Martin Kruliš by Martin Kruliš (v1.0) 4 11. 2014 1 GPU ◦ “Independent” device ◦ Controlled by host ◦ Used for “offloading” Host Code ◦ Needs to be designed in a way that Utilizes GPU(s) efficiently Utilize CPU while GPU is working CPU and GPU do not wait for each other by Martin Kruliš (v1.0) 4 11. 2014 2 Bad Example CPU GPU cudaMemcpy(..., HostToDevice); Kernel1<<<...>>>(...); cudaDeviceSynchronize(); cudaMemcpy(..., DeviceToHost); ... cudaMemcpy(..., HostToDevice); Kernel2<<<...>>>(...); cudaDeviceSynchronize(); cudaMemcpy(..., DeviceToHost); ... Device is working by Martin Kruliš (v1.0) 4 11. 2014 3 Overlapping CPU and GPU work ◦ Kernels Started asynchronously Can be waited for (cudaDeviceSynchronize()) A little more can be done with streams ◦ Memory transfers cudaMemcpy() is synchronous and blocking Alternatively cudaMemcpyAsync() starts the transfer and returns immediately Can be synchronized the same way as the kernel by Martin Kruliš (v1.0) 4 11. 2014 4 Using Asynchronous Transfers CPU GPU cudaMemcpyAsync(HostToDevice); Kernel1<<<...>>>(...); cudaMemcpyAsync(DeviceToHost); ... do_something_on_cpu(); ... cudaDeviceSynchronize(); Workload balance becomes an issue by Martin Kruliš (v1.0) 4 11. 2014 5 CPU Threads ◦ Multiple CPU threads may use the GPU GPU Overlapping Capabilities ◦ Multiple kernels may run simultaneously Since Fermi architecture cudaDeviceProp.concurrentKernels ◦ Kernel execution may overlap with data transfers Or even multiple data transfers cudaDeviceProp.asyncEngineCount by Martin Kruliš (v1.0) 4 11. 2014 6 Stream ◦ In-order GPU command queue (like in OpenCL) Asynchronous GPU operations are registered in queue Kernel execution Memory data transfers Commands in different streams may overlap Provide means for explicit and implicit synchronization ◦ Default stream (stream 0) Always present, does not have to be created Global synchronization capabilities by Martin Kruliš (v1.0) 4 11. 2014 7 Stream Creation cudaStream_t stream; cudaStreamCreate(&stream); Stream Usage cudaMemcpyAsync(dst, src, size, kind, stream); kernel<<<grid, block, sharedMem, stream>>>(...); Stream Destruction cudaStreamDestroy(stream); by Martin Kruliš (v1.0) 4 11. 2014 8 Synchronization ◦ Explicit cudaStreamSynchronize(stream) – waits until all commands issued to the stream have completed cudaStreamQuery(stream) – a non-blocking test whether the stream has finished ◦ Implicit Operations in different streams cannot overlap if a special operation is issued between them Memory allocation A CUDA command to default stream Switch between L1/shared memory configuration by Martin Kruliš (v1.0) 4 11. 2014 9 Overlapping Behavior ◦ Commands in different streams overlap if the hardware is capable running them concurrently ◦ Unless implicit/explicit synchronization prohibits so for (int i = 0; i < 2; ++i) { cudaMemcpyAsync(…HostToDevice, stream[i]); MyKernel<<<g, b, 0, stream[i]>>>(...); cudaMemcpyAsync(…DeviceToHost, stream[i]); } May have many implicit synchronizations, depending on CC and hardware overlapping capabilities. by Martin Kruliš (v1.0) 4 11. 2014 10 Overlapping Behavior ◦ Commands in different streams overlap if the hardware is capable running them concurrently ◦ Unless implicit/explicit synchronization prohibits so for (int i = 0; i < 2; ++i) cudaMemcpyAsync(…HostToDevice, stream[i]); for (int i = 0; i < 2; ++i) MyKernel<<<g, b, 0, stream[i]>>>(...); for (int i = 0; i < 2; ++i) cudaMemcpyAsync(…DeviceToHost, stream[i]); Much less opportunities for implicit synchronization by Martin Kruliš (v1.0) 4 11. 2014 11 Callbacks ◦ Callbacks are registered in streams by cudaStreamAddCallback(stream, fnc, data, 0); ◦ The callback function is invoked asynchronously after all preceding commands terminate ◦ Callback registered to the default stream is invoked after previous commands in all streams terminate ◦ Operations issued after registration start after the callback returns ◦ The callback looks like void CUDART_CB MyCallback(stream, errorStatus, userData) { ... by Martin Kruliš (v1.0) 4 11. 2014 12 Events ◦ Special markers that can be used for synchronization and performance monitoring ◦ The typical usage is Waiting for all commands before the marker finishes Explicit synchronization between selected streams Measuring time between two events ◦ Example cudaEvent_t event; cudaEventCreate(&event); cudaEventRecord(event, stream); cudaEventSynchronize(event); by Martin Kruliš (v1.0) 4 11. 2014 13 Making a Good Use of Overlapping ◦ Split the work into smaller fragments ◦ Create a pipeline effect (load, process, store) by Martin Kruliš (v1.0) 4 11. 2014 14 Data Gather and Scatter Problem Input Data Host Memory Gather Multiple cudaMemcpy() calls may be quite inefficient Kernel Execution GPU Memory Scatter Results Host Memory by Martin Kruliš (v1.0) 4 11. 2014 15 Gather and Scatter ◦ Reducing overhead ◦ Performed by CPU before/after cudaMemcpy Main Thread Stream 0 Stream 1 Gather HtD copy Kernel DtH copy Scatter Gather HtD copy Kernel DtH copy … Scatter # of thread per GPU and # of streams per thread depends on the workload structure by Martin Kruliš (v1.0) 4 11. 2014 16 Page-locked (Pinned) Host Memory ◦ Host memory that is prevented from swapping ◦ Created/dismissed by cudaHostAlloc(), cudaFreeHost() cudaHostRegister(), cudaHostUnregister() ◦ Optionally with flags cudaHostAllocWriteCombined cudaHostAllocMapped cudaHostAllocPortable Optimized for writing, not cached on CPU ◦ Copies between pinned host memory and device are automatically performed asynchronously ◦ Pinned memory is a scarce resource by Martin Kruliš (v1.0) 4 11. 2014 17 Device Memory Mapping ◦ Allowing GPU to access portions of host memory directly (i.e., without explicit copy operations) For both reading and writing ◦ The memory must be allocated/registered with flag cudaHostAllocMapped ◦ The context must have cudaDeviceMapHost flag (set by cudaSetDeviceFlags()) ◦ Function cudaHostGetDevicePointer() gets host pointer and returns corresponding device pointer by Martin Kruliš (v1.0) 4 11. 2014 18 Asynchronous Errors ◦ An error may occur outside the a CUDA call In case of asynchronous memory transfers or kernel execution ◦ The error is reported by the following CUDA call ◦ To make sure all errors were reported, the device must synchronize (cudaDeviceSynchronize()) ◦ Error handling functions cudaGetLastError() cudaPeekAtLastError() cudaGetErrorString(error) by Martin Kruliš (v1.0) 4 11. 2014 19 by Martin Kruliš (v1.0) 4 11. 2014 20