Discovering Computers Fundamentals, 2012 Edition Your Interactive Guide to the Digital World Objectives Overview Explain why computer literacy is vital to success in today's world Describe the five components of a computer Discuss the uses of the Internet and World Wide Web See Page 1 for Detailed Objectives Discuss the advantages and disadvantages that users experience when working with computers Distinguish between system software and application software Discovering Computers Fundamentals, 2012 Edition Chapter 1 2 Objectives Overview Differentiate among types, sizes, and functions of computers in each category Explain how home users, small office/home office users, mobile users, power users, and enterprise users each interact with computers Discuss how society uses computers in education, finance, government, health care, science, publishing, travel, and manufacturing See Page 1 for Detailed Objectives Discovering Computers Fundamentals, 2012 Edition Chapter 1 3 A World of Computers • Computers are everywhere Pages 2 - 3 Figure 1-1 Discovering Computers Fundamentals, 2012 Edition Chapter 1 4 What Is a Computer? • A computer is an electronic device, operating under the control of instructions stored in its own memory Collects data (input) Processing Produces information (output) Information Processing Cycle Pages 3 - 4 Discovering Computers Fundamentals, 2012 Edition Chapter 1 5 What Is a Computer? Page 4 Figure 1-2 Discovering Computers Fundamentals, 2012 Edition Chapter 1 6 The Components of a Computer • A computer contains many electric, electronic, and mechanical components known as hardware Input Device Output Device System Unit Storage Device Communications Device Pages 4 - 7 • Allows you to enter data and instructions into a computer • Hardware component that conveys information to one or more people • Case that contains the electronic components of the computer that are used to process data • Holds data, instructions, and information for future use • Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices Discovering Computers Fundamentals, 2012 Edition Chapter 1 7 The Components of a Computer Page 5 Figure 1-3 Discovering Computers Fundamentals, 2012 Edition Chapter 1 8 Advantages and Disadvantages of Using Computers Page 7 Advantages of Using Computers Disadvantages of Using Computers Speed Violation of Privacy Reliability Public Safety Consistency Impact on Labor Force Storage Health Risks Communications Impact on Environment Discovering Computers Fundamentals, 2012 Edition Chapter 1 9 Advantages and Disadvantages of Using Computers • Green computing involves reducing the electricity consumed and environmental waste generated when using a computer • Strategies include: – – – – Page 7 Recycling Regulating manufacturing processes Extending the life of computers Immediately donating or properly disposing of replaced computers Discovering Computers Fundamentals, 2012 Edition Chapter 1 10 Networks and the Internet • A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media • The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals Page 8 Discovering Computers Fundamentals, 2012 Edition Chapter 1 11 Networks and the Internet Page 8 Figure 1-6 Discovering Computers Fundamentals, 2012 Edition Chapter 1 12 Networks and the Internet • People use the Internet for a variety of reasons: Communicate Research and Access Information Entertainment Pages 8 - 9 Figure 1-7 Share Information Shop Bank and Invest Download Videos Discovering Computers Fundamentals, 2012 Edition Chapter 1 Online Trading Web Application 13 Networks and the Internet • A social networking Web site encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users – Also called an online social network Page 10 Discovering Computers Fundamentals, 2012 Edition Chapter 1 14 Computer Software • Software, also called a program, tells the computer what tasks to perform and how to perform them System Software • Operating system • Utility program Application Software Pages 11 - 12 Figures 1-8 – 1-9 Discovering Computers Fundamentals, 2012 Edition Chapter 1 15 Computer Software • Installing is the process of setting up software to work with the computer, printer, and other hardware Pages 12 - 13 Figure 1-10 Discovering Computers Fundamentals, 2012 Edition Chapter 1 16 Computer Software • A programmer develops software or writes the instructions that direct the computer to process data into information Page 13 Figure 1-11 Discovering Computers Fundamentals, 2012 Edition Chapter 1 17 Categories of Computers Personal computers Mobile computers and mobile devices Game consoles Servers Mainframes Supercomputers Embedded computers Pages 14 - 15 Discovering Computers Fundamentals, 2012 Edition Chapter 1 18 Personal Computers • A personal computer can perform all of its input, processing, output, and storage activities by itself • Two popular architectures are the PC and the Apple – Desktop computer Pages 15 - 16 Figures 1-13 - 1-14 Discovering Computers Fundamentals, 2012 Edition Chapter 1 19 Mobile Computers and Mobile Devices Mobile Computer Pages 16 - 18 Mobile Device Personal computer you can carry from place to place Computing device small enough to hold in your hand Examples include notebook computers, laptop computers, netbooks, and Tablet PCs Examples include smart phones and PDAs, ebook readers, handheld computers, portable media players, and digital cameras Discovering Computers Fundamentals, 2012 Edition Chapter 1 20 Mobile Computers and Mobile Devices Notebook computer Tablet PC Smart phones and PDAs E-book reader Pages 16 - 17 Figures 1-15 – 1-18 Discovering Computers Fundamentals, 2012 Edition Chapter 1 21 Mobile Computers and Mobile Devices Handheld computer Portable media player Digital camera Pages 17 - 18 Figures 1-19 – 1-20 Discovering Computers Fundamentals, 2012 Edition Chapter 1 22 Game Consoles • A game console is a mobile computing device designed for single-player or multiplayer video games Page 18 Figure 1-21 Discovering Computers Fundamentals, 2012 Edition Chapter 1 23 Servers • A server controls access to the hardware, software, and other resources on a network – Provides a centralized storage area for programs, data, and information Page 19 Figure 1-22 Discovering Computers Fundamentals, 2012 Edition Chapter 1 24 Mainframes • A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously Page 19 Figure 1-23 Discovering Computers Fundamentals, 2012 Edition Chapter 1 25 Supercomputers • A supercomputer is the fastest, most powerful computer – Fastest supercomputers are capable of processing more than one quadrillion instructions in a single second Page 19 Figure 1-24 Discovering Computers Fundamentals, 2012 Edition Chapter 1 26 Embedded Computers • An embedded computer is a special-purpose computer that functions as a component in a larger product Consumer Electronics Home Automation Devices Automobiles Process Controllers and Robotics Computer Devices and Office Machines Page 19 Discovering Computers Fundamentals, 2012 Edition Chapter 1 27 Embedded Computers Page 20 Figure 1-25 Discovering Computers Fundamentals, 2012 Edition Chapter 1 28 Examples of Computer Usage Home User • Personal financial management • Web access • Communications • Entertainment Pages 20 – 23 Figures 1-26 – 1-28 Small Office/Home Office User • Look up information • Send and receive e-mail messages • Make telephone calls Discovering Computers Fundamentals, 2012 Edition Chapter 1 Mobile User • Connect to other computers on a network or the Internet • Transfer information • Play video games • Listen to music • Watch movies 29 Examples of Computer Usage Pages 23 – 24 Figures 1-29 – 1-30 Power User Enterprise User • Work with multimedia • Use industry-specific software • Communicate among employees • Process high volumes of transactions • Blog Discovering Computers Fundamentals, 2012 Edition Chapter 1 30 Computer Applications in Society Education Finance Government Health Care Pages 24 - 26 Figures 1-31 – 1-34 Discovering Computers Fundamentals, 2012 Edition Chapter 1 31 Computer Applications in Society Science Publishing Travel Manufacturing Pages 26 - 27 Figures 1-35 – 1-38 Discovering Computers Fundamentals, 2012 Edition Chapter 1 32