NO HUDDLE SHOTGUN OPTION OFFENSE Formations Motions Play Calling Passing Game Running Game Coach Jared Carson www.fastandfuriousfootball.com Formation Basics • Combination of words and letters • X is always on left of formation • Y is always on right of formation • Words tell X and Y receivers where to align • Numbers (1-9) tell Z, J and H where to align • 1st is Z, 2nd is J and 3rd is H (no 3 rd number align to right) • Special Formations called by name only • Stack puts H 3 yards behind the X or Y BASE This is our base alignment with X and Y wide. Will only call numbers to the movers when getting in this formation Examples X 9 Z T 7 J 5 Z G C G 2. 261 3. 97 Stack Y T 3 2 Z Q H 1. 54 Z, J and H can line up at any number 1 H H 4 J 6 J 8 TIGHT Example 1. Tight 54 Z, J and H can line up at any number 2. Tight 379 X 9 H 7 J 5 Z T G C G T 3 Z Y 2 Q 1 H 4 J 6 8 RIGHT Example 1. Right 46Stack Z, J and H can line up at any number X 9 T 7 5 G C 3 G T Y 2 H Q 1 4 Z 6 J 8 LEFT Example Z, J and H can line up at any number 1. Left 461 X 9 7 5 T G C 3 G Y T 2 Q 1 H 4 Z 6 J 8 NASTY EXAMPLE 1. Nasty 321 Z, J and H can line up at any number X 9 7 5 T G C 3 Z G Y T 2 J Q 1 H 4 6 8 NUTS X T G Z H G C J Q T Y BARBIE X C G G T Z Q T J Y H LEROY X T G C G T Y J Z Q H Motions • Will be built into the play • Z, J and H are movers • Jet-Motion running across formation • Orbit-Motion to H back position • Twirl-Motion in front of QB then wrap behind • YO-YO-Motion to opposite guard and back • Cowboy-Motion 3 step to orbit and out to pitch Motions JET ORBIT X TWIRL T G C YO-YO G Y T J Z Q H COWBOY Play Calling • Terminology built for a no huddle style offense • Able to communicate through hand signals and code words • Terminology consists of State, City, Mascot and Colors • State names indicate passes • City names indicate runs • Mascots indicate the version of the run • Colors indicate the direction of play • Playaction would be a state followed by a city or mascot Passing Game QUICK GAME Running Game Lineman Rules • • • • 2 point stance Center to Guard 2 foot splits Guard to Tackle 3 foot plus splits If covered widen 1 step-be able to cut off b gap • If uncovered tighten 1 step Play Calling S B C B B E X T T G T C E G B Y T Z J Q H C Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Play Calling X T Z G C G Y T J Q H Formations Z and J can line up at any number X 9 X 7 5 H can line up at any number or letter X T G C G T 3 Y Y 2 Q 1 0 Y 4 6 8 Formations Z and J can line up at any number X 9 X 7 5 H can line up at any number or letter X T G C G T 3 Y Y 2 Q 1 0 Y 4 6 8 Running Game Running Motions Motions Motions Motions Motions Motions Z J T H G C Q G T