CB CHAPTER 5: MOTIVATION AND EMOTIONS Need vs want Need: necessary or essential. Want: desire. Specific way to satisfy a need. It is one manifestations of a need. Depends on: - individual history - learning experiences - cultural environment. We are born with a need for certain elements necessary to maintain life such as food, water, air, and shelter. These are biogenic needs. We have many other needs, however, that are not innate. We acquire psychogenic needs as we become members of a specific culture. These include the needs for status, power, and affiliation. Psychogenic needs reflect the priorities of a culture, and their effect on behavior will vary from environment to environment. We also can be motivated to satisfy either utilitarian or hedonic needs. When we focus on a utilitarian need, we emphasize the objective, tangible attributes of products, such as miles per gallon in a car; the amount of fat, calories, and protein in a cheeseburger; or the durability of a pair of blue jeans. Hedonic needs are subjective and experiential; here we might look to a product to meet our needs for excitement, self-confidence, or fantasy perhaps to escape the mundane or routine aspects of life. Motivation as a Psychological Force Motivation is the inner drive that compels an individual to take action to satisfy that need (element that makes the individual go from the current state, with an unfulfilled need, to the desired state) Motivation is produced by a state of tension, by having a need which is unfulfilled. Consumers want to fulfill these needs and reduce the state of tension. For example, when you are very hungry, you are extremely motivated to find food. Perhaps when you need a new pair of pants, you are a bit less motivated to fulfill this need as compared to your need for food. In the case of needing pants, it is important for marketers to help increase your motivation and/or specify your need for their products - perhaps Diesel Jeans. Once a goal is attained, tension is reduced and the motivation recedes. The bigger the gap → the greater the need → the stronger the motivation • Motivation is described in terms of strength and direction. ◦ Strength: how strongly an individual is driven to pursue a goal or fulfill a need. ◦ Direction: refers to the specific goals or outcomes that motivation is aimed at. ◆ Most goals can be reached by a number of routes. • Firms need to convince customers that their alternative provides the best route to achieve their goals. Model of the Motivation Process This model highlights the motivation process. We can see that the “drive” toward behavior will often end in the fulfillment of the need. The processes and effects of previous learning tie strongly into choices made when the behavior is defined. Motivation refers to the processes that cause people to behave as they do. Motivation occurs when a need is aroused that the consumer wishes to satisfy. 1 Once a need has been activated, a state of tension exists that drives the consumer to attempt to eliminate or reduce the need. The Dynamics of Motivation Motivation is highly dynamic and constantly changes in response to life experiences. Motivations change as we age, interact with others, change careers, acquire wealth, become ill, marry or divorce, or pursue education. Humans constantly have needs. This is due in part to the fact that our needs are never fully satisfied, or once satisfied, reappear. Hunger is a good example of a need that is often not satisfied and reappears. As humans, we also develop new needs as we satisfy existing needs. The hierarchy of effects model shows how we meet our lower-level needs first and then move up the hierarchy. Finally, our needs are based on the goals that we set for ourselves. If one sets a goal to enter politics, they may feel they need a law degree. However, if they are unsuccessful in getting accepted at law school, their needs may change and they may want to pursue a few years of work experience first and need to find a job. It is very common that a consumer can not attain a goal. This may be due to a lack of money, ability, desire, or accessibility. In this instance, the consumer often substitutes a different goal to reduce the tension created from the existence of this need. In time, this substitute goal might replace the initial goal. For instance, if a consumer wanted a certain cable television service, but it was not available in their area, they might choose a satellite television provider. Over time, they may be very satisfied with this choice and feel that they actually prefer the satellite service over the cable television service. • Needs are never fully satisfied ◦ Substitute goals are used when a consumer cannot attain a specific goal. ◦ They will dispel tension ◦ They may actually replace the primary goal over time • New needs emerge as old needs are satisfied • People who achieve their goals set new and higher goals for themselves Valence of goals. Regulatory Focus Theory (Higgins et al.) • Positively valued goals – consumers are motivated to approach the goal and will seek out products that will be instrumental in attaining it. 2 • Avoiding negative goals – consumers are motivated to avoid a negative outcome structuring their purchases or consumption activities. Prevention focus refers to a type of regulatory focus where individuals are driven by the desire to avoid negative outcomes. It contrasts with promotion focus, which is about pursuing positive outcomes and aspirations. In a prevention focus, individuals are motivated by: • Avoiding Losses: The primary concern is to prevent mistakes, risks, or losses. Consumers in this mindset are cautious and tend to choose options that ensure safety or help them avoid potential harm. • Obligations: Individuals feel responsible for fulfilling duties and meeting external expectations. They are guided by what they "ought" to do, rather than by personal desires or goals. • Oughts and Needs: The focus is on necessities and responsibilities rather than aspirations. People feel compelled to meet these obligations to avoid the discomfort or guilt associated with failure. • Pragmatic Security: The mindset is practical, focusing on security and stability. Individuals are likely to choose reliable, proven options to reduce uncertainty or risk. Promotion focus refers to a regulatory focus in which individuals are driven by the desire to achieve positive outcomes and aspirations. It contrasts with prevention focus, which is about avoiding negative outcomes. Key elements of promotion focus include: • Achieving Benefits: People are motivated by the potential for gains or rewards. They focus on maximizing positive outcomes and taking steps toward their goals. • Accomplishments: Individuals are driven by a desire for success and personal advancement. They seek to reach milestones and enjoy the satisfaction of accomplishment. • Ideals and Desires: Their actions are guided by personal aspirations and ideals. Rather than obligations, they pursue what they want to achieve or the person they want to become. • Luxury Attributes: In consumer behavior, those with a promotion focus are attracted to products or services that reflect their desires and aspirations, such as luxury brands or features that symbolize success and status. McClelland's Human Motivation Theory (Content Theory) It explains how three key human needs drive behavior, particularly in a work or achievement context. 1. Achievement: • Value personal accomplishment • Place a premium on products that signify success (luxury brands, technology products) 2. Affiliation • Want to be with other people • Focus on products that are used in groups (alcoholic beverages, sports bars) 3. Power • Control one’s environment • Focus on products that allow them to have mastery over surroundings (muscle cars, loud audiosystems) Maslow´s hierarchy of needs As Maslow’s hierarchy of needs demonstrates, the same product can satisfy different needs, depending on the consumer’s state at the time. In addition to his objective situation (e.g. have basic physiological needs already been satisfied?), we must also consider the consumer’s degree of involvement in the product. Maslow’s hierarchy of needs implies that lower order needs must be satisfied before climbing the needs ladder. 3 Marketers’ application of this hierarchy has been somewhat simplistic, especially as the same product or activity can gratify different needs. For example, one study found that gardening could satisfy needs at every level of the hierarchy. Another problem with taking Maslow’s hierarchy too literally is that it is culture-bound; its assumptions may apply only to Western culture. People in other cultures may question the order of the levels it specifies. Theory of Cognitive Dissonance ognitive dissonance refers to the mental discomfort people experience when they hold two conflicting beliefs, attitudes, or behaviors. To reduce this discomfort, individuals are motivated to eliminate the inconsistency. The theory of cognitive dissonance, developed by Leon Festinger (1957), explains how people might resolve these inconsistencies through various strategies. Here’s an explanation of each strategy with examples: 1. Change Their Behavior When people experience dissonance, one of the most direct ways to resolve it is by changing their behavior to align with their beliefs or attitudes. This approach reduces the inconsistency between their actions and thoughts. • Example: A person who values a healthy lifestyle but smokes cigarettes experiences dissonance because their behavior (smoking) contradicts their belief (the desire to be healthy). To reduce dissonance, they might decide to quit smoking to align their behavior with their belief in living healthily. • Marketing Example: A consumer who has bought fast food regularly but feels guilty about their health may decide to start purchasing healthier food options or cooking at home. Health campaigns