5 Core Elements to Game Design

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5 Core Elements to
Game Design
Courtesy of Gamestar Mechanics
S
Space
S The look and feel of a game from the design of its
SPACE.
KODU = Land & Terrain
Components
S Are the parts of your game that are OBJECTS &
CHARACTERS you place in the environment
S KODU = Objects & Characters
Mechanics
S Are the actions in the game like move, jump, bump, see,
collect, eat, etc..
S KODU = WHEN+ DO+ (Tiles you program)
Goals
S Players try to achieve GOALS to win the game. Points,
travel, collect, health, etc…
KODU = You design the GOAL and strategy of your game to
win. Important to add this in the DESCRIPTION.
Rules
S Guide the player on how the game should be played
KODU = Description and information at the beginning to tell
the player know what to do. Add this when you SAVE MY
WORLD.
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