Chapter 3 Sir Isaac Newton’s 3 Laws of Motion 1. (inertia) An object at rest stays at rest, and an object in motion stays in motion unless acted upon by another force 2. The amt. of acceleration an object has when you apply a force to it is proportional to the amount of force applied and inversely proportional to its MASS, 3. For every action there is an equal and opposite reaction. e.g. pushing off floor during walking – push down and back, you go forward and up Infants push more down than back and move slower as a result. Rotational force to linear force The objects linear velocity= rotational velocity and radius of rotation (thus a longer arm = greater force production) Shorter limb length = less resistance to motion Thus to produce a quick throw you need a compact motion To produce the greatest force you need a long motion. (e.g. javelin vs baseball) Ice skater Batter compact swing to start, full extension on contact Force Absorption – the impact of a force is affected by the time over which the impact occurs and the area that the impact effects. Knees bending decreases impact of jump Knees straight increase impact of jump “Giving” with ball “Giving” with collision ---Stability= resistance to movement (large heavy box) --Balance= the ability to maintain equilibrium (equal distribution of wt.) around the Center of Gravity (CG) --Larger the base of support(BOS)=greater balance and stability --Balance = CG being over the base of support --The lower the CG is to the BOS, the more stable one is. In Locomotor Skills --You sacrifice stability in order to move --Alternating losing and gaining balance from one foot to the other --CG is pushed out over the BOS, and then the individual quickly moves his other leg forward to regain balance (dynamic balance). Website Document (Movement Principles) Using Principles to Detect and Correct Errors 1. Complete and full observance of the movement (technology) 2. Analyze each phase and its key elements 3. Break it down into parts (kinetic chain) 4. Use movement principles to analyze the movement Can you improve stability? Kinetic chain sequence? Release Point? Correct errors through isolation and repetition