often encourage this behavior change by highlighting the negative health effects of fast food. 2. Justify Their Behavior by Changing the Conflicting Cognition Another strategy is to change the cognition or belief that causes the conflict. Instead of changing behavior, people may alter their perception of the situation to make their behavior seem more acceptable. • Example: A person who smokes but knows it’s unhealthy might reduce dissonance by altering their belief to think, “The health risks of smoking are exaggerated” or “My grandfather smoked and lived to be 90, so it’s not that bad for me.” 4 • Marketing Example: A consumer who buys expensive luxury products but feels guilty about overspending might change their belief by thinking, “High-quality products are worth the money because they last longer” or “I deserve to treat myself.” This justification reduces the tension between their spending behavior and their belief in being financially responsible. 3. Justify Their Behavior by Adding New Cognitions Sometimes, people justify their behavior by adding new, supporting cognitions to lessen the discomfort without changing the original behavior or belief. This involves creating new reasons or rationalizations that align with their behavior. • Example: A smoker who feels dissonance might add a new cognition like, “Smoking helps me reduce stress, and stress is bad for my health too.” By adding this new rationale, they reduce the dissonance without changing their behavior (smoking) or belief (desire for good health). • Marketing Example: Someone who purchases a luxury car but feels it’s an unnecessary expense might add new cognitions such as “This car is safer for my family” or “Driving a luxury car will help me make a good impression in my business dealings.” These new beliefs help justify the purchase decision, reducing the dissonance between their action and the original belief about being frugal. Motivational conflicts A goal has valence, which means that it can be positive or negative. Therefore, goals can be sought or avoided. There are three general types of conflicts: Approach-approach conflict—a person must choose between two desirable alternatives such as choosing between two favorite brands of automobiles. Companies often use strategies like warranties or trial periods to alleviate dissonance in approach-avoidance conflicts. For instance, offering a 30-day return policy on a high-priced item may help reduce consumers’ fear of making a bad decision, as it lowers the perceived risk. Approach-avoidance conflict—many products or services we desire have negative consequences attached to them. An example is deserts, which may lead to gaining weight. (Plastic bag with mold example). Avoidance-avoidance conflict—a choice between two undesirable alternatives such as having to spend more on an older car or buy a newer more expensive car. Examples: 1 Promote your product as a reasonable alternative - the lesser of two evils (e.g., easy payment plan), 2. Turn negative into positive Motivation as a Psychological Force At the most basic level, we are driven to heighten positive emotion or mood, and to reduce negative feelings. Example: Scenario: A person, John, wants to get fit and lose weight. 1. Emotions Signal Unmet Needs: ◦ John feels dissatisfied with his appearance when he looks in the mirror. He also experiences low self-esteem when socializing because he feels self-conscious about his weight. These negative emotions signal that his need for better physical health and selfconfidence is unmet, prompting him to realize that he should take action. ◦ Example: John's dissatisfaction with how he looks in a swimsuit at a pool party triggers the motivation to join a gym and start exercising. 1. Emotions Provide the Energy to Act: ◦ Once the need is recognized, John’s emotions provide the energy and urgency to start acting. He feels a sense of determination and hope as he imagines the benefits of being fit. The excitement of visualizing himself in better shape drives him to sign up for a gym membership and start working out. 5 Example: John’s excitement about the idea of feeling healthier and more confident gives him the motivation to wake up early and go to the gym, even when it’s difficult. 