Why SIPA should Support Digital Content Industry

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Asian Animation

Internationalization and Collaboration

Presented by

Lak Taechawanchai

Committee

Thai Animation and Computer Graphics Association

Overview of

Thai Digital Entertainment Content

Federation

2

What is Creative Economy?

widely praised as "the world creative hub", defines it as"the economy that consists of industries that are based on individual creativity, skill and talent, which create wealth and jobs and can be accumulated and passed on between generations through the protection of intellectual property".

follows the definition made by the UK's

Department for Culture, Media and Sport, that the creative economy involves"industries that require creativity and skill, with the potential to create wealth and jobs through the development and exploitation of intellectual property.” 3

What is Creative Economy?

create, whether they are instantly manufacturing process.”

4

Thailand:

The Richest Cultural Contents

5

Key Members of Thai Digital Entertainment

Content Federation(TDEC)

Thai Entertainment Industry Association(TENA)

Thai Animation and Computer Graphics Association

Thai Game Software Industry Association (TGA)

Thai Music Industry Association (TMA)

Thailand Cable TV Association (TCA)

Satellite Television Association (STA)

Electronic Amusement Association (EAA)

6

Total Business Members of Each Association

Number of Companies as of 2011

Thai Entertainment Industry Association 59

Thailand Animation and Computer Graphics Association 105

Thai Game Software Industry Association

Thai Music Industry Association

19

48

Thailand Cable TV Association

Satellite Television Association

250

80

Electronic Amusement Association 22

Total 583 member companies/organizations

7

TDEC -Organization Chart

Pramote Choksirikulchai

President

Paskorn Hutawanich

Secretary--General

Srirat

Noochniyom

VP-TV

Permbun

Aimsupasit

VP-SW, Game

Vanida Vanasirikul

VP-Broadcast

Content

Lak

Taechawanchai

VP-Animation

Vichit Uaareevorakul

VP-Cable TV

Preecha

Thammapipop

VP-Music

Dr. Nipon

Naksompob

VP-Satellite

8

Thru put of Thailand Entertainment Business 2010

Number of Local Film Produced

Number of Radio Station

AM stations,

FM stations

Shortwave

Community radio stations

Number of Television Station (Free to air)

Number of Television Channel run by True Vision

62

204

334

6

4,000 (Approx.)

6

112

- As of November 2010, True Visions offered high-end subscribers three HD channels (one

HBO and two sports) via special extra subscription.)

Number of Cable TV Station

(2,500,000 households or 12,000,000 viewers in the business.)

500

9

TACGA History

Thai Animation and Computer Graphics Association

• Formed in 2006 starting with 19 members

• Growing to 110+ members in 2012

• The association is supported by several government organizations related in the field of digial content and computer graphics:

– SIPA (Software Industry Promotion Agency, under the

Ministry of ICT)

– Ministry of Culture

– Ministry of Commerce

– Ministry of Industry

– Ministry of Science

TACGA Mission

• To develop the standard of animation human resources and organization.

• To develop animation products and content up to the international standard

• To collaborate with international partners and develop a marketing network for co-production, joint venture, and knowledge transfer for the Thai animation industry

• To promote the strength and capability of Thai animation entrepreneurs in the international market arena

The Domain of DC

TV Industry

Cable TV

Entertainment industry

TV

Music Industry

Movie Industry

Digital Broadcasting

Movie

Health and Medical industry

Publishing

Industry

Internet

Education

Industry

Digital

Storage

Transportation

Satellite industry

Communication

Extended products

(toy,book)

Data resource : Industrial Development Bureau, Ministry of Economic Affairs, R.O.C

TACGA Focus Point

• Long-Form Animation: TV Series, Animated Feature

Film

• Short-Form Animation: Advertising, Commercial

• Visual Effect (VFX)

• Character Development

• Merchandising

• New Media

Birth of Thai Animation

• 1955: First Thai Animation “Wonder phenominon’ 12 minutes long

• 1957: ‘The adventure of Hanuman’ and ‘a child and a bear’ 20 minutes long each

• 1979: First Thai Animated Feature, “

The Adventure of

Soodsakorn ”*

*Source: The Adventures of Soodsakorn, Prayuth Ngokrajang 14

Birth of Animation

• Master Payut Ngaokrajang at his 80 years old

*Source: The Adventures of Soodsakorn, Prayuth Ngokrajang 15

Brief History

• 1979: First Thai Animated Film, “ The

Adventures of Soodsakorn ”*

• 1980-1990: Outsourced animation work from abroad (Japan)

– 1987: Kantana Group: “ Slam Dunk, Dragon

Ball, Saint Seiya ”

1990: First Thai animation content provider,

Broadcast Thai Television

• 1990: First Thai Animation Company,

“ Kantana Animation ”

