Effective Periodization in Youth Football: The Case for Economical Training By Leigh Cullip, Houston Dynamo Youth Soccer: Out of the Zoo and Into the Wild….. Ideology for Philosophy: Building Blocks Create an environment that is both challenging and fun by way of developing players intrinsic motives and transposing them into success technically, tactically, physically and psychologically. Therefore Implementing a player centric training model that uses a ‘play based’ learning system What is Economical Training? Economical training is the Incorporation of the components of the game into the methodology and structure of the session • Technical • Tactical • Psychological • Physical • Think “Small Sided Games” as the Ultimate Youth Soccer Teaching Tool What is ‘Effective’ Periodization? • A ‘Big Picture’ View on Player Development • Introducing teaching, and focusing on Core Techniques that are age specific and developmentally appropriate for the player • The collection and use of objective data from technical testing and from charted performances in Small Sided Games • A system to encourage the learning and demonstration of the “Characteristics of a Youth Soccer Player at Phoenix FC” • The development of a new player promotion policy between club teams and developing relationships with ECNL/USDA Clubs Creating and Developing A Technical & Tactical Periodization for a Youth Soccer Club Problem • Presenting all of the philosophical points means teaching a mass of information which causes us to run the risk of the overall message getting lost and players not taking away concrete lessons. • Youth coaches need a simplified message so that they can better focus their efforts and so that coaching points can be wrapped in a “theme” so that the message is more continuously repeated and the possibility of learning and retention increased. • A simplified point of view allows the youth coach to increase the development of the most important parts to develop their teams. age groups: Receiving, Running with the ball, Releasing (passing & shooting/ finishing). • A single clear point of view paints a crystal clear picture as to the make-up and character of our Club, our staff, our players, and our Way from the grassroots right through to the top level. Solution • Focus on overtly coaching the club philosophy in training sessions and teach the key elements of player development via facilitation. • The key R’s for these ages and for our vision of a Dynamo player would be Receiving, Running with the ball, and Releasing (passing and shooting). Coaching Education/Develo pment Player Centric Educational System • The baseline syllabus for 2013 could be to develop a “skillful receiver, vision based players that are creative dribblers, and deadly finishers.” • Accounting for this change, and the shortened schedule, player development model would look like this: Implementation of Methodology Focused Training on Fundamental Technique • What? • 6 Core Fakes and Feints: Matthews, Double Cut, Pull-Push, Lunge, High Wave, Fake Cut • 6 Core Controlling Techniques - Inside/Outside, Bk Ft/ Frt Ft, No Touch, Aerial, 1T spin w/ Outside, 1T spin w/ Inside • 6 Core Turns: Inside Hook, Outside Hook, Drag Back, Cruyff, Stop-Turn, Step Over •Why? • To utilize the principle of block practice and to maybe start to provide the foundations for “deliberate practice.” •To deliver more concrete, age appropriate lessons/ information. • To bring the Phoenix Curriculum more in line with that of a development academy club. • To provide another opportunity to mine objective data. • To provide us an opportunity to assign and encourage homework/ individual training • How? • These core techniques will be taught in fundamental activities in each warm-up • Use of small sided games as a core teaching tool • Once we have taught the techniques, you can assign them for homework. The following sheet can be used to track the players’ progress with their homework. The way that points are recorded will change shift from time/ effort to performance at every 6 week period. 