1. Emotions Work as Feedback for Progress: ◦ As John progresses with his workout routine, he experiences positive emotions when he notices small improvements, such as fitting into an old pair of jeans or receiving compliments from friends. These emotions, like pride and satisfaction, serve as feedback that reinforces his behavior, motivating him to keep pushing toward his goal. On the flip side, if he misses a workout or doesn’t see results, he might feel frustration or disappointment, which signals the need to adjust his approach or try harder. ◦ Example: After a month of regular workouts, John feels proud when he sees progress on the scale, which reinforces his motivation to stay consistent with his fitness routine. Conversely, if the scale doesn't budge, the frustration may motivate him to tweak his diet or try a different workout routine. ◦ Emotions vs. Moods Emotion: • Definition: Emotions are intense, short-lived mental states triggered by specific events or stimuli. They are different to control. • Characteristics: They involve physiological responses (e.g., increased heart rate), behavioral expressions (e.g., facial expressions), and cognitive appraisals (evaluations of a situation). • Examples: Anger, fear, happiness, surprise. Feeling: • Definition: Feelings are the subjective experience of emotions. They are internal and personal interpretations of emotions. • Characteristics: Less intense than emotions and more cognitive. While emotions can trigger automatic responses, feelings represent the personal awareness and interpretation of that emotion. • Examples: Feeling frustrated (a reflection of anger), feeling content (a reflection of happiness). Mood: • Definition: Moods are more prolonged, generalized emotional states, without a clear starting point or immediate cause. They are easier to control. • Characteristics: Moods are typically less intense than emotions but last longer (hours or even days). They do not necessarily arise from specific events and can influence a person's emotional response to future events. • Examples: Being in a good mood, a bad mood, or a neutral mood. Components of Emotions The three key components of emotions typically discussed in psychology are: 1. Cognitive Component (Appraisal) • Description: This involves the mental processes used to interpret and evaluate the significance of an event. It is how we assess a situation, which influences the type of emotion we experience. • Example: Interpreting a situation as threatening leads to fear, while interpreting it as positive might lead to joy. • Role: Determines which emotion we feel based on our assessment of the situation. 2. Physiological Component (Bodily Response) • Description: Emotions trigger physical changes in the body. These are automatic and involve the autonomic nervous system, including changes like increased heart rate, sweating, and hormone release. • Example: Feeling anxious may cause your heart to race and your palms to sweat. • Role: Prepares the body to respond to the emotion, such as activating the fight-or-flight response in the case of fear. 6 3. Behavioral Component (Expressive Behavior) • Description: This refers to how we express our emotions through facial expressions, gestures, posture, and actions. Emotions often lead to observable behaviors that can signal our feelings to others. • Example: Smiling when happy or frowning when sad. Role: Communicates our emotional state to others and often influences how others react to us. Activation: Body mapping of emotions Emotions are often felt in the body, and somatosensory feedback has been proposed to trigger conscious emotional experiences. Here we reveal maps of bodily sensations associated with different emotions using a unique topographical self-report method. In five experiments, participants (n = 701) were shown two silhouettes of bodies alongside emotional words, stories, movies, or facial expressions. They were asked to color the bodily regions whose activity they felt increasing or decreasing while viewing each stimulus. Different emotions were consistently associated with statistically separable bodily sensation maps across experiments. These maps were concordant across West European and East Asian samples. Statistical classifiers distinguished emotion-specific activation maps accurately, confirming independence of topographies across emotions. We propose that emotions are represented in the somatosensory system as culturally universal categorical somatotopic maps. Perception of these emotiontriggered bodily changes may play a key role in generating consciously felt emotions. What are the basic emotions? “Basic emotions are hypothesized to be a special class of emotions out of which all other emotions are compounded. According to most theorists, they are innate, universal, and distinct affective states which evolved to serve adaptive functions.”. Dimensional Model of Emotions (Russell’s Circumflex model) Dimensional Models (Valence and Arousal) In dimensional models, emotions are mapped along two key dimensions: • Valence: Whether the emotion is positive (e.g., joy) or negative (e.g., sadness). • Arousal: Whether the emotion is high energy (e.g., anger) or low energy (e.g., contentment). Although not focused on specific emotion categories, this model is widely used in understanding emotional states based on their intensity and pleasantness. Emotional Influences In decision-making research, emotions play a crucial role and can be categorized into different types based on their relationship with the decision-making process. Emotions influence how we make decisions, but the way they influence depends on where the emotion originates. This categorization helps