Extending the Assessment Option through Modern Simulations Suresh L. Gamlath West London Business School suresh.gamlath@uwl.ac.uk Aneesh Banerjee Cass Business School aneesh.banerjee.1@cass.city.ac.uk Summary • Background and brief history on use of computer simulations in business education • Two case studies: – Using business simulations in teaching, learning and assessment. – In executive education (West London Business School) • Small cohort; heavily supervised learning environment • Also illustrates how a simulation software package can be adapted to multiple uses using creative scoring – In undergraduate education (Cass Business School) • Large cohort; autonomous learning environment • Discuss the possible future of simulation use in education Business Simulations in Education A Brief History • The Earliest Years 1956 – 1963 – Top Management Decision Simulation • American Management Association © 1955 • Run on IBM 650 • The 60s – Application to classroom use – Academics started writing business games for educational use A Brief History contd … • The 70s – Expansion in use – inclusion of several areas • David Kolb’s Experiential Learning • The 80s – Simulation and assessment of learning • Parasuraman (1980) – Simulation games are at best only as good as ‘traditional’ techniques in making students learn the concepts. – Simulation games teach students “something” other than what traditional methods teach them; “something” that cannot be measured by traditional tests • The 90s – Lack of significant relationship between cognitive learning and simulation performance (Anderson & Lawton, 1992) Business Simulations in Education A Brief History contd … • US Survey of AACSB member schools Dale & Klasson (1962) Roberts and Strauss (1975) Faria (1987) Faria and Nulsen (1995) % Using Simulation Games 71% 95% 95% 98% N 107 107 315 381 Faria & Nulsen (1996) • Faria & Wellington (2004) – 31% = current simulation game users – 17% = former simulation game users – 52% = never used simulation UK Trends in Simulation Usage • Lean et. al. (2006) – Surveyed staff in UK HE. – Gaming Simulations • • • • Current users = 5.4% Former users = 9.4% Never used (would consider) = 64.4% Never used (would not consider) = 20.8% – Barriers: • Resource availability • Suitability for teaching subject • Risk of using a simulation to teach Simulations in the 21st Century Classroom • Renewed emphasis – Active learning, (Gentry et. al., 2006) – Work-experience and employability, (Linser & Rashid, 2011) • Performance in an externally valid simulation is due to application of skill rather than simply luck. – (Wellington and Faria, 1997) , (Gamlath, 2009) – Traditional assessments tend to be rather blunt in measuring the unique learning acquired through the simulation. • Proposition: – If a simulation is applied to deliver a high fidelity experience of a phenomenon; – Then learners will more likely acquire the skills and behaviours of their ‘real-world’ counterparts, through participation in the simulation. – Assessment criteria should therefore focus on ‘real-world’ skills. Use in Executive Education • Getting credit managers to think more strategically – Institute of Credit Management • Students – Middle - senior management level – Average age 35 • SimVenture software powered two different simulation assignments – Corporate strategy and market valuation – Inter-functional conflict SimVenture Simulation Software Corporate strategy and market valuation • • • • Played in teams of 4-5 No roles specified - self-organisation Annual General Meeting & Interim Report Internal stock exchange – 5 companies - periodic trading of shares • 20% stake in each company – Directors’ stock options – Cannot change the % holding in each company – Price of options can change in bidding • Options exercised at very end of simulation • 20% of course mark based on simulation score Inter-functional conflict • Team of 2-3 players • Directors: Sales & Marketing; Finance; Production • Performance of each role is scored individually – Sales & Marketing = Sales growth % – Finance = Liquidity position % – Production = Efficiency % • Aim – to create conflict among functions. Opinion Survey 5 = Strongly Agree …………….. 1 = Strongly Disagree N=22 Achieving a high simulation score was important to me 4.8 I can easily relate the problems I encountered in the simulation to my work place 4.5 I've gained new and useful skills as a result of the simualtion 3.2 Simulation experience helped me with my reflection 4.1 Simulation experience helped me with my literary research 2.4 Inter-functional conflict assignment Assessment Criteria: Simulation Case Study N=22 N=18 Diff. Survey of Relevant Literature (Weight 40%) 69% 67% 2% Critical reflection (Weight 40%) 64% 57% 7% Presentation of report (Weight 20%) 76% 73% 3% Team Effects Round 1 – Individual Each student wrote down list of five factors in order of importance These were classified into common categories by researcher N = 22 Round 2 – Team Students were given a pre-list (as above) and space to add ‘Other’ Two new categories – team communication & Multi-tasking appeared N = 22 SimVenture for Undergraduate Education @ Cass • Decision to use simulations for undergrads – Functions of Organisations: Connections, Understanding and Strategy (FOCUS Module) – Collaboration with Suresh from UWL • SimVen for decision making – Across functions (finance, operations, sales and HR) – In scenarios of conflict – Short term tactical to longer term strategic • Students – 120 students – 1st year undergraduates with no or little work experience – 18 to 20 years age Simventure as a ‘platform’ to create market conditions • Simulation setup – 3 Stages • PREP: Practice in your own time, get ready for live • LIVE: Actual scenario • REFLECT: Analyse the experience and learning – 5 member team (CEO and 1 director each for fin, sales, HR and ops) – Agree on the role of the CEO, strategy for the actual simulation based on preliminary data – 2 ‘LIVE’ sessions of 110 mins • Record decisions in board minutes • Annual financial reports – Objective: To run the business for 24 months • 15% marks on actual results • 85% marks on quality of board minutes, reports and reflective learning report The Cass Approach PREP LIVE REFLECT Familiarity with the system PREP set the foundation The financial results Familiarity with the minutes & reports Quality of minutes The shareholders report The evaluation / marking scheme Importance of role definitions Connecting the dots in an organizational set up Managing conflict Outcome – Yet to receive formal feedback • High engagement & energy – 99% attendance, over 3/4th came to class early – Healthy competition between teams – High standard of reports Thank you for listening