Final Exam Review Vocabulary for Perspective 1. Perspective - used to make objects look closer or further from the viewer. (Depth) 2. Value - used to show depth. Things closer to you are darker than things far away. 3. Detail- by adding more detail to objects, they can look closer than objects further away. 4. Overlapping- overlapping lines & shapes shows depth. 5. Position- Objects drawn toward the bottom of the page appear “closer” to the viewer 6. Size- by changing the size of objects, you can add depth to your work. Big, close; Small, far 7. Linear Perspective – uses lines to show depth. Is constructed with a horizon line, vanishing points, and receding (or converging) lines. 8. Horizon line- an imaginary line which is level to the artist’s eyes. It is sometimes called an “eye level” line. Objects may go above or below the horizon line.] 9. Point of view – where you are viewing the objects from. 10. Man’s eye view – the perspective directly in front of you. 11. Bird’s eye view – The perspective view looking down from above. 12. Ant’s eye view - The perspective view looking up from below. 13. Vanishing point- point where all perspective lines converge or meet. Usually vanishing points are placed on the horizon line. A drawing may have several vanishing points. 14. One point perspective – Only one vanishing point is used. 15. Receding lines- parallel lines which come together at a vanishing point in your drawing. Surreal Interiors: 3 topics combined into one project 1. Optical Art – art that uses perspective to create optical illusions Artists: MC Escher, Bridget Riley, Victor Vasarely. 2. Perspective used to show depth & space; to make objects look closer or further 3. Surrealism – art that is created from images from your dreams, memories, & feelings. Artists: Salvador Dali & Rene Magritte Techniques for Surrealism: 1. Transformation – Objects change from one object to another 2. Juxtaposition – joining 2 images together in impossible combinations 3. Levitation – Unusual floating objects 4. Transparency – solid objects appear see-through (picture in picture) 5. Scale change – objects are abnormal size 6. Texture change – objects have an unnatural texture. Scratchboard 1. Scratchboard is a technique where drawings are created using sharp tools for etching (carving) into paper coated with black India ink. 2. History: Modern scratchboard originated in the 19th century in Britain and France. 3. Michael Halbert – Skilled scratchboard artist 4. Steven Noble -Contemporary Scratchboard artist 5. Hybrid: an offspring resulting from cross-breeding 6. Composition: the way you arrange or divide the space in your artwork. Symmetrical, Asymmetrical, Dynamic Equilibrium 7. Technique: Using a sharp tool, make an outline on the surface of the scratchboard. Create shadows & highlights by "scratching" away at the board. Watercolor Watercolor Techniques: 1. Color wheel – Y, O, R, P, B, G 2. Wash – Wet watery paint; Translucent (see through) 3. WET ON WET - using wet watery paint on wet paper. 4. WET ON DRY - wet paint on dry paper. 5. DRY ON DRY - paint with little water on dry paper. 6. DRY ON WET - dry brush with little water on wet paper. 7. LIFTING OFF - applying wet paint to dry paint and blotting with a paper towel to lift off paint. 8. DROPPING IN COLOR - adding color to a wet area; let it blend/bleed & spread 9. Fade, Blend, Value scale 10. Modeled 3D objects – Making something look 3D with tints & shades Color Schemes: combinations of colors that create a certain mood 1. Warm Colors (Y, O, R) 2. Cool Colors (G, B, V) 3. Complimentary (Y&V, B&O, R&G) 4. Analogous (colors next to e/o on the color wheel) 5. Monochromatic (a single color with tints & shades) Self Portrait Unit 1. Self Portrait - A portrait an artist makes using himself or herself as its subject. 2. Grid enlarging- the process of using a grid to enlarge an image; for copying very precisely 3. Albrecht Durer - the first artist to paint self- portraits. 4. Leonardo da Vinci - Renaissance artist and inventor 5. Rembrandt is famous for painting dozens of self-portraits during the 1600s. 6. Chiraoscuro- An Italian word that means boldly contrasting light and dark. Developed during the Renaissance. 7. Vincent van Gogh also painted many self- portraits in the 1800s 8. Frida Kahlo - Mexican artist whose tragic life inspired many self portraits 9. Chuck Close -1940 Photorealistic artist -such a realistic drawing it looks like a photo 10. Proportion- The relative size of one object to another 11. Facial proportions: Guidelines that help you get the general size, shape and position of features placed correctly on the face. 12. ANDY WARHOL – Pop artist 1928 – 1987 13. Pop Art a style of art which seeks its inspiration from commercial art and items of mass culture (such as comic strips, popular foods and brand name packaging). 14. High Contrast- the extreme differences in value (just black & white) 15. Monochromatic value scale – tints & shades of one color 3D Clay Creatures 1. Pinch Pot – A basic method of pinching to form the clay. The body of your creature will be formed by pinching the clay into it’s shape with your thumb & forefinger 2. Subtractive process - Carving or removing clay to create small details, patterns, or textures 3. Additive process - adding clay to clay *You must Score & Slip EVERY time you add clay to clay - or your piece will fall off! 4. Score - Scratching the clay where you will add another part. Scratch or rough up both sides of clay before adding slip & pressing them together. 5. Slip - a mixture of clay & water; like “glue” to join two pieces of clay together. 6. Leather hard - clay that has started to become hard, but can still be carved into (it’s usually cold and very fragile) 7. Greenware - clay that is completely dry but not fired… VERY fragile! 8. Kiln - big oven that fires the clay to high temperatures9. BisqueWare - clay that has been fired to white. Ready to be painted. FYI: Glaze is liquid glass but is painted on like paint. If we were to glaze you would need to refire your clay. Torn Paper Collage 1. Collage- Pasting or gluing papers or objects onto a surface. 2. Decoupage- the art or process of decorating a surface with shapes or illustrations cut from paper, card, etc. 3. Mod Podge- a brand name for a decoupage medium. Some people also use it to describe any adhesive used for decoupaging. 4. Background- The part of a picture of scene that appears to be farthest from the viewer, usually near the horizon. It's the opposite of the foreground! 5. Middle ground- The part of an artwork that lies between the foreground and the background 6. Foreground- The area of a picture of field of vision, often at the bottom, that appears to be closest to the viewer 7. Overlapping- When one thing lies over, partly covering something else. Depicting this is one of the most important means of conveying an illusion of depth 8. Composition- The plan, placement or arrangement of the elements and objects in a work of art The Elements of Art Basic building blocks of an artwork: Lines, shapes, form, space, texture, value, color 1. Line: a moving dot. Can vary in width, direction, curvature, & length. 2. Shape: when a line encloses a space. 2 Dimensions = Length & Width. 2 types: Geometric = straight & angular Organic = smooth, curvy, free-form. 3. Form: When space is added to a shape. 3 Dimensional objects have Height, Width, Depth. 2 types: geometric or organic. 4. Space: volume or distance. In a picture, space is an illusion that creates the feeling of depth. Types: Positive & Negative space, overlapping, scale change, etc. 5. Texture: surface quality of objects. Actual texture is how something feels (rough, smooth, bumpy). Implied texture is how an artist creates the illusion of texture in drawings. 6. Value: Lightness & darkness of objects. Artists use shading to show the illusion of value. A value scale refers to black, white & all the gradations of gray in between. Types: smooth, hatching, crosshatching, stipple, etc… 7. Color: is made of light. Hue = pigments (red, yellow, etc.) Value = lightness & darkness of a color. Intensity = saturation (paleness or weakness of a color). Color Schemes = color combinations (primary, secondary, intermediate, warm, cool, analogous, complementary, etc.)