Let the Games Begin! 3rd Annual SUNY PACT Conference The World & the Classroom Keynote address – Candace Black candacerblack@gmail.com Cblack.wikispaces.com June 5, 2014 How do we spend time on our devices? ? 2 My own personal infographic… ? 3 Gaming – The most important medium of 21st century • Humans are collectively spending more than 3 billion hours a week gaming. • of all heads of households play computer/video games • of young people play computer/video games 4 Technology’s impact on learning 100,000s apps Mobile devices Explosion in gaming 5 How can we accomplish this? • By harnessing the motivational power of games • By developing activities that use the essential characteristics of games, we can engage students in meaningful learning that is enjoyable and that inspires them to continue learning. 6 Participation warmup! • Getting to know you, getting to know all about you… • PollEverywhere 7 Participation warmup! • 6 questions • You may respond using: – A text message from your phone – send a text to 37607; the message of the text will be the number that corresponds to your answer. – A mobile device (laptop, iPad, tablet) – go to the following site: PollEv.com/candaceblack995 to enter your answers. 8 What is a game? • A game is a powerful tool for inspiring participation and motivating hard work. • All games have four basic elements: – Goal – Rules – Feedback system – Voluntary participation 15 What makes games fun for students? • Progress indicators & instant feedback In short, a GAME creates a positive environment that • Learner choice/control motivates students to interact • Collaboration / social interaction using the target language while focused on a common goal. • Increasing challenges 16 What do students experience when playing games? • They are… – challenged – focused – fully-engaged • They feel a sense of… – power – purpose – community – accomplishment 17 The educational benefits of games • The freedom to fail and to try again without negative repercussions • Bringing joy to the classroom • Providing a manageable set of subtasks and tasks • Raising esteem and academic achievement at the same time • Fostering belonging & encouraging cooperation 18 The educational benefits of games And most importantly… • Games help students to engage authentically with the target language. • Language becomes the necessary conduit by which they play the game. 19 No workshop on games would be complete without… As we play, please pay attention to the elements of the game: • Identify the goals, rules, feedback system, and level of voluntary participation. • What are the progress indicators? • Is there player choice involved? • Is feedback provided immediately? • Are participants collaborating? • Does the game become increasingly more difficult? • Is there social interaction during the game? 20 Game analysis • Were the goals, rules, and feedback system obvious to participants? • What was the level of voluntary participation? • Was there a progress indicator? • Was player choice involved? • Was feedback provided immediately? • Did participants collaborate? • Did the game become increasingly more difficult? • Was there social interaction during the game? 21 Changing the way we look at games… • Games are good for young children. • Games are good for all learners. 22 Changing the way we look at games… • Games waste valuable instructional time. • Properly designed games can be an effective use of classtime that accomplish instructional goals. 23 Changing the way we look at games… • Everything in moderation… 24 Changing the way we look at games… Games motivate and engage, and as such, are a highly effective way to encourage natural interaction in the target language towards learning goals. 25 P is for Pipeline • Work together to maximize student learning – Visit classes – Communicate expectations for LOTE to teachers & counselors – Become active in your local professional organization or language group 26 P is for Pipeline • Promote, support and participate in the vast array of intercultural activities available including: – Exchange programs – Foreign language organizations/clubs – Video conferencing 27 P is for Pipeline • Offer workshops at local, state and national conferences! – Share your talents! – Network with others! – NYSAFLT 2014 events • Summer Institute @ Oneonta • Annual Conference in Rochester • Colloquium in Syracuse 28 Conclusion • Bring the joy of play into the world language classroom! • “Play is our brain’s favorite way of learning.” - Diane Ackerman (American author & poet) 29 Conclusion • Breakout session 1:30-2:45 p.m. Workshop #3 (Seminar room 202) – “Creating Interactive Game Shows in a Flash!” • Games templates, how to set them up and how to implement the games & lots of playtime! 30 Thank you! • Questions? 31