6Core Traps Inside/ Outside Bk Ft / Frnt Ft No Touch Aerial 6 Core Fakes and Feints 1T Spin w/ Outside Matthews 1T Spin w/ Inside Double Cut PullPush Lunge 6 Turns High Wave Fake Inside Cut Inside Hook 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 Instructions: Players can train individually, in pairs or groups, or with Mom, Dad, a sibling, a neighbor, etc.. For every minute spent training a specific fake/ feint, trap or turn, a player may record 1 point. There is no limit to the number of minutes that you can train or points that you can earn. Homework sheets with scores should be shown to your CoE coach each week so that you scores can be recorded. Training Ideas: To train trapping, play pass with a friend, sibling, neighbor, etc. and focus on trapping the ball on the ground with it moving into space by using these specific kinds of traps. You can also pass the ball against a wall to train trapping. To train fakes and feints, start at one end of a space, dribble towards an obstacle as if to play a defender 1v1, and beat that obstacle with one of the fakes or feints. To train turns, you can do the same activity as the dribbling, but turn at the obstacle instead of beating the obstacle. Outside Hook Drag Back Cruyff Stop Turn Train the Dynamo Way to become a… Skillful Receiver Creative Dribbler Deadly Finisher Train to be a … Dynamo Player! Step Over Example of a Technical & Tactical Periodization Chart Example of a Typical Two Week Micro-cycle: Week I Sun Mon Tues Weds Thurs Fri Sat MATCH DAY Rest Passing & Receiving Shooting & Finishing 1 v 1 Core Element Training: Attacking Rest Individual Training/Ho mework Week II Sun Mon Tues Weds Thurs Fri Sat MATCH DAY Rest Passing & Receiving Individual Possession 1 v 1 Core Element Training: Defending Rest Individual Training/Ho mework Objective Data • Why? •Objective data will give us more reliable information about players and the actual state of their growth and development. • Objective data allows us to compare apples to apples when comparing players from different locations, age groups, etc. • Objective data allows us to provide concrete and reliable feedback to players and their families that paints a very clear picture of the player and their abilities at this moment in time. • Objective data can provide us with evidentiary support to either promote players or defend our decisions not to promote them. • How? • Creation of activities to measure the tangible skill set of a player. We can do this testing on whatever schedule we deem appropriate. • A suggestion to set test, score and rank players’ skill, tactics, fitness, and psychology if we devise a “Dutch Tournament” style collection system. • The following tracking sheet has been developed to help the coaches track this and other data. These should be handed to the DOC each week. Coach Player 1 2 3 4 5 6 7 8 9 Location Atten. RSVP Character Points By Code Age Group HWK Points Characteristics of a Dynamo Player Demonstrates a passion for the game – shows a love of soccer, of competing, of teammates, etc. Team player – shows a willingness to work to achieve as a member of a group Maturity – is on their best behavior both on and off the soccer field Desire – will to succeed – perseverance despite and/ or through obstacles Positive work ethic – works consistently hard, tries their best to succeed Active student of the game – asks questions, seeks advice, engaged listener Learns from mistakes and successes and makes adjustments to future behavior Critical thinking/ problem solving – attempts to think through and solve problems Leadership – sets a positive example of the characteristics of a Dynamo player for others to follow Date Tracking Points CHARACTERISTICS OF A DYNAMO PLAYER Because these characteristics are such an important part of the player ID process, I think that we need to do a better job of teaching, instilling, and rewarding these traits. One way of doing this might be to hold a “Characteristics Tournament” through the CoE season. Here, players would receive a point from CoE coaches (points which are tracked on the CoE tracking document) whenever they are observed exhibiting one of the listed “characteristics of a Dynamo player.” The points are tacked for the entire season and, then, at the end of the season, we announce winners. We can decide how to organize the tournament: top point earner per age group, top point earner overall, most improved per age group, age group with the most points per location, most improved age group, location with the most points, etc. Prizes can be tickets, scarves, signed memorabilia, soccer balls, etc.. Promotional items that kids will love. In addition to this, we could develop a points system to reward players for positive academic performances. They could bring and show a report card for points. I think that a program like this not only teaches and encourages the characteristics that we are interested in instilling but, because these traits are really life skills, assigning value to these traits will help our program to impact kids beyond the soccer field and, thus, help to assign more value to our program in a parent’s mind. Thanks for Attending! Q&A Leigh Cullip Houston Dynamo leigh.cullip@hotmail.com