explain why emotions affect judgments differently. • Source of emotion matters ◦ integral emotions: Integral emotions are directly related to the object of the decision, such as a product, service, or event. These emotions arise from past experiences or associations with the item being evaluated. Integral emotions influence how we evaluate and choose between options by using the "How-do-I-feel-about-it?" heuristic. People rely on their emotional responses to guide their choices. Example: “I have to choose a restaurant for dinner. Thinking about one particular restaurant makes me joyful because I had a great experience there before.” The emotion of joy is tied to the restaurant itself and informs the decision. Integral Emotions in Marketing Integral emotions are those directly related to the product or decision at hand. They arise from the evaluation of the product or service, and they significantly impact consumers' judgments and choices. 7 1. Creating Positive Integral Emotions • Brand Associations: Marketers strive to create positive integral emotions (like joy or trust) associated with their brands. This can be achieved through: ◦ Quality Messaging: Communicating the benefits and unique features of a product can generate positive feelings. ◦ Positive Experiences: Providing excellent customer service and high-quality products leads to satisfaction, trust, and loyalty. • Example: A skincare brand that emphasizes the effectiveness and quality of its products can create integral emotions like trust and satisfaction in consumers, influencing their decision to purchase. 2. Leveraging Integral Emotions in Advertising • Emotional Appeals: Ads can evoke integral emotions by showcasing how a product can positively impact consumers’ lives, helping them relate emotionally to the brand. • Storytelling: Effective storytelling in marketing that highlights the emotional benefits of using a product (e.g., happiness from using a certain coffee brand) can strengthen integral emotions. • Example: A car commercial that portrays family bonding and adventure can evoke feelings of happiness and safety, directly linking the emotional experience to the brand and its products. 3. Enhancing Purchase Intent • Integral emotions directly affect how consumers evaluate options. Positive emotions related to a product can lead to higher purchase intentions. Marketers can emphasize positive attributes and benefits to enhance emotional connections. • Example: A marketing campaign promoting a vacation package may highlight relaxation and joy associated with travel, encouraging consumers to book their trips. incidental emotions: Incidental emotions are emotions that are present at the time of decisionmaking but are not related to the decision itself. These emotions may arise from unrelated events or situations.Even though incidental emotions are normatively irrelevant to the decision, they can still influence judgments and choices. For example, if you're feeling joyful for unrelated reasons, this emotion can spill over into your decision-making process and affect your preferences. • Example: “I’m very joyful right now, and I have to choose a restaurant for dinner.” Although the joy is unrelated to the restaurants, it might lead you to choose a more festive or exciting dining option. Incidental Emotions in Marketing Incidental emotions, on the other hand, are unrelated to the specific decision but can still influence judgment and choice. These emotions can be transient feelings that consumers experience while making a decision. 1. Influencing Decisions through Incidental Emotions • Emotional States: Consumers’ current emotional states (e.g., happiness, sadness, anger) can impact their decisions, even if these emotions are not related to the purchase. Marketers can leverage this by: ◦ Creating a Positive Atmosphere: Ensuring that marketing communications occur in contexts where consumers are likely to be in a positive emotional state can help improve receptiveness to messages. ◦ Timing Campaigns: Timing marketing efforts during times of heightened positive emotions (e.g., holidays, celebrations) can enhance effectiveness. • Example: A clothing brand running a promotion during a festive season, when people are generally happier, can leverage incidental happiness to boost sales. 2. Improve Context for Incidental Emotions • Environment and Framing: The environment in which consumers encounter marketing messages can induce incidental emotions. Marketers can improve contextual elements (e.g., visuals, music) to evoke specific emotions. • Product Placement: Associating products with positive emotional experiences in advertising can trigger incidental emotions that influence purchasing decisions. • Example: A chocolate ad that features people celebrating and enjoying happy moments can induce incidental joy, making consumers more likely to purchase the product, even if they weren't initially thinking about buying chocolate. 