Year: Year 1 Lesson Coverage: Muncher Curriculum Covered: KS1 English En1 Speaking and listening 1a-f, 2a,c, 3a,b, 8d En2 Reading 1b En3 Writing 2a, 4a,e,g, 5a-e Maths Ma2 Number 1a, e, 2a,b,c, 3a Science Sc1 Scientific enquiry 2a,b,f Sc2 Life processes and living things 1a,b, 2b,c,g ICT Knowledge, skills and understanding 1a, 5b Art Exploring and developing ideas 1a, 4a About the Game This game has 3 levels, Level 1 is most appropriate for children in Year 1. The main learning points within this game are: Food is good for you Food keeps you alive and well Some foods help your health more than others The aim of ‘Muncher’ is to munch foods that you think will help you and keep you healthy and miss things that are not as healthy and may slow you down. The directional arrow keys on the keyboard control the character Munch. The score will increase as Munch proceeds around the grid, picking up extra points from power packs and bonus points. Bonus points become available during the game, they are represented through the following foods: Apple Chicken Carrot Bread Potatoes The foods listed have been chosen to illustrate a balanced diet. Children at this stage are initially given 3 health levels, the score decreases each time Munch is caught by one of four coloured sweets. Lesson Plan Before online activity Have a whole class discussion with the children about healthy foods. Possible discussion questions could include: o o o Which foods are good for you? Do all foods keep you healthy? Do we always eat healthy foods? Introduce children to computer area and seat with their computer partner if appropriate. During online activity 1. 2. 3. 4. 5. 6. Introduce children to computer and keyboard. Help children with the computer start up procedures and entering of the My School Lunch website. Ask children to select the ‘For Fun’ section. Ensure that all children have selected ‘Muncher’ and chosen Level 1. Encourage children to try and read the ‘How to play’ instructions. Some children may require adult help. Ensure all children have selected ‘START’. Talk to children about what they can see on screen, Munch, Power pack, Sweets, Bonus points, Stage, Score and Health Level. Possible online activity questions: o Where is Munch? o What is Munch? o Can you see the power packs? (Describe appearance) o How many sweets are there? o Do they keep us healthy? o What foods can you see? o Why will they give Munch more points? o Are the foods healthy? o Are the foods all the same? o Why are they different? 7. Show the children how to use the arrow keys to control Munch. 8. The game can be restarted easily by selecting ‘NEW GAME’ and ‘START’. 9. Encourage more able children to keep a record of each others scores in a table. 10. Encourage children to alternate players and help each other with the game. 11. At the end of the session help the children with closing the website and shutting down procedures, if required. Following online activities Additional Resources Paper Pencil Coloured pencils The activities suggested below may be more appropriate when all Year 1 children are familiar with the game. Activity 1: Muncher Maths Ask the children to invent scores for each of the foods in the ‘Muncher’ game: apple, chicken, carrot, bread, potato. Get the children to consider which food should have the highest score and why. Demonstrate to the children how they can develop a key and then make sums out of the foods they have allocated points to. For example, chicken = 10 points, carrot = 7 points Chicken + carrot = 17 points Ask children to work individually and produce 5 sums from the foods used in ‘Muncher’. Encourage the children to represent the foods with illustrations. Activity 2: Munch Your Lunch Ask the children to pretend that they are Munch and look at what they ate for lunch today/yesterday? Tell the children to draw pictures to illustrate school lunch/packed lunch and then write a list of the healthy foods from their meal. Follow this with a class discussion, looking at how the children’s lunch would score in ‘Muncher’. Activity questions: o Did you have a healthy lunch, which foods would give you bonus points? o Which foods would catch you and slow you down like the coloured sweets? o Would you win ‘Muncher’ with your lunch? Support/Extension Ideas The ideas below are given to support the less able and extend the more able children in Year 1. Support Ideas Seat less able child with a more able partner (child/adult). Teacher to encourage children to use word banks when labelling food illustrations. Encourage children to use only two foods during the Muncher Maths activity. Help the children to write mathematical symbols ( -,+, =) if required. Extension Ideas Encourage more able children to help less able children play ‘Muncher’. Allow children to write their own mathematical symbols (-,+, =) during Muncher Maths. Encourage children to use scores above 15 during Muncher Maths. Children to attempt spelling their own words during Munch Your Lunch. Ask the children to compare individual scores: Who scored the highest/lowest? Did anyone score the same?