Uploaded by Dr. Manimaran M

CET3012 GAMING-FOR-EDUCATION LP 1.0 48 CET3012 - Gaming for Education (1)

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Gaming for Education
Course Type
LP
CET3012
Credits
3
Course Code:
Prerequisite:
Course Objectives:
1. To provide an in-depth understanding of the potential role and applications of gaming in
the field of education, laying the groundwork for its practical implementation.
2. To develop proficiency in designing and developing educational games using industrystandard tools and platforms.
3. To provide practical skills in conceptualizing, designing, and prototyping educational
games, enabling students to create immersive and engaging educational experiences.
4. To offer insight into real-world applications of educational gaming, focusing on game
design principles, user engagement strategies, and ethical considerations.
5. To foster an experiential learning environment through project-based assignments,
encouraging students to apply their knowledge and skills in a practical context.
Course Outcomes (CO):
Students will be able to
CO1: Demonstrate proficiency in using various tools and platforms for creating educational
games.
CO2: Explain the principles of game design and effectively incorporate educational content into
engaging game formats.
CO3: Design, develop, and test educational games considering real-world scenarios and
constraints.
CO4: Comprehend the ethical considerations involved in educational game design to ensure
responsible and respectful content creation.
CO5: Apply the acquired game design skills to real-life educational settings.
Correlation of COs with POs:
CO\ PO CKL PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2 PSO3
PKL
3
5
6
5
6
3
3
3 NA
M
3
M
3
3
2
CO1
3
2
2
3
3
3
3
1
1
2
1
1
2
1
1
CO2
3
2
3
2
3
1
1
2
1
1
1
1
2
2
1
CO3
2
1
2
1
3
2
3
1
1
1
2
1
2
3
1
CO4
2
3
1
2
3
3
2
1
1
2
1
1
1
2
1
CO5
2
1
1
3
2
3
2
1
1
1
1
1
1
2
1
CO
Topics to be discussed
Hrs.
CO1
Understanding Game-based Learning - Exploring the key elements of
educational games - Role of Gaming in Education - Importance of gaming in
creating engaging and interactive educational content. Current and Future
Trends in Educational Gaming - AR/VR games in education, and
gamification - Discussion on the future perspectives in educational gaming Challenges and Considerations in Implementing Games in Education.
9
CO2
CO3
CO4
CO5
Basics of Game Design - Introduction to the fundamental principles of game
design, Understanding gameplay elements, mechanics, and aesthetics in the
context of educational games. Storytelling in Games - Exploring the role of
narrative and storytelling in games, Techniques for creating engaging and
educational narratives. Game Prototyping and Testing. Tools for Game
Design: Unity/Unreal Engine - Basics of working in Unity/Unreal Engine,
Creating simple game prototypes.
Game Development Basics - Basics of game artwork and design. Game
Programming - Understanding game loops, events, and triggers,
Implementing gameplay elements and mechanics. Artwork and Animation Basics of creating and animating game assets. Introduction to Game Engines
- Basics of working with game engines like Unity or Unreal Engine,
importing assets, coding game mechanics, and testing.
Understanding Player Behavior - Game Analytics - Understanding game
metrics, player tracking, and analysis, using analytics to improve game
design. Gamification in Education - Exploring the concept of gamification,
Applying gamification principles to non-gaming educational contexts.
Designing for Engagement - Techniques for designing engaging educational
games, Incorporating feedback, rewards, and social elements.
Planning and Executing a Game Development Project - Identifying target
audience and defining learning objectives, Resource planning for game
development, Understanding roles in a game development team. Ethical &
Unethical Considerations in Game-based Learning - Case Studies of
Successful Educational Games. Final Project: Game Design and
Development - Creating a concept, designing, and developing a simple
educational game, Testing and presenting the final project.
Guest Lecture on Contemporary Topics
9
9
9
7
2
Total Lecture
45
Text Books:
1. The Gamification of Learning and Instruction: Game Based Methods and strategies for
Training and Education, Karl M. Kapp, 2012.
2. Digital Games and Learning: Research and Theory, Nicola Whitton, 2014.
Reference Books:
1. Gamify: How Gamification Motivates People to do Extraordinary Things, Brian Burke,
2014.
2. Gaming Lives in the Twenty-First Century: Literate Connections, Gail E. Hawisher, 2007.
List of Experiments:
1. Creating an engaging and interactive educational content
2. Applying gamification principles to non-gaming educational contexts
3. Creating sample game prototypes
4. Planning and Executing a Game Development Project
5. Developing a simple educational game
6. Creating AR/VR games for education
Recommendation by the Board of Studies
20.09.2023
Approval by Academic council
Compiled by
Dr.Yogendra Pal,
Assistant Professor,
Educational Technology,
NIIT University, Neemrana.
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