Casual Connect Europe Feb 2012 DISTRIBUTION HARDWARE OS CONTENT The Digital Household Playing-field 2 © 2012 appside, all rights reserved Revolution by Evolution… © 2012 appside, all rights reserved Microsoft Kinect set a Guinness record The Fastest Selling CE device ! © 2012 appside, all rights reserved The Home Entertainment Opportunity Today 2014 Home Entertainment Gesture Gesture Control Control Home Entertainment Gesture-controlled Ux and apps, are going to be a major differentiating factor, in the evolution of the digital household entertainment market 5 © 2012 appside, all rights reserved Gesture-Control is going Mass Market Xbox, Windows 8 Apple TV -> gesture-controlled Gesture-control in 1st gen. ultrabooks Gesture-controlled SmartTV launch in H2 Gesture-controlled SmartTV launch in Nov 2011 End-users trial Xtion launch in Feb 2012 Next Gen STBs 6 Low Cost Sensors SmartTVs © 2012 appside, all rights reserved All in One Market Opportunity From $144B on "digital living room" devices in 2010 to $226B by 2015 (BCG) 155M SmartTVs in 2015 (NPD) From 27%->54% of shipments 300M motion- controlled gaming devices in 2015 (IDC) Kinect success and installed base – 18M – is only the beginning 2012 will be the roll-out year of the additional players 7 © 2012 appside, all rights reserved appside at a glance World’s 1st marketplace for gesture-controlled entertainment An OpenNI founding member and outlet for the OpenNI developer community Private-label service for CE hardware manufacturers and service providers; Pre-installed, on-device appstore Ecosystem-in-a-box: Ux, game and app catalog, developer community , store management, appstore business platform etc. the gesture-controlled entertainment marketplace-of-choice 8 © 2012 appside, all rights reserved Core Tech Providers Gesture-control/Recognition Technology Providers Partner with Us © 2012 appside, all rights reserved Developers Publishers and developers partner with us © 2012 appside, all rights reserved Porting casual games to gesture-control “Initially, we were unsure how well Luxor would port to the gesturecontrolled world. When we first saw it, we were surprised how well the gesture controls work; Luxor with gesture-control on SmartTV introduces an innovative user-experience that is better than traditional motion-controlled gaming consoles”. Ron Diamant, Chairman of MumboJumbo Games 11 © 2012 appside, all rights reserved Our First Distribution Partner -- 12 © 2012 appside, all rights reserved 13 © 2012 appside, all rights reserved © 2012 appside, all rights reserved 15 © 2012 appside, all rights reserved Our Feb. 2012 Launch Asus Xtion world-wide roll-out China, US, EU and Asia Pre-installed, appside powered marketplace games, apps; sports, action, casual, music, art Jointly building the developer eco-system Via a dev. community (MSA - Motion Sensing Alliance), Regional Developer Day etc. 16 © 2012 appside, all rights reserved Our Business Model Direct-to-consumer sales Per-download, per-play, session, packages, subscriptions, microtransactions Revenue share with developers and distribution partners Users expected to spend an average of ~$30 year on games and apps 17 © 2012 appside, all rights reserved Beyond the Ux -- Gesture-control Potential – Examples Understanding the player in a totally different level • His whereabouts, his tone, his face, his dressing, his behavior etc. Providing the machine “senses” and enabling a new kind of machine learning capabilities More use of the actual playing environment Living room, furniture, real objects in our world 18 © 2012 appside, all rights reserved Gesture-control Game Design – Lesson Learnt, Basic Guidelines Gesture is a new language Plan ahead Use real life gestures No control standards have emerged yet Humanize, simplify, predict player behavior What’s fun while playing with a joystick isn’t always fun with your body! Focus on the fun gesture enables: empower the player -- faster, stronger Every movement that does not directly mimic a real life one, means teaching the player a new set of skills… Compensate for no physical feedback Be aware of Gesture Limitations Experiment Visual and sound feedback need to be clear and “exaggerated” “Multitasking” is very hard (e.g., walking, looking around and shooting in parallel) Actions need to be automated © 2012 appside, all rights reserved Your assumptions of what will work when designing controls and levels for gesture, will sometimes be wrong… What you think should be easy/fun, turns out to be hard for players Summary SmartTVs are going mass market. So is the gesture-controlled living room a reality already in 2012 Market potential is significant A unique opportunity to become an early leader in an untapped market Port/adapt your games to gesture-control Developing/porting to gesture-control is easy but requires planning ahead, using lessons learnt and basic guidelines To ensure a successful game which is both compelling and fun, we offer Toolbox - Use cases, Success stories, technical/UI/Ux guidelines, best practices etc. Porting partners - experienced studios who can port your games and you can leverage their own experience, knowledge etc. Partner with us ! © 2012 appside, all rights reserved Thank You ! Jonathan Yaari, founder and CEO jonathan@app-side.com www.app-side.com