2014 EFL Pull-Out Programme Itinerary

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2014 EFL Pull-Out Programme Itinerary
Day 1 March 12th 2014
Time :
0745 0800
08000815
08150845
08450900
09000945
Modules/Program & Desired Learning Outcomes :
Reporting Time
Venue(s)
Lighthouse
Welcome Address by Camp Chief / Teacher-in-charge
Objectives of camp
Expectations
Ground Rules
Setting The Tone ! (ice Breaker)
Appointment Clock
Gotcha
See What I do and Do what you Saw
Mathematical Challenge
L.O.O.K
Nick Naming
Zip Boom
Splash Bang
Creating a Team Flag
Identity of group
Group bonding
Personal Goals
Introduction of camp booklet by facilitators/trainers
Cultivating Goals !
Session : Team Value Contract
Desired Learning Outcomes :
Commitment & dedication to teams’ success
Personal goals aligned with team goals
SEL Domain :
Self Awareness
Self Management
Relationship Management
Responsible Decision Making
Activity: All Aboard
Lighthouse
Lighthouse
Lighthouse
Lighthouse
Desired Learning Outcome:
Participants will learn the importance of commitment
& dedication to Team Success
Participants will learn to solve problem as a team
Participants will learn resilience & excellence as they
aim to achieve the impossible
SEL Domain:
Self Awareness
Self Management
Relationship Management
Responsible Decision Making
09451130
Leaders Are Different!
-
DISC personality Profiling Test
-
Interpretation & Graph Analysis
Lighthouse
Individually, each participant will answer a set of questions to
determine their dominant /hidden personality. Through an
engaging lesson, each participant will generate their
individual report and determine their personality, strengths
and weaknesses as well as strategies to overcome
shortcomings.
1
11301200
12001300
13001430
Goals Setting Reflection
Lighthouse
Lunch
Canteen
PBL & PW (School Segment)
14301500
15001545
Brainstorming Session on Optimizing Space in school
Computer Lab 1
(Sec 2)
Computer Lab 2
(Sec 3)
Computer Lab 2
(Sec 2 and 3)
ISH
15451600
Activity 1: Shape Up
Participants Learning Outcomes:
 Students will learn and understand what the
principles of teamwork but in a fun and interactive
way
 Participants will also understand the importance of
having shared vision
Social Emotional Learning (SEL) Domain:
 Social Awareness
 Relationship Management
Debrief on Day 1
How did you do today?
Rate your TEAM’s performance ,why?
How do you want to improve yourself on day 2?
Lighthouse
Day 2 March 13th 2014
Time :
0745 0800
08000830
08200900
09001100
11001140
11401200
12001300
13001400
Modules/Program & Desired Learning Outcomes :
Reporting Time
Venue(s)
Lighthouse
Briefing for today Agenda enroaching
Lighthouse
Depart for Learning Journey
Foyer
Lasalle College of the Arts
Lasalle College of
the Arts
14001445
14451515
Collation of ideas for student collaborative area for STC
Design Project
Activity4: Tallest Structure
Desired Learning Outcomes:
Participants will learn about the importance of
building a strong foundation
Participants will learn to maximize resources
available
Social Emotional Learning (SEL) Domain:
Self awareness, self management, relationship management,
responsible decision making
Depart for school
Debrief and Reflection
Lighthouse
Lunch
Canteen
PBL & PW
Computer Lab 1
(Sec 2)
Computer Lab 2
(Sec 3)
Computer Lab 1
and 2
Computer Lab 2
(Sec 2 and 3)
2
15151530
Debrief on Day 2
How did you do today?
Rate your TEAM’s performance ,why?
How do you want to improve yourself on day 3?
Lighthouse
Day 3 March 14th 2014
Time :
0745 0800
08000810
08100900
Modules/Program & Desired Learning Outcomes :
Reporting Time
Venue(s)
Music Room
Briefing of Today Agenda with an Ice Breaker Session
Music room
Activity: Magic Stick
Desired Learning Outcomes:
Students will learn & understand what the principles
of teamwork but in a fun & interactive way
- Students will also understand the importance of
having shared vision
Social Emotional Learning (SEL) Domain :
Social Awareness
Relationship Management
Music room
09001100
11001130
11301230
13001330
13301415
Prototype Design of Student Collaborative Space for STC
Comp Lab 1 and 2
Presentation of Prototype Design
Music Room
Prize Presentation and reflection on design Activity
Music Room
Lunch
Canteen
Activities: Toothpaste Challenge
Music room
Learning Outcomes:
This game has a very powerful message. It tells the
students to imagine that the toothpaste that is
coming out is like the words they say to their
classmates, which are hurtful or derogatory. Even if
they apologise, similar to the toothpaste, not all of it
can be taken back in.
SEL Domain:
 Social Awareness
14151530
Journal Writing, Reflection, Debrief & Evaluation
Music Room (To
vacate room before
4 pm for Sec 1s)
3
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