Cheater Checkers Task Description Students are asked to create a board game, where it is easier for you to win than your opponent. Students explore the concepts of likelihood and weighted outcomes in this open-ended activity. Key Mathematical Concepts Problem solving Likelihood Weighted outcomes Prerequisite Knowledge Little background knowledge is assumed for this task. However, more advanced students will draw on prior knowledge of probability, uneven outcomes and factors that influence outcomes to create more sophisticated games. Links to VELS Dimension Measurement, Chance & Data (Level 2.75) Measurement, Chance & Data (Level 3) Measurement, Chance & Data (Level 4) Standard …investigation of the fairness of events such as gambling and games through experimentation. Students… describe the fairness of events in qualitative terms. They plan and conduct chance experiments. Students calculate probabilities for chance outcomes (for example, using spinners) and use the symmetry properties of equally likely outcomes. They simulate chance events. Assessment When working at Level 3, students will create a game where one outcome is more likely than any other. The design of the game will not involve calculation of probabilities of events at each player's turn, but will rely on one player having an easier task to undertake than the other player, which then biases the overall outcome. It will possibly be obvious that the game is biased. Student Work Example 1 demonstrates this level of work. More advanced students will add complexities to their game, which includes assessment of probabilities of the events, and exploiting/creating imbalances in this. An example could be a modified version of roulette, where the 'payout' (or points collected) ratio is higher than the real game, thus weighting it back to the player rather than the operator of the game. Depending upon the level of complexity in the game design, students could easily produce work at VELS Level 4. There are no student work examples provided at this level. Possible Enabling Prompts Design a board game where players have the same chance of winning. Cheater Checkers Extension Suggestions 1. If it is obvious that one person has an advantage, no one will play your game with you! Therefore, an additional challenge is to ensure your bias is disguised so the other players are not aware that you are more likely to win than they are. 2. Work out the probability that you will win, and the probability that your opponent will win. Solution The open-ended nature of this activity means there are many possible correct solutions. Student Work Example 1 adequately demonstrates a game that is biased towards one player. Cheater Checkers Student Work Samples Example 1 Working at VELS Level 3 Smileys The students have designed the game so that the shortest path to the smiley from the yellow starting point is one square shorter than the shortest path from the white starting point.