COM 1145: Animation 1 Assignment #4b: Bone Tool Animation Introduction: The bone tool is a great way to animate characters by creating a skeletal structure that allows the body to move naturally within a tween. This method of animation is far easier and less time consuming than using individual symbol tweens for each body part and is rewarding because you see your characters “come alive”. Activity: After you have completed your character sketch and storyboard you can move onto this next part which entails using the bone tool. The sketches in this activity illustrate a basic skeleton structure you can create using the bone tool. Be sure to start with the chest and branch outwards so the character will bend and pivot naturally. Each red dot represents a bone joint. Of course, if you are animating animals or inanimate objects other than a human, the skeletal structure will change slightly but the concept is the same. Using your character sketch and storyboard, create a 30 second animation to tell a short story with a beginning, middle and end. A demonstration in class will be given on the bone tool and other related concepts for this activity. However, if you miss parts of the demonstrations you can view YouTube videos: Tutorial on using the bone tool: http://youtu.be/ngzO7nk2ZaY Tutorial on working with sound/audio in Flash: http://youtu.be/cKQnz7ZM3Ts Jasper Place High School Computer Technologies Dept. Business Technology rob.petrovic@epsb.ca 1 Keys to success for this activity: Create a layer for your background set. Take a picture of your character that you created in the previous activity and with your smartphone, send a copy to your E-mail account then save to your F:\ drive. Launch Adobe Flash and from the menu select FILE > IMPORT TO LIBRARY. Once the image is place in the library, drag onto stage either trace your character with the appropriate tools or convert t a vector drawing like we did in the intro Flash tutorial. If you don’t want to import and trace your image, freehand the character directly into Flash. Each body part should be converted into separate symbols. Name each layer and symbol so it is easy to debug or understand later when working with numerous objects. For each character you create, place all the symbols on a single layer. Create separate scenes with various character or view angles to make the animation more visually appealing to the eye. Use onion skinning to see the progression of the tween so you can accurately place characters or objects. When creating a skeleton, always begin at the chest and connect outwards to different body parts or extremities. One bone is allowed per symbol. When using the bone tool, symbols will be brought to the front by default. Be sure to reorder by sending backwards or to the back as needed. Add sound FX and music on separate layers and adjust on the timeline as needed. Fading music at the end of a sequence is a great way to end the animation smoothly. Each point represents a bone joint. Jasper Place High School Computer Technologies Dept. Business Technology Begin using the bone tool at the chest or torso and connect from this point. rob.petrovic@epsb.ca 2 Evaluation – Bone Tool for a Short Animation Name: ____________________________ Criteria Story – The animation contains a distinct beginning, middle and end told in a 30 second animation that is interesting and captivates the audience. The storyboard has been effectively implemented. Quality of Animation – The quality of animation is excellent and the character action is smooth and naturally orchestrated using the bone tool, frame by frame or tweens. Character(s) – The character(s) comes to life and is recreated based on earlier planning stages. The character contains exaggerated features, facial expressions, accessories, colours and use of lines to enhance the animation. Marks /5 /5 /5 Sound – Sound is used for dialogue, sound FX or background music to enhance the overall presentation. The sound is suitable and a music track fades out at the end of presentation. If dialogue or cartoon bubbles are used in the place of sound, the writing conventions are excellent and the duration in which they appear are long enough in duration for the viewer to read. However, sound FX or background music must be incorporated to add or enhance the overall animation. Overall Appearance and Creativity – The animation is aesthetically pleasing and contains a creative theme. The designer / artist have paid attention to details within the presentation. /5 /5 Total /25 Jasper Place High School Computer Technologies Dept. Business Technology rob.petrovic@epsb.ca 3