Game Theory Solutions to Homework 1 For problems (1)-(3), the LPs are given on pages 3 and 4 of the Lecture 2 notes on the course home page. The solutions are given below. 1. x = (4/7, 3/7, 0)0 , v = 22/7, y = (5/7, 0, 2/7, 0)0 . 2. x = (4/11, 50/143, 41/143)0 , v = 96/143, y = (4/13, 42/143, 57/143)0 . 3. x = (6/37, 20/37, 0, 11/37)0 , v = 121/37, y = (14/37, 4/37, 0, 19/37, 0)0 . 4. Since A = −AT , we have xT Ay = y T AT x = −y T Ax. Now, if x = y, then xT Ax = −xT Ax, which implies that xT Ax = 0. Thus, vĚ„ ≥ 0, and v ≤ 0, and therefore, v = 0. Further, if Player 1’s optimal strategy is x, we have just showed that the value of the game will be zero if Player 2 also plays x. This, if x is a saddle-point strategy for one of them, then it is also a saddle-point strategy for the other. 5. In a 2 × 2, it is not difficult to see that either there exists a pure-strategy saddle-point or all components of the mixed strategy probability distribution are non-zero for both players. Thus, if Player 1 uses strategy x, then all components of xT A must be equal to v, the value of the game (if one of the components is larger than the other, then Player 2 will only use that strategy and will not randomize over its two choices). Thus, xT A = 1 T v Multiplying both sides by A∗ and using the fact that AA∗ = det(A)I, where I is the identity matrix, we have xT det(A) = 1T A∗ v. Further, since x is a probability distribution, 1T x = 1. Thus, v= det(A) , 1T A ∗ 1 and the rest of the results follow. 6. The probabilities converge; see figures. 1 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 0 100 200 300 400 500 600 700 800 900 1000 Figure 1: Maximizer’s probabilities 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 0 100 200 300 400 500 600 700 800 900 Figure 2: Minimizer’s probabilities 2 1000