3. Addressing Negative Incidental Emotions ◦ 8 • Mitigating Negative States: If consumers are experiencing negative emotions, marketing strategies can focus on providing solutions or comfort. Brands can position themselves as solutions to alleviate negative feelings. • Example: A wellness brand might emphasize self-care products during stressful times (e.g., exam periods, holidays) to provide comfort and support, influencing consumers positively despite their incidental negative emotions. task-related emotions: Task-related emotions refer to the emotions experienced during the process of making a decision, performing a task, or engaging in a particular activity. Unlike integral emotions (which are linked to the object of the decision) and incidental emotions (which are unrelated emotions that happen to be present), task-related emotions emerge from the decision-making process itself. They reflect how people feel about engaging with a task, and these emotions can influence both the decision-making process and its outcomes. By understanding and leveraging task-related emotions, marketers can create more effective strategies that resonate with consumers on an emotional level. Using Task-Related Emotions in Marketing Examples 1. Easing Frustration and Anxiety • Simplified Processes: Brands focus on simplifying complex tasks to alleviate feelings of frustration and anxiety. For example, platforms like Canva and Mint offer user-friendly interfaces that make design and budgeting easy, reducing stress for users who might otherwise feel overwhelmed. • Clear Instructions: Providing clear, step-by-step instructions can help users feel more competent and in control. This can enhance their emotional experience and encourage them to engage more with the product. 2. Enhancing User Experience • Personalization: Tailoring user experiences based on individual preferences can enhance taskrelated emotions. Spotify uses personalized playlists to create feelings of connection and joy, making users more likely to engage with the platform. • Visual Appeal: Marketing materials that are visually appealing can evoke positive emotions associated with tasks. Brands like Etsy leverage beautiful product photography to enhance the shopping experience, making it feel more enjoyable and rewarding. ◦ Type of mood: anxious or sad. Raghunathan & Pham (1999) • Anxiety makes people go for certainty (preference for lower payoffs with higher probability) • Sadness makes people go for rewards (preference for higher payoffs with lower probability) Cognitive Systems. Kahneman (2003) System 1: "Implicit" Thinking • Perception & Intuition: System 1 relies heavily on perception and intuition. It’s a way of processing information quickly, without deliberate thought. This system is instinctive, using immediate judgments based on what we see and feel at the moment. In marketing, this system is often engaged when consumers make quick purchasing decisions based on packaging or brand recognition. • Automatic: It operates unconsciously and automatically. We don’t need to think through every step or decision; System 1 handles the process effortlessly. For example, picking a familiar product on a store shelf without much thought. • Associative: System 1 connects related ideas and experiences. If someone associates a brand with positive memories or emotions, their brain quickly links those experiences together, making them favor that brand without analyzing every detail. • Fast: This is the system’s defining feature—it works quickly. It’s especially useful when we need to make split-second decisions or act based on our emotions or intuition. Consumers using System 1 make decisions based on emotional impulses or surface-level perceptions, like the attractiveness of packaging. Discrete Emotions and System 1 9 • Anger: When a consumer feels anger, they are likely to respond quickly and aggressively. In marketing, anger can result in strong negative reactions, such as boycotting a product or leaving a bad review. • Fear: Fear causes people to avoid risks and seek protection. In advertising, fear appeals (e.g., safety or health risks) can trigger quick reactions, motivating consumers to avoid certain behaviors or purchase protective products. • Joy: Positive emotions like joy encourage immediate positive decisions, such as purchasing a product that makes the consumer feel happy or rewarded. Ads that evoke happiness can lead to faster, more favorable evaluations. • Other Emotions: Emotions like sadness, surprise, and disgust also impact fast decisionmaking. For example, disgust may quickly deter consumers from buying a product, while surprise can grab attention and make an ad memorable. System 2 and Anticipated Emotions 1. System 2: "Explicit" Thinking ◦ Reasoning: System 2 is the mode of thinking that involves conscious reasoning and logic. Unlike System 1, which relies on intuition, System 2 carefully evaluates information before making a decision. In marketing, this system engages when