to this rule that dictate other specialized uses. You may wish to manually split the source signal into several different frequency bands and compress only the lows, for example, to introduce a form of multi-band compression. (More on this later.) 12 Controls and Concepts The key to using a compressor/limiter properly is in learning what each control does on its own, and also understanding how they react with one another. Higher ratio settings may compel you to add more output, for example. Let's have a look. Threshold: This control lets you choose the decibel level at which the unit will begin attenuating your signal. Lower settings will cause the unit to work on even the quietest signals, while higher settings let louder signals pass unmodified until the selected threshold is reached. Ratio: The ratio control dictates how much compression you are applying to the signal and it is marked in decibels with settings such as 1:1, 2:1, 4:1, etc. A setting of 1:1 represents no applied compression. A setting of 2:1, for example, means that for every 2dB the signal goes above the chosen threshold, only 1dB will be allowed to pass. You may also notice a small infinity symbol at the far end of this range, denoting a maximum compression setting or limiting. There are times when you may simply want to create a ceiling for your audio levels without affecting them otherwise. Limiting may be thought of as compression with an infinitely-high ratio, meaning that any signal that approaches the chosen threshold can never go past it. This is great for preventing overload peaks on your main mix, or for attenuating a handful of louder notes that may otherwise overload your recording device. Attack: The attack time is the speed at which compression will kick in after the signal crosses the chosen threshold. Lower settings or faster times will create a snappier response, while higher or longer settings will give a more relaxed feel. Instruments with a very quick attack, like drums and bass, usually have a lot of energy right at the start of their sound. A fast attack will catch these transients and help keep your signal within safe levels. 13 Release: The release time controls the time that the compressor will continue to work after the signal drops below the chosen threshold. Shorter settings will release the signal immediately, while longer settings hang on to it, creating an effect of increased sustain, especially for guitars, as mentioned earlier. Pumping/Breathing: Different instruments have varied amplitude envelopes. Some, like drums, are short and fast while others have a more gentle attack with more sustain, such as a violin or human voice. By setting the attack and release times to reflect the nature of the program material, you will be able to achieve smooth, transparent results. If inaccurate settings are used on shorter, sharp sounds like drums, higher compression settings will produce an audible pumping or breathing effect as the compressor tries to catch each individual drum hit or bass note unsuccessfully. This is usually considered undesirable, but can be used constructively and fine-tuned as an effect to alter the envelope of drums and other instruments. Output or "Makeup" Gain: This control allows you to bring your total signal output back up to a more useable level if it has been decreased by higher compression settings. As you lower the threshold and increase the compression ratio, your total signal output will, no doubt, decrease. The output knob will let you tailor your final output to agree more with your requirements and sensibilities. Limiter: A separate limiter section will usually override any other settings and provide a straightforward preset peak reduction structure. Expander/Gate: Many compression units include an Expander/Gate circuit to increase their versatility. An expander has the opposite function of a compressor— it expands the dynamic range of your signal, making softer sections seem quieter and louder moments even more so. Most modern units feature "downward expansion" to offer you a form gain reduction that brings low-level signals even lower. An extreme setting of expansion called "gating" allows the incoming signal to pass only if it reaches a certain level, as set by the threshold control. The release time will dictate the time envelope of the "gate." This setting can be used to reduce noise by lowering the signal to 0dB when the noise floor is reached, or it can be used as an effect that abruptly opens to let the signal pass and then closes to dead silence after it passes the threshold (think in terms of Phil Collins' drums on the song "In the Air Tonight"). OverEasy/Hard and Soft Knee: The attack dictates how the compressor will behave when the signal reaches the threshold. A hard knee setting (normal) represents a sudden application of compression right at the onset of the threshold, and is ideal for strong compression effects. A soft knee or OverEasy setting will produce a smoother transition to the onset of compression, which can be great for an easier feel and more latitude. Give it a try At first it may be a bit difficult to get the results that you want from your compressor. All of the controls are so interactive that it will take some trial and error to get the hang of it. Below are some starting points for a few popular sources, but you must remember that these are not hard and fast settings, since every input source will be different. 14 15 16 What else can it do? On the rear panel of some compressors you may find an input labeled "side-chain" which is a direct connection to the unit's detection circuitry. What useful things can you do with this input? Ducking: The technique of reducing the level of one signal with the increased output level of another is called "ducking," and it is used widely in broadcast and voice-over applications. Let's suppose that a radio station is running its music through a compressor, and that the DJ's microphone is connected to the sidechain of the compressor. When the DJ speaks, the level of the music will automatically be reduced so that he can make his announcements. When he stops speaking, the compressor will return the music to its normal level. 17 De-essing: By pairing a compressor with an equalizer you can reduce the sibilance, or overly-accentuated vocal s, sh, ch, z, and j sounds in your source material. Sibilance occurs in a frequency range of anywhere from 4 to 8 kHz, and can be difficult to attack with EQ alone. By feeding a 4-8 kHz boosted copy of the vocals into the side-chain input of the compressor, you will cause it to respond when these offending frequencies are detected. Multi-Band Compression: There are times when it would be a wiser choice to compress only a certain range of the frequency spectrum, and the tool for this job is the multi-band compressor. If you were to run an entire song mix through a compressor you would notice that because low frequency energy is inherently much stronger than high frequency energy, it would react to the thump of the bass drum, bass guitar, and any other bass-heavy source. If you wanted to compress the low end separately to give it a tighter feel but leave the highs free to breathe, then a multi-band unit will let you adjust your compression levels for several frequency ranges simultaneously. 18 Plug-ins Software compressor/limiters are a convenient and cost-effective way to maintain your computer tracks. There is an incredible range available that covers everything from vintage recreations to powerful mastering suites. They will open directly in your audio application without the need for external patching. In most cases, by purchasing one you will be able to open multiple instances to apply to several tracks at once. Why has compression become even more important today? Analog tape systems have provided us with a huge number of not only classic but historical recordings, in all styles and forms. One reason for the incredibly warm and rich sound that is associated with magnetic tape is the elasticity of the recording chain. Almost every bit of vintage analog gear, from the microphone and preamps to the console and tape machine, absorbed strong signals by saturating (distorting) in a very pleasant way. As vacuum tube and tape technology is driven slightly over its working limits with high input levels, for example, the resulting harmonic distortion can add a certain sort of "fatness" to the original sound source. Digital audio recording requires a different set of guidelines to attain optimal results. Unlike analog recording, the digital recording chain is not as tolerant of any audio signals that may exceed the recommended input level of the equipment. This includes digital video cameras, CD and DVD recorders, stand-alone hard disk recorders, computer audio workstations, or any unit that is based on 1's and 0's. The more information you feed into a digital recorder, the more information it has to work with, and the lower the noise level. Unfortunately, any peaking input signals will create a noticeable form digital distortion that is generally neither pleasant nor desired. Side-chain pumping is a more advanced technique using a compressors 'side-chain' feature which, "uses the amplitude envelope (dynamics profile) of one track as a trigger for a compressor used in another track."[4] When the amplitude of a note of the side-chained instrument surpasses the threshold setting of the compressor it attenuates the compressed instrument, producing volume swells offset from the side-chained note by a selected release time.[4] Found in house, techno, IDM, hip hop, dubstep, and 19 drum 'n' bass, Eric Prydz's "Call On Me" is credited with popularizing the technique, though Daft Punk's "One More Time" contributed, while clear examples include Madonna's "Get Together" and Benny Benassi's "My Body (feat. Mia J.)"[5] One more Time: Every beat of the kick drum pulls the rest of the mix down, causing the whole track to pump rhythmically around the kick.