WilfredoTorres OralReport ValveCorp

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VALVE CORPORATION
ABOUT VALVE
•
A private video game company and distributor of digital media.
•
It’s headquarters are in Belleview Washington
•
Has over 400 employees
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Its equity is approximately $2.5 Billion a year.
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Famous for its “Steam Engine” and for making the video games
•
Half-Life
•
Left for Dead
•
Won the Escapist Magazine best developer of 2010.
Founding
• Founded in 1996
on Kirkland
Washington, US by
Gabe Newell and
Mike Harrington
• Now located at:
Bellevue
Washington, US
ABOUT GABE NEWELL
• Worked as a producer for Microsoft corp. for
13 years.
• In 1996, alongside colleague Mike Harrington,
left Microsoft to create Valve.
• Background in Microsoft helped Valve start
out with a relationship with Microsoft and
Gearbox (famous for Borderlands).
• Relationship with these companies would
forever affect Valve.
VALVE
• Became a respected company in 1998 when it
created the game Half-Life.
• After Half-Life the company went on to create
other famous games (from 1998 to present)
• Team Fortress
• Portal
• Counter- Strike
• Left For Dead
• Dota 2
NEW VENTURES
• In 2001 the Valve went online and launched its
online page, and through it gave us Steam.
• Steam made Valve corporation the famous
distributor of media that it has become.
WHAT STEAM IS
A online distribution program where customers can buy pc games
and entertainment software. (similar to iTunes)
• Allows the public to access their games and software from any
computer, Linux, or mobile device around the world.
• Allows independent game developers to sell their games
WHY STEAM
IS BETTER THEN THE REST
• Offers bundles and packages that other game
distributors wouldn't.
• Steam sales would have games from different publishers
at 50-75% off.
• Has over 2,000 games to choose from.
• Gamers connect with over 40 million users.
• They can form groups
• Exchange items
• Even create new content for games
• Steam players obtain tools to develop personal things
(sort of like DLCs) for their own games: items, clothes,
etc
The Steam Engine
• First introduced in 2004 in their new game Half-Life2
• After their success on Half-Life 2 every game they
have made after that runs on Steam
• Independent publishers were able to use it to create
their own games
THE STEAM BOX
In 2012 announced the current development of the Steam Box
was announced
Will be a mixture of a computer system and a console game that
will run in their new Steam OS
• Will work with the Steam engine
• Will be able share games with friends
• Have parental controls
• Will have the option to live stream gameplay
• Its design is made to eliminate the use of disk space, since the
games will be online
THE STEAM BOX
VALVE CONTROLLER
Its revolutionary
because unlike
other controllers
it wont feature
analog sticks but
instead touch
pads.
Will try to feel
more like a
keyboard with
buttons on the
back.
• Valve is owned by Gave Newell and Mike
Harrington and is not listed in the Stock
Exchange.
• Currently Valve’s strongest competitors are
• GameStop corp.
• Gamefly corp.
• Electronic Arts Inc.
VALVE’S BRIGHT FUTURE
• Valve’s rise in commercial value allowed it to buy Turtle Rock
studios in 2010.
• 2013: creation of Pipeline
• Intern project for high school students to learn how to create
video games.
• In 2013 announced that it had a deal with director Peter
Jackson to make a movie of Portal or Half-Life.
• 3. This Bloomberg BusinessWeek announced that Apple is in
the midst of talks to purchase Valve.
SWOT
• Strength
• Weakness
• Opportunities
• Threats
STRENGTH
• Due to their experience from working with Microsoft
they had connections with other publishers
• With no chair holders the owners are able to do
anything they want without consent of others except
those in head of department.
•
Well known for their source engine which they use
in all their games
WEAKNESS
Due to their games and publishing they’ve had a few incident and
copyright claims some with
• Blizzard, Inc
• Viviendi Universal
Due to new consoles having same hardware as current computers
, it affects sales on computer games because gamers are now able
to play high res games on their TV consoles taken away sales from
computer games.
OPPORTUNITIES
• They are constantly updating their programs and always
keeping up to date with current competitors
• They are always expanding and are interested in trying new
things
• They are always looking for new talented people
• They offer tutorials for those who want to start getting into
game design
THREATS
Other big publishing companies such as:
• Gamefly
• RedBox
• EA
CITATION
Article
•
Bernstein, Mark. "10 Tips on Writing the Living Web." A List Apart: For People Who Make
Websites. A List Apart Mag., 16 Aug. 2002. Web. 4 May 2009.
•
Edwards, Cliff. “Valves Steam Machine Join Game Console War.” BloombergBusinessWeek,
BusinessWeek.com, Online. Published November 13, 2013. Accessed, November 15, 2013.
•
Hoovers, “Valve Competitors” http://www.hoovers.com/companyinformation/cs/competition.Valve_Corporation.92ff360a341fdd05.html
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Alec Kubas-Meyer, “Will Valve’s New Steam Controller Revolutionize Video Game Play?” ,
http://www.thedailybeast.com/articles/2013/09/27/will-valve-s-new-steam-controllerrevolutionize-video-game-play.html , Online, Published September 27th 2013
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Tom Risen, “Valve Gaming Console Targets Sony PlayStation, Microsoft Xbox”
Images
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http://t4.rbxcdn.com/50d55564ed3ba7bca052b456dd1ea3cd
THE END
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