consumers read product reviews, compare prices, or analyze product features before making a purchase. ◦ Controlled & Effortful: System 2 thinking is slower and requires effort. It involves deeper thinking, where people deliberate and weigh the pros and cons before reaching a conclusion. This type of thinking is often activated in high-stakes or important decisions, such as purchasing a car or investing in a house. ◦ Rule-Governed: This system follows logical rules and principles. For example, consumers might use specific criteria like price, quality, and functionality to compare products. They apply these rules to systematically evaluate their options. ◦ Slow: System 2 takes time to process. It’s not quick or impulsive like System 1, and this deliberate thinking often results in more rational, well-thought-out decisions. Consumers take time to carefully evaluate long-term investments or complex purchases. 1. Anticipated Emotions and System 2 ◦ Regret: One of the key anticipated emotions in System 2 thinking is the fear of regret. Consumers may avoid certain choices if they think they will regret the decision later. For example, a customer might take extra time comparing smartphones to avoid regretting a poor purchase. Disappointment: Disappointment occurs when expectations aren’t met. Consumers engaging System 2 will carefully consider their options to avoid future disappointment, such as buying a product that doesn’t perform as expected. This leads to careful evaluation to minimize the chance of feeling let down after the purchase. Note: • Some decisions are “intuitive” & increased cognitive effort from System 2 may hurt: ◦ Increased thinking results in ◆ Decreased satisfaction with choices ✧ focusing too much on small details or comparing too many factors can lead to decision fatigue or doubt about whether they made the right choice. ◆ Decreased correspondence with expert raters ✧ in-depth thinking can lead to focusing on irrelevant details, while experts might rely on intuition or deeper knowledge to focus on key factors. ◆ Focus on analyzing reasons for decisions ✧ getting caught up in overly logical or irrelevant factors ◆ Focus on “backward” learning ✧ Increased thinking causes people to focus on explaining or justifying their decision based on past reasoning rather than using their current feelings or experiences to guide them forward. • We rely on feelings when… ◦ Simplification of judgment is needed (heuristic) ◦ Speed is required (time pressure) ◦ Feelings are diagnostic to the decision ◆ Relevant for decision goals / objects (e.g. movie for fun vs. class project) 10 ◆ Can be relied upon / trusted (e.g. decision for yourself vs. others) Fear appeals • Fear Appeals: ◦ Emphasize the negative consequences that can occur unless the consumer changes a behavior or an attitude ◦ Used mostly in social marketing contexts ◦ Effective only when the threat is moderate and a solution is presented ◆ avoid fear appeals when fear is low or high ◦ Examples ◆ Fear of Loss - encompasses other fears, such as loss of life, youth, health, love, social standing, approval, and so forth. ◆ Fear of Failure - closely related to fear of criticism and fear of rejection and embarrassment Humorous Appeals • Positive effects ◦ attracts attention ◦ puts people in a good mood ◆ inhibits the consumer from counter-arguing (thinking of reasons not to agree with the message) ◦ enhanced attitude towards the ad ◦ increased likelihood of message acceptance Mood and information Positive mood • Protect current mood (Hirt & McCrea, 2000) • Be compliant (less reactance) (Forgas, 1998) No cognitive deliberation (Isen et al. 1985; Wegener et al. 1995) Negative mood • Repair mood • Less compliant (more reactance) • Cognitive deliberation (Clore & Schwarz, 1994) Arousal of Motives • Physiological arousal e.g., state of hunger • Emotional arousal e.g., frustration • Cognitive arousal e.g., reading info in a new ad • Environmental arousal e.g., change of weather A consumer has a variety of needs but only some of them are aroused at any given time and given top-of-mind priority. Motives become aroused by the consumer’s psychological condition (they get hungry), their emotional state (frustrated), cognitive processes (they read an ad that made them think about their needs), or by events occurring in their general surroundings (the weather becomes cold). 