Working with Lateral Approaches Toward Learning Outcomes Defining Lateral Approaches Most teachers have multiple strategies to illustrate or explain a given exercise or educational concept. With student based learning strategies, a teacher first employees the strategy that seems most likely to reach the majority of the students in a class, considering the skills, interests, and abilities of the students in the class. When students are struggling with a concept, one goes to “Plan B” for the group – or there may be particular strategies one can employ for particular students. Where one goes with an idea often depends on the response a student makes. A teacher may be sensitive (especially after teaching a particular concept for many students through the years) to know where the common errors in understanding are likely to occur. A controlled hypermedia multimedia project can systematize the process of lateral approaches into a learning outcomes package. This package can be very useful in advancing understanding of a classroom principle – either through introducing a concept, or allowing review of a concept already presented in the classroom. First, one develops an idea through a multimedia presentation. Now, list two or three ways a student might misunderstand, or fail to grasp the concept. One point of failure could be that a student simply failed to listen/read closely enough, and a second run-through might help. Learning styles preferences, or brain based learning strategies, could provide other alternatives. Consider the ARCS motivation strategies from last week’s articles. There may be points within the topic that are stumbling blocks, based on incorrect base assumptions or other points of divergent thought. Given these possible points of misunderstanding, how might one know what the point of misunderstanding was causing the problem? In the classroom, you would find these lapses out through class discussion or a pop quiz, perhaps. In either situation, what would you ask to see if your students grasped the concept wholly and completely? Once a point of misunderstanding has been identified, what would you do to remedy the error? This process of developing another way to explain a concept is the lateral approach to accomplishing a learning outcome. Bridging to Multimedia In the 1980s and early 1990s, as educational computing began moving past the “flash card” phase of its infancy, teachers began stringing series of these “cards” together to built concepts from the factoids of the individual cards. This was the premise of early programs like HyperCard, SuperCard, HyperStudio, etc., plus the ability to bring in multimedia elements for graphics and sound in ways not previously possible. The idea that a screen was a “card” was carried through to explain that a series of cards was a “stack.” One stack led to another, literally, through hyperlinks. Also, in the early days of educational computing, a commonly held belief was that everyone needed to know how to program. It was not too long, though, before simple programs gave way to more complex where threads of programming code became hard to follow as those threads intertwined with one another. The solution was found in developing a structured programming model that used subroutines for specific functions that could be called upon by the main (root) program as needed. Determination of whether to call in a particular subroutine often rested on an “If-then” statement. That is, “If XXX is true, Then do subroutine YYY.” The parallel between multimedia “stacks” summoned by hyperlinks and subroutines called up by “If-Then” statements quickly came to light. For a time multimedia was considered by some, at least, to be a form of programming. With the ascendance of the internet, hyperlinks and multimedia took on a different context and the question of programming, or not, in the context of hypermedia and multimedia of HyperCard, SuperCard, HyperStudio, etc., became more or less moot. For roughly the last 12-15 years, multimedia has meant web authoring, presentation media, or (more recently) digital video. Web authoring always operated in a less controlled computing environment than the older multimedia systems. Now, the level of complexity for web authoring in both software and hardware manipulation make it substantially more difficult to use for controlled educational objectives. Digital video is linear and not interactive. Presentation media usually is seen as linear and typically is not recognized for its interactive qualities, but here is where traditional educational multimedia is coming into a revival or renaissance. Instead of calling screens “cards,” presentation media (like PowerPoint) calls screens “slides.” Many people print their slides as transparencies – to make a “stack” of transparencies. So, the card and stack principles of older multimedia packages still are there. It is a small step to think that one could make lateral presentations for a concept in separate PowerPoint files. One can hyperlink between PowerPoint files, although there are some considerations of complexity to take into consideration. (More about those issues will come for project 3.) An alternative strategy to linking many small presentations together is to use a subroutine strategy to create separate stacks within a single PowerPoint (or similar presentation software) file. Use of single file avoids linking issues that can arise with multiple files. Prepare the primary, initial presentation for one’s initial string of slides, followed by (or incorporating) decision / assessment strategies leading to branching. Next, prepare the lateral learning sequences, one after another, in the same program. It helps me to easily see each lateral track within the file to set each apart with black slides between the runs of slides, and to make the slides in each run hidden. The kiosk mode makes the use of black slides and hidden slides unnecessary, as long as the program functions in kiosk mode, but visually it still appears that it might be useful to use the black slides to identify the different “stacks” within the slide sorter view as you work on developing and refining the program. Branching Strategies Lateral learning strategies rely on the quality of branching strategies. Ultimately, the content of the questions will determine the power of the use of branching. There are at least two ways to structure branching: quizzes and gauntlets. With quizzes, a question is posed with an array of answers. Depending on the answer chosen, the lateral learning presentation is selected. A gauntlet poses a series of questions. Each question may have as few as two answers. One answer would branch to the lateral learning sequence indicated as a need, while the other would affirm mastery of that particular issue and allow progress to the next question. The branching strategy to use will depend on the complexity of the concept taught and the level of mastery required for an acceptable learning outcome. Conclusion Well developed lateral learning strategy multimedia can significantly help a teacher use class time more effectively by shifting some presentation time to an out of classroom experience. The resulting time freed in the classroom can allow more breadth or depth of content exploration within the overall scope of the course. As our articles on the use of educational media noted, the use of multimedia technology is not necessarily better than face to face strategies, but it can help shift the way time is used within a course of study. Developing a multimedia project will take a good deal of time to think through the lateral learning strategies. As one article noted, if a similar amount of time was spent on another teaching strategy, it well might be as effective. However, a multimedia project saves well and that initial investment can be drawn against in the future, rather than having to replicate that amount of time for a particular unit every time it is taught. All multimedia projects should be reviewed in advance each time it is used to determine what updating and editing might be needed. Even with updating and editing time in successive uses, though, a well developed project should be able to be re-used with far less preparation time than starting from scratch in successive uses. The next segment of this course will discuss the differences in group presentations versus one-on-one multimedia projects. Lateral learning strategies can be used in group presentations as well – usually with different screen layouts and branching strategies, since more of the content will flow with the speaker. (Much of the screen text and branching questions will be left to the speaker to carry. Branching buttons probably will be hidden, known only to the speaker.) I once was teaching an adult class in which one student was fairly confident of himself and tended to lead the discussion for his classmates, as much by dominating the discussion as anything. He was a likable guy who really was wrestling with the issues in the class. I was using some presentation material into which I had built some lateral learning branching. At one point I posed a question that really had the class divided. Although he was unclear, he made what possibly was for him an almost arbitrary choice, so that we could move forward with the discussion. I moved smoothly into the lateral learning approach chosen and it appeared to him as though I had planned that all along (based on his assumption of a linear presentation). He asked me after class how I knew in advance what his choice would be to have my presentation set up that way. I showed him how I just as easily could have gone another way. Surprised him! So, I hope you have a good time with using multimedia for lateral learning projects!