Course Prefix/Number: EME4313 Course Title: Multimedia Applications for E-learning Course Credit Hours: 3 Instructor Name and Contact information: Dr. Lakshmi Prayaga lprayaga@uwf.edu Course Description Introduces the learner to a variety of multimedia development tools in order to examine multimedia objects and components as well as define their performance and quality parameters. Examines the development process for a number of multimedia types and evaluate their effect on project development. Illustrates methods to incorporate the performance and quality factors of a multimedia project into the implementation and configuration of a delivery network. Prerequisite: None Major Goals Upon completion of this course, the learner will have developed a strong foundation in multimedia terminology, media formats, performance parameters, and development tools. Such a foundation will enable the student to efficiently and effectively facilitate the integration of multimedia elements into instructional products delivered via computer networks. Student Learning Outcomes: 1. Media Terminology and Concepts a. Describe the physical properties of light and sound energy. b. Describe the conversion of light and sound energy into electrical energy and define the associated parameters. c. Describe typical media formats used for the storage and delivery of common multimedia elements and evaluate their performance requirements and capabilities. d. Describe and define commonly used multimedia elements. 2. Manipulation and Development Tools a. Identify typical media development tools, their capabilities, and common uses. b. Classify multimedia development tools into a hierarchy of comprehensiveness and level of sophistication c. Determine the most appropriate multimedia development tool for any given project requirement. d. Develop multimedia elements in a number of production tools in order to be able to identify: i. The range of associated development times ii. The demand on development platform and delivery resources iii. The skill level of the developer 3. Network Delivery a. Define the quality and performance parameters for a range of common multimedia elements. b. Define a range of typical multimedia network protocols and analyze the implications each has on the performance, security, and scalability of the application over the network. c. Develop a method for evaluating the effects that given multimedia applications will have on their external and internal network performance. d. Assess security risks and bandwidth optimization schemes for the delivery of multimedia applications over a network. Topics Covered: Terminoloy Media Concepts Developments Tools Content Delivery Course Requirements/Texts: Adobe Flash CS3 Professional Hands-On Training, Todd Perkins Peachpit Press, Paperback, Bk&CD edition, Published September 2007, 640 pages, ISBN 0321509838 Required Materials 1. 2. 3. 4. 5. Internet Access E-mail Account Evaluation copies of both Adobe Fireworks CS3 and Flash Pro CS3, Audacity Sound editing software with Lame mp3 encoder DLL (current version). Course Guidelines: o Students are required to participate in class threaded discussions. o Student should expect to spend a minimum 6 - 8 hours completing online activities eachModule. o Labs in building 79 are available for student use Grading/Evaluation: Evaluation of all classwork is based upon instructor’s judgment of the knowledge of facts and conventions, legitimacy of reasoning, and rational processes used by students. Grading procedures vary by instructor and range from a letter grading of written work, class participation, and examinations to the amount of acceptable work completed above the minimum (C) grade. Grade requirement minimum acceptable level includes, but is not limited to, thought processes, accuracy of knowledge presented, and quality of expression. The course grade will be determined as follows: Assignments 1. 2. 3. 4. 5. 6. Image editing tool assignment (10%) Audio manipulation tool assignment (10%) Multimedia Project (25%) Media Streaming Scenario (10%) Mid-Term Exam (15%) Online Activities: (30%) Each module contains smaller assignments that are preparatory or skill-developing in nature to enable learners to better execute their production projects. 94 - 100 90 - 93 87 - 89 83 - 86 80 - 82 77 - 79 73 - 76 70 - 72 67 - 69 63 - 66 Below 62 = = = = = = = = = = = A AB+ B BC+ C CD+ D F Special Technology Utilized by students: Specific tools change as capabilities and industry requirements evolve, but the current tools include: Adobe Fireworks for image manipulation, Adobe Flash Pro for animation and Audacity sound editing software. Expectations for Academic Conduct/Plagiarism Policy: Academic Conduct Policy: UNIVERSITY POLICY ON ACADEMIC CONDUCT Honesty in our academic work is vital, and we will not knowingly act in ways which erode that integrity. Accordingly, we pledge not to cheat, nor to tolerate cheating, nor to plagiarize the work of others. (UWF Student Life Handbook ). Academic dishonesty is a serious offense and will be taken seriously. Please refer to the UWF Student Life Handbook for a list of behaviors that fall under the definition of academic misconduct. The handbook also outlines the penalties for academic misconduct and the due process procedures that must be followed. (Links to the Student Life Handbook and the UWF Academic Conduct Statement are posted on the UWF web site at: http://www.uwf.edu/cas/resources_other.cfm.) Plagiarism is a serious violation of academic standards and will be punished severely. Students who plagiarize will fail the course and will be referred to the Dean for academic dishonesty. Some students are surprised to learn that they plagiarized themselves when they inappropriately used work produced for one course in another course. If you are unsure, ask your instructor for guidance. See the UWF Student Life Handbook for the University policy on academic conduct and plagiarism and the consequences for students who engage in academic misconduct. (A link to the UWF Plagiarism Policy is posted on the UWF web site at: http://www.uwf.edu/cas/resources_other.cfm.) Plagiarism Policy: The UWF Student Handbook, Code of Student Conduct, Academic Misconduct, states: "Plagiarism. The act of representing the ideas, words, creations or work of another as one's own." Plagiarism combines theft with fraud, and the penalty is correspondingly severe: failure for the assignment and, in some cases, for the entire course. At the instructor's discretion, she/he may recommend that the student be suspended from the university. Ignorance of the rules about plagiarism is no excuse for it, and carelessness is just as bad as purposeful violation. Students who have plagiarized have cheated themselves out of the experience of being responsible members of the academic community and have cheated their classmates by pretending to contribute original ideas. PlagiarismTutorial: (How NOT to Plagiarize, not how TO plagiarize) http://library.uwf.edu/Tutorials/module_plagiarism/default.htm. Student Handbook: http://uwf.edu/uwfmain/stuHandbk/ ASSISTANCE: Students with a documented disability who require specific examination or course related academic accommodations should contact the Student Disability Resource Center (SDRC) by e-mail at sdrc@uwf.edu or by phone at (850) 474-2387.