11 Biological vs Learned needs • Biological ◦ Drive theory (push) focuses on biological needs that produce unpleasant states of arousal, e.g. stomach rumbling when you are hungry. We are motivated to reduce the tension caused by such arousal. • Learned ◦ Expectancy theory (pull) suggests that behaviour is largely governed by expectations of achieving desirable outcomes – positive incentives rather than pushed from within. Motivation and emotion • Motivation is largely driven by raw emotions (affect). • At the most basic level, we are driven to heighten positive emotion or mood, and to reduce negative feelings. • Our emotional reactions in turn influence the likelihood that we will engage in an activity next time – they positively or negatively reinforce us. Social media platforms also strongly relate to our moods. It’s common for people to express their moods and also their emotional reactions to products and these posts can be a treasure trove for marketers who want to learn more about how their offerings make people feel. A technique called sentiment analysis refers to a process that scours the social media universe to collect and analyse the words people use when they describe a specific product or company Involvement perceived relevance of an object based on one’s needs, values and interests OBJECTIVE: It is important to understand why the way we evaluate and choose a product depends upon our degree of involvement with the product, the marketing message, and/or the purchase situation We use the word object in the generic sense to refer to a product (or a brand), an advertisement, or a purchase situation. Consumers can find involvement in all these objects. Types of consumer involvement • Cognitive involvement – where a person is motivated to learn all she/he can about the product. • Product involvement – the consumer’s level of interest in making a particular purchase, which can range from inertia to very high involvement. • Message-response involvement (advertising involvement) – the consumer’s interest in processing marketing communications (e.g., advertisement) Ego involvement (enduring involvement) – the importance of a product to a consumer’s selfconcept. Components of involvement Different factors may create involvement. These factors can be something about the person, object, situation. Involvement reflects our level of motivation to process information. To the degree that you feel knowing more about a product will help you to achieve some goal, you’ll be motivated to pay attention to information about it. As involvement with a product increases, we devote more attention to ads related to the product, we exert more cognitive effort to understand these ads, and we focus more attention on the product-related information in the ads. Strategies to increase involvement • Appeal to the consumer’s hedonic needs. • Use novel stimuli. • Use prominent stimuli. 12 • Include celebrity endorsers. • Build a bond with consumers by maintaining an ongoing relationship with them. • The internet has provided companies with new opportunities for creating loyal bonds with customers and the possibility to personalize products and services. Involvement Continuum Because a person’s degree of involvement can be conceived as a continuum, consumption at the low end of involvement is characterized by inertia. In this state, decisions are made out of habit because the consumer lacks the information to consider alternatives. To the contrary, decisions can be very passionate and carry great meaning for a person. In consumer situations of high involvement, the consumer enters a flow state, where the consumer is in an elated state of focus and concentration and loses track of time. Level of Involvement High Involvement “Think before you act” left brain Low Involvement “Act before you think” right brain Emotions vs. Moods Emotions: • Immediate responses • Specific • Develop fast and automatically • Short lasting • Impossible to control Moods: • Are NOT immediate • Abstract • Develop more gradually 13 • Longer lasting • Possible to control Charles Darwin. The Expression of the Emotions in Man and Animals (1872) powerlessness surprise sadness contempt How are feelings incorporated in evaluations? • Mere association: affect transfer • Indirectly by changing perceptions or beliefs • As a source of information A good mood • Can improve performance on creative task • For example (Isen et al. 1987): the candle task • Box of tacks, candle, book of maches • Attach the candle to the wall (corkboard) in such a way that it will burn without dripping wax on the table or the floor Specific Categories of Emotions • Counterfactual Emotions: ◦ “I could have” ◦ Decision Making emotions ◆ Regret ✧ Switch ◆ Disappointment ✧ Complain • Self-conscious Emotions ◦ “I should have” ◆ Guilt ✧ Correct, Compensate ◆ Shame ✧ Withdraw ◦ “S/he (not) should have” ◆ Anger ✧ Retaliate (revenge) Passyn, Luce, Kahn (2005) • Health Promotion Goal: Condom usage among college students • 3 campaigns pretested: ◦ Fact: describes risks of Chlamydia ◦ Fear: risks cast in terms of uncertainty ◦ Regret: risks cast in terms of responsibility • Which one works best? (Condom experiment) Regret appeal heightens sense of personal responsibility for preventive action and unthreatening, which allows to process the message. Humorous Appeals • Marketing implications ◦ Humorous appeals are effective when involvement is low, for existing products, when the humorous material is appropriate to the product's image and when the humorous material does not overwhelm the message. 14 15