Gaming for Education Course Type LP CET3012 Credits 3 Course Code: Prerequisite: Course Objectives: 1. To provide an in-depth understanding of the potential role and applications of gaming in the field of education, laying the groundwork for its practical implementation. 2. To develop proficiency in designing and developing educational games using industrystandard tools and platforms. 3. To provide practical skills in conceptualizing, designing, and prototyping educational games, enabling students to create immersive and engaging educational experiences. 4. To offer insight into real-world applications of educational gaming, focusing on game design principles, user engagement strategies, and ethical considerations. 5. To foster an experiential learning environment through project-based assignments, encouraging students to apply their knowledge and skills in a practical context. Course Outcomes (CO): Students will be able to CO1: Demonstrate proficiency in using various tools and platforms for creating educational games. CO2: Explain the principles of game design and effectively incorporate educational content into engaging game formats. CO3: Design, develop, and test educational games considering real-world scenarios and constraints. CO4: Comprehend the ethical considerations involved in educational game design to ensure responsible and respectful content creation. CO5: Apply the acquired game design skills to real-life educational settings. Correlation of COs with POs: CO\ PO CKL PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2 PSO3 PKL 3 5 6 5 6 3 3 3 NA M 3 M 3 3 2 CO1 3 2 2 3 3 3 3 1 1 2 1 1 2 1 1 CO2 3 2 3 2 3 1 1 2 1 1 1 1 2 2 1 CO3 2 1 2 1 3 2 3 1 1 1 2 1 2 3 1 CO4 2 3 1 2 3 3 2 1 1 2 1 1 1 2 1 CO5 2 1 1 3 2 3 2 1 1 1 1 1 1 2 1 CO Topics to be discussed Hrs. CO1 Understanding Game-based Learning - Exploring the key elements of educational games - Role of Gaming in Education - Importance of gaming in creating engaging and interactive educational content. Current and Future Trends in Educational Gaming - AR/VR games in education, and gamification - Discussion on the future perspectives in educational gaming Challenges and Considerations in Implementing Games in Education. 9 CO2 CO3 CO4 CO5 Basics of Game Design - Introduction to the fundamental principles of game design, Understanding gameplay elements, mechanics, and aesthetics in the context of educational games. Storytelling in Games - Exploring the role of narrative and storytelling in games, Techniques for creating engaging and educational narratives. Game Prototyping and Testing. Tools for Game Design: Unity/Unreal Engine - Basics of working in Unity/Unreal Engine, Creating simple game prototypes. Game Development Basics - Basics of game artwork and design. Game Programming - Understanding game loops, events, and triggers, Implementing gameplay elements and mechanics. Artwork and Animation Basics of creating and animating game assets. Introduction to Game Engines - Basics of working with game engines like Unity or Unreal Engine, importing assets, coding game mechanics, and testing. Understanding Player Behavior - Game Analytics - Understanding game metrics, player tracking, and analysis, using analytics to improve game design. Gamification in Education - Exploring the concept of gamification, Applying gamification principles to non-gaming educational contexts. Designing for Engagement - Techniques for designing engaging educational games, Incorporating feedback, rewards, and social elements. Planning and Executing a Game Development Project - Identifying target audience and defining learning objectives, Resource planning for game development, Understanding roles in a game development team. Ethical & Unethical Considerations in Game-based Learning - Case Studies of Successful Educational Games. Final Project: Game Design and Development - Creating a concept, designing, and developing a simple educational game, Testing and presenting the final project. Guest Lecture on Contemporary Topics 9 9 9 7 2 Total Lecture 45 Text Books: 1. The Gamification of Learning and Instruction: Game Based Methods and strategies for Training and Education, Karl M. Kapp, 2012. 2. Digital Games and Learning: Research and Theory, Nicola Whitton, 2014. Reference Books: 1. Gamify: How Gamification Motivates People to do Extraordinary Things, Brian Burke, 2014. 2. Gaming Lives in the Twenty-First Century: Literate Connections, Gail E. Hawisher, 2007. List of Experiments: 1. Creating an engaging and interactive educational content 2. Applying gamification principles to non-gaming educational contexts 3. Creating sample game prototypes 4. Planning and Executing a Game Development Project 5. Developing a simple educational game 6. Creating AR/VR games for education Recommendation by the Board of Studies 20.09.2023 Approval by Academic council Compiled by Dr.Yogendra Pal, Assistant Professor, Educational Technology, NIIT University, Neemrana.