5 Core Elements to Game Design Courtesy of Gamestar Mechanics S Space S The look and feel of a game from the design of its SPACE. KODU = Land & Terrain Components S Are the parts of your game that are OBJECTS & CHARACTERS you place in the environment S KODU = Objects & Characters Mechanics S Are the actions in the game like move, jump, bump, see, collect, eat, etc.. S KODU = WHEN+ DO+ (Tiles you program) Goals S Players try to achieve GOALS to win the game. Points, travel, collect, health, etc… KODU = You design the GOAL and strategy of your game to win. Important to add this in the DESCRIPTION. Rules S Guide the player on how the game should be played KODU = Description and information at the beginning to tell the player know what to do. Add this when you SAVE MY WORLD.