Human facial illustrations: Creation and psychophysical evaluation

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Human facial illustrations:
Creation and psychophysical evaluation
Bruce Gooch, Erik Reinhard, Amy Gooch
吉娜烨
2010-09-03
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Bruce Gooch(1/2)
•
HomePage
– http://www.thegooch.org/
•
Professional History
– 07/2007-Present
• President and Manager at Toon-FX INC.
– 09/2006-Present
• Associate Professor at University of Victoria
– 09/2003-Present
• Assistant Professor at Northwestern University
– 06/2001-06/2003
• National Science Foundation Graduate Research
•
Research
– NPR, Perception and Graphics, Learning and Video
Games, Computational aesthetics
Bruce Gooch(1/2)
• Publications
– Book
• Bruce Gooch and Amy Gooch, “Non-Photorealistic Rendering”,
A.K. Peters Ltd. Publishers, July 2001, ISBN: 1-56881-133-0.
– Research Papers
• A Gooch, B Gooch, P Shirley, E Cohen, “A non-photorealistic
lighting model for automatic technical illustration”, ACM
Siggraph, 1998.
• E Reinhard, M Adhikhmin, B Gooch, Shirley, P., “Color transfer
between images”, IEEE CG&A special issue on Applied
Perception, 2001.
• B Gooch, PPJ Sloan, A Gooch, P Shirley, R Riesenfeld,
“Interactive technical illustration”, I3D ’99.
• ……
Erik Reinhard
•
Homepage
– http://www.cs.bris.ac.uk/~reinhard/
•
01/2006-Present
– Working at the University of Bristol, UK.
•
Publications
– Book
• E Reinhard, G Ward, S Pattanaik, P Debevec, “High Dynamic Range
Imaging ”, August 2005, ISBN 0-12-585263-0, Hardback.
– Research Papers
• E Reinhard, M Stark, P Shirley, J Ferwerda, “Photographic tone
reproduction for digital images”, ACM Transactions on Graphics ,
pp. 267-276, 2002.
• E Reinhard, M Adhikhmin, B Gooch, Shirley, P., “Color transfer between
images”, IEEE CG&A special issue on Applied Perception, 2001.
Amy Gooch(1/2)
•
Homepage
– http://webhome.csc.uvic.ca/~agooch/index.html
•
Experience
– Current Assistant Professor, University of Victoria,
In British Columbia, Canada
– BS in Computer Engineering from the University of Utah
– MS in Computer Science from the University of Utah
– PhD in Computer Science June 2006 at Northwestern University
•
Research
–
–
–
–
–
Image Creation and Manipulation
Multispectral Computational Photography
Computational Aesthetics and Non-Photorealistic Rendering
Casual Educational Games
Human Perception in Immersive Environments
Amy Gooch(2/2)
•
Books
– Mario Coast Sousa, David Ebert, Amy Gooch, Don Stredney. “ComputerGenerated Medical, Technical, and Scientific Illustration.” ACM SIGGRAPH
2005 Course #31, 2005.
– Bruce Gooch and Amy Gooch, “Non-Photorealistic Rendering”, A.K. Peters
Ltd. Publishers, July 2001, ISBN: 1-56881-133-0.
– Stuart Green, David Salesin, Simon Schofield, Aaron Hertzmann, Peter
Litwinowicz, Amy Gooch, Cassidy Curtis, Bruce Gooch. “Non-Photorealistic
Rendering.” ACM SIGGRAPH 1999 Course #17.
•
Research Papers
– A Gooch, B Gooch, P Shirley, E Cohen, “A non-photorealistic lighting model
for automatic technical illustration”, ACM Siggraph, 1998.
– B Gooch, PPJ Sloan, A Gooch, P Shirley, R Riesenfeld, “Interactive technical
illustration”, I3D ’99.
– ……
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Abstract
•
•
•
•
•
We present a method for creating black-and-white illustrations from
photographs of human faces.
In addition an interactive technique is demonstrated for deforming these blackand-white facial illustrations to create caricatures which highlight and
exaggerate representative facial features.
We evaluate the effectiveness of the resulting images through psychophysical
studies to assess accuracy and speed in both recognition and learning tasks.