– 1992: “ Imagine Group ” established

– 1998: “ Imagimax Studio ”, “ BBoydCG ” established

– 2001: “ Vithita Animation ” established

• 1994: First Thai CG Visual Effects in Film,

“ Kawaw Tee Bang Plaeng”

2002: First Thai 3D Animation TV Series,

PangPond

” and “

JaJingJar

2004: First Thai CG Visual Effects in Digital

Sci-

Fi Film, “

Paksa Wayu

• 2006: First Thai CG Animated Film, “

Khan

Kluay

*Source: The Adventures of Soodsakorn, Prayuth Ngokrajang

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Market Trends

• Localization of content for exported animations is increasingly gaining popularity

• More outsource animation work to South East Asia

• In Japan, “Hybrid Animation” which is composed of hand-written 2D character and pictures in the background is the mainstream. However, 3D animation is still costly, production period takes longer, and is unlikely to be materialized in Japan

• In Korea, a lot of attention is paid to 3D animation for games and animation

Source: Shogakukan, TAM 2006

Asian Market Trends

© CAPCOM, © 2001 SHO-PRO ・ MBS ・ JRK, © 1983 ・ 2001 TOMY © 2006 IMD IMAGINE GROUP

Market Trends

Why Internationlization?

• To make animated contents international in character, structure, or outlook

• To expand marketplace under the protection or control of several countries instead of one country

Opportunities for Asian Production and

Internationalization

• Emergence of nearby mass Asian consumer demand for entertainment and education

• Accessible 3D computer modeling, animation and

“virtual studio” tools

• New computer gaming market opportunities

• Edutainment and related e-learning content development and globalization

• Potential production partnerships with Asian entertainment and studios, as well as established

North American, Japanese and European leaders, to develop and adapt content for regional global markets

Sources : Digital Content Cluster Benchmarking Study – A Report to the Thai Competitiveness Initiative

Animation and Game Industry in Thailand

• Thailand’s Animation and Game industry is valued at about 10,000 billion baht per year in 2006 (approx.

285 million US) and up to 16,400 billion (468 million

US) in 2009

• Has shown tremendous growth in the past decade according to the increasing number for usage of computers and IT-related products

• Digital Content labor force of 2,500 persons

• Industry trade partners include China, Japan, Korea,

Myanmar, Malaysia, Japan, U.S.A., and European

Countries

• Industry partners include Korea, China, India,

Singapore, and Vietnam

Growth & Value of Thai Animation and Game Industry

• Animation Market Value is estimated at 10 Billion Baht in 2006 and expected to be 22 Billion Baht (USD 620M) in 2010

• Growth Rate of Animation and Game industry in Thailand is 12-

17% upward

Industry Situations

• Key products (games / movies) are starting to be recognized by international players

• Local market is still biased toward import contents (i.e. cartoon TV)

• Result in limited broadcast time / market in

Thailand

• Funding is limited in the past

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New!

Government New Policy:

Strong Thailand Stimulus Plan

1.

Government policy Creative Thailand sets approx.

570 Million USD to stimulate the industries

2.

Inject funding into industry to support over growth of Creative Industry

3.

Provide financial solution to financially viable projects

4.

Provide a way for small companies to grow or consolidate into medium / large size companies

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Strong Thailand Stimulus Plan

 Strong Leadership : Government commitment

 Human Resources Development : Turning talented workforce into specially skilled workforce for creative industry.

 Advanced Technology Platform : World Class

Technology.

 International Collaboration : Thailand to be one of international centers for collaborations

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Strong Thailand Stimulus Plan activated by

SIPA

 R&D and Innovation Paradise in Phuket

 Cloud Computing Technology for Asia Digital

Content Exchange (First one in the World)

 IBM Excellent Center in Thailand

 Microsoft Regional Innovation Center in

Thailand

 Co-Production Funding for Animation and

Game

 SIPA Grant for Trailers –

(video1)

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Collaboration and Co-Production

Yona Yona Penguin

Japan – France – Thailand

Release: December 2009

Shelldon

Thailand-Singapore-Taiwan

Release: 17 Oct 2009

Qubo, NBC, ION,

Telemundo

?

Psychic Hero

Korea – Thailand

K-Production –Broadcast Thai TV

Release: 2010

Video 3

Summary

• TACGA is committed to render active support for strategic cooperation and partnerships between members, organizations, and related companies.

• Seeking opportunity to work with other Asian friends for digital content production

• The Thailand government strongly supports this industry and SIPA was established in part to help promote

Thailand’s Animation Industry to sustain growth and to be able to collaborate regionally

• TACGA, along with several government agencies, has the utmost confidence in Asian’s Animation Industry and will continue to commit its support for the industry

Mar 23, 2007 Thailand Animation and Computer

Graphics Association

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Thank you

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