ALCOHOL MARKETING: REVIEWING THE EVIDENCE AND PUSHING THE BOUNDARIES OF “INTERACTIVITY” Patrick Kenny Dublin Institute of Technology What does this tell us? It tells us not to “waste” a night But being “wasted” is important for many young people It tells us who paid for it Diageo is bigger than the drink sensibly message “As many as 9 out of 10 consumers thought that it was good to see Diageo Ireland advertising a responsible drinking message.” - Diageo Ireland Corporate Citizenship Report 2005 For students, drink sensibly = don’t drink & drive But most importantly... It tells us that alcohol marketers know that marketing works Power of marketing often denied Advertising is designed to support alcohol brands in a declining market - not to recruit new consumers c. €2m per annum on drinking sensibly c. €70m per annum promoting alcohol products You can’t have your cake and eat it... Argument relies on econometric studies Total alcohol consumption and total advertising expenditure over a period of years or months Generally suggests no (or very small) relationship between advertising and alcohol consumption Weakness of econometric studies Estimates only Only medias spend, ignores creativity costs International spillover Lagged effects over time Marginal effects likely to be small Marketing mix Ignores youth segment Why segmentation is important Young people a significant concern May be an average of no effect amongst established drinkers and a more significant impact on younger consumers Adolescents with less experience more susceptible to advertising Reliance on econometrics is ironic Advertisers do not use econometrics themselves! Advertising effectiveness measured at consumer level, not population level Consumer studies Crosssectional studies Experiments Longitudinal studies Branded clothing New Product Development Online Sponsorship PR Big problem for traditional advertising But online engages like never before Interactive websites http://mixitup.jamesonwhiskey.com/ They don’t all have age controls Google “Bulmer’s Pear” Social networking sites Exponential growth Facebook growth in Ireland since 4/10 Alcohol brands on Facebook People over a certain age normally clueless 4 of top 10 Irish Facebook pages are for alcohol brands Guinness Ireland 156,000+ fans Access can be restricted ...but 4 of top 15 allowed a 15 year join up User generated material Individuals become powerful marketers Immersive environments Players take on new identities and live a “second life” Actively targeted by alcohol brands Provide much more meaningful interaction than traditional advertising iPhone applications Often available for free Powerfully combines interaction, GPS location services and ability to share with others User becomes a marketer Phone is very personal and important and therefore powerful Offline marketing of online sites Traditional advertising used to drive people to interact Issues to consider First task is to protect the young Eliminate Facebook for underage Prevent underage from “Liking” alcohol brands No back-clicks to correct ages Independent proof of age for branded websites similar to gambling and pornography sites But it’s not just about the young Not suddenly immune to marketing at 18 Apply spirit of the advertising codes to apps and games Bobsleigh/driving concept in Budweiser Ice Cold app Industry can restrict user generated material through intellectual property rights