These studies show that the facial illustrations and caricatures generated using
our techniques are as effective as photographs in recognition tasks. For the
learning task we find that illustrations are learned two times faster than
photographs and caricatures are learned one and a half times faster than
photographs.
Because our techniques produce images that are effective at communicating
complex information, they are useful in a number of potential applications,
ranging from entertainment and education to low bandwidth
telecommunications and psychology research.
中文摘要
• 本文提出了一种从人脸照片生成黑白影像的方法。同时,提出了
一种交互式变形技术将黑白影像转换为突出并夸张了人脸特征的
漫画。
• 本文通过心理物理学调查来评价实验结果在识别和学习速度上的
精确性以评估结果的有效性。这些调查显示用本文的方法生成的
人脸影像和漫画在识别时和照片一样有效。在学习任务上,影像
学起来比照片快两倍,漫画学起来比照片快1.5倍。
• 由于本文的方法产生的图像在复杂信息的交流过程中有效,因而
它们有很多潜在应用,娱乐、教育到低带宽通信以及心理学研究。
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
NPR Images’ Advantage
• Convey information better
– Omitting extraneous detail
– Focusing attention on relevant features
– Clarifying, simplifying, and disambiguating shape
Applications
• Suitable for rapid transmission over low
bandwidth networks.
• Benefit for visual learning applications
because learning tasks can be sped up by
using resulting images.
• Benefit for research in face recoginition.
Illustration (Two-tone image)
• Remove extraneous information from the
photograph while leaving intact the lines and
shapes that would be drawn by cartoonists.
Caricature
• Use a practical interactive technique from
observations of a method to train caricature
artists.
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Brightness Perception Models
• Difference of Gaussians
–
–
–
–
–
Blommaert and Martens 1990;
Cohen and Grossberg 1984;
Gove et al. 1995;
Hansen et al. 2000;
Pessoa et al. 1995.
• Gaussian smoothed Laplacians
– Marr and Hildreth 1980;
– Marr 1982.
• Gabor filters
– Jernigan and McLean 1992.
Human Brightness Perception
Cell
properties
Human
Brightness
Perception
Human
visual
system
Scale
invariance
property
Neural
structures
Interpreted at different
levels of resolution
Assum
Controlled by varying
receptive field sizes
Blommaert Model (1/3)
• The receptive fields of the human visual system
– Isotropic with respect to brightness perception
– Modeled by circularly symmetric Gaussian profiles
positions
scales
center
surround
Blommaert Model (2/3)
Neural response Luminance distribution
L is modeled by a center-surround mechanism
Mexican hat shape
Blommaert Model (3/3)
Brightness
Illustration Computing
Thresh
brightness
Input
luminance
Combined
output
Thresh
luminance
Brightness Representation Result
Thresholded
brightness
high-pass filtered image
followed by thresholding
Canny’s edge
detector
Illustration Results
Super-Portrait Creating
FFG(Facial feature grid)
Exaggerate
User-set grid
Super Portrait Results
50% anti-caricatures
Source image
50% super portraits
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Related Work
• Exaggerate the differences from an average
face.
– Brennan 1985;
– Redman 1984;
– Rhodes et al. 1987.
• A second semi-automated caricature
generator is based on simplicial complexes.
– Akleman et al. 2000
VS. Caricature Generator
[Brennan 1985]
Brennan 1985
Proposed technique
Caricature Creating
• Semi-automatic methods to produce super-
portraits and caricatures which rely much less
on the presence of well-trained users.
Caricature Results
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Recognition Time
Minimum, Maximum, and Mean Time Over Average
Subject Data for Each Condition in Each Experiment
Learning Speed and Accuracy
Minimum, Maximum, and Mean Number of Trial Iterations
Outline
• Author Information
• Abstract
• Motivation
• Black-and-white Illustrations
• Black-and-white Caricatures
• Validation
• Conclusion
Conclusions and Future Work
• Conclusions
– Applying a modified model of human brightness perception
to photographs.
– The resulting illustrations are as easy to recognize as
photographs, and are faster to learn.
• Future work
–
–
–
–
Using for fMRI experiments
Transfer of information in learning tasks.
Animating human facial illustrations.
Increase the robustness of the algorithms agaist skin
blemishes, freckles, or a slight beard.
Thank you!
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