Partner Search Funding programme ICT 2014 – Horizon 2020 Topic

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Partner Search
Funding programme
Topic
Topic description
ICT 2014 – Horizon 2020
ICT 21 – 2014: Advanced digital gaming/gamification technologies
Specific Challenge: Digital games and gamification mechanics applied in nonleisure contexts is an important but scattered industry that can bring high
pay-offs and lead to the emergence of a prospering market. Digital games
can also make a real change in the life of a large number of targeted
excluded groups, enhancing their better integration in society. This requires
however the development of new methodologies and tools to produce, apply
and use digital games and gamification techniques in non-leisure contexts, as
well as building scientific evidence on their benefits - for governments,
enterprises and individuals.
Scope: Research & Innovation actions: Multidisciplinary research
experimentations and collaboration on advanced digital gaming technologies
and components (including game engines, emergent narrative, virtual
characters, interaction systems and alternative human-machine interfaces,
3D, textures, models for simulations, game design, learner profiles,
emotional models, etc.) produced by and for the traditional digital game
industry but applied into wider scenario of use in non-leisure contexts.
Activities must lead to the creation of a repository of core reusable, open
components to enable publishers and game producers as well as user
organisations and individual programmers to build specific games
applications in non-leisure contexts. Application scenarios will focus on
learning and skills acquisition in formal and informal education, in workplace
learning and in policy making and collective social and public processes.
Project Description
Serious games for health and people with disabilities
The main aim of this proposal is to develop a framework of serious games
that can help to improve the quality of life of EU citizens who have severe
disabilities or special needs. The primary challenge of this project is the
development of the main key components of the proposed framework (such
learning and skills acquisition in formal and informal education).
Helping people with diseases involving movement difficulties for controlling
keyboard and mouse or game consoles, improve diagnostic techniques,
improve social life and networking, provide training and development to
medical staff and careers, better healthcare and wellness, improve social
engagement of EU community. The adaptation of existing technology
presents a big challenge to achieve the integration of the technologies and
knowledge that are available in EU societies.
Project Impact
 Create a multidisciplinary group to design and validate Serious
Games
 Provide a new range of serious games products in the market
 Define indicators to measure the effectiveness of Serious games to
people at risk
 Transfer Technology and Knowledge to SMEs
Beneficiaries
The following category of EU citizens will benefit from the proposed
framework:
 Children with Autism, dyslexia or attention deficit disorder
 Adults with neurodegenerative disorders that affects cognitive and
memory function or physical rehabilitation: Alzheimer’s disease ,
congenital double Athetosis, multiple sclerosis
 Adults and children: management of Obesity
 Elderly People
 People with Mental disorders (to be specified)
Gaming Devices
Serious games could be developed to cover a wide range of technological
devices:
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Countries
Expertise required
Kinect
iPad
smartphones
wearable sensors
time of flight cameras
touch screens
Partner sought
Any
We are looking for SMEs, which would be able to contribute in knowledge
transfer of the developed technology to the market, pilot new methodology
and tools and contribute to the game development.
These companies have to be from an 'entertainment gaming' sector.
Role:
√ Technology
development
√
Training
√ Other (specify): Games Development
ORGANISATION
TYPE:
Please reply to
√ SME/ SME association
Professor Qasim Mehdi
Tatiana Panteli
√Other private actor
Q.H.Mehdi@wlv.ac.uk
t.panteli@wlv.ac.uk
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