Xirat Brightwood CHARACTER NAME Warlock - Great Old One Anthropologist Lex CLASS & LEVEL BACKGROUND PLAYER NAME Fairy Lawful Neutral 2 RACE ALIGNMENT EXPERIENCE POINTS INSPIRATION STRENGTH 15 11 2 ARMOR CLASS PROFICIENCY BONUS +4 30 INITIATIVE SPEED I would rather observe than meddle. I consider kn owledge the most important commodity. PERSONALITY TRAITS +0 0 Strength +4 Dexterity 0 Constitution +3 Intelligence ● +5 Wisdom ● +4 Charisma DEXTERITY 18 +4 CONSTITUTION Hit Point Maximum 15 +5(3) ● INTELLIGENCE 16 +3 ● WISDOM ● 0 Athletics (Str) +2 Deception (Cha) +3 History (Int) CHARISMA ● 14 +2 1d8 Insight (Wis) Intimidation (Cha) +5 Investigation (Int) +5(3) +5(3) Medicine (Wis) Performance (Cha) +2 Persuasion (Cha) +5 Religion (Int) +4 Sleight of Hand (Dex) +4 Stealth (Dex) +5(3) Survival (Wis) FLAWS ATK BONUS DAMAGE/TYPE Crossbow +6 1d8 P (80-320) --------------- Fairy -------------- Sickle +2 1d4 S (L) Creature Type: Fey Dagger +6 1d4 P (F,L,T 20/60) Flight -------------- Warlock ------------Otherwordly Patron: Great Old One ATTACKS & SPELLCASTING PASSIVE WISDOM (PERCEPTION) Crossbow (18 bolts) Sickle Dagger 2x CP Languages: - Common, - Sylvan - Elvish - Abyssal DEATH SAVES P - Piercing S - Slashing L - Light F - Finesse T - Throw Perception (Wis) +2 Impulsive curiosity, particularly rare knowledge. Preferes to avoid conflict when at a disadvantage (Cowardly). I frequently speak to myself or in the third person Fairy Magic Nature (Int) Weapons: Simple Armor: Light FAILURES BONDS NAME SKILLS 13 SUCCESSES HIT DICE +2 +3 1 Animal Handling (Wis) Arcana (Int) +5(3) 16 Total Acrobatics (Dex) +5 +7(5) IDEALS TEMPORARY HIT POINTS 11 +4 CURRENT HIT POINTS Wants to earn back his name. Desires to find his way home to fulfil a promise to a peer. I have crossed more than one wiseman to obtain certain knowledge SAVING THROWS +0 6 I seek to discover what is forbidden and forgotten A people that yet live have more oportunity to learn and develop. A people only truely dissapear when they are forgotten. Leather Armor Arcane Focus (Inventa) SP EP GP PP 3 Pact Magic Awakened mind Invocations Scholar pack - Backpack - Book of Lore - Bottle of Ink - Brush - Sheets of Parchment (10) - Little bag of sand - Small knife Leather Bound Diary Bottle of ink & pen Traveler's clothes Trinket of sppecial significance (crystalline feathers) - Life poion (0) - Fire potion ( molotov) - Waterskin of Font water OTHER PROFICIENCIES & LANGUAGES EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. FEATURES & TRAITS 36 Xirat Brightwood CHARACTER NAME AGE HEIGHT WEIGHT EYES SKIN HAIR NAME SYMBOL CHARACTER APPEARANCE ALLIES & ORGANIZATIONS Originally known by another name, I was once a member of a fey tribe that preferes to avoid contact with outsiders. Within our enchanted domain were ruins that we were forbidden from entering, which of course I entered, on multiple ocasions. Two of us were constantly delving deeper, hoping to learn more about why this place was forbidden, we always felt watched within the ruins. One time we came across something, my friend ran, I did not. On this day I met my patron, an entity whose desires were like mine, but worse, an endless well of curiosity and thirst. Upon exiting I was caught by the elders, which my friend had called, I was summarily cast out, my name and location of my home stricken from my mind. My Patron then came to me again with an offer: be their eyes, and they would give me a name, as well as feed my hunger. Alone and lost, I accepted. Now we travel together, seeking to fulfil our goals as best we can. CHARACTER BACKSTORY Feature: Adept Linguistic You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level. Additionally his wings changed upon forming a contract, once transparent and lightly coloured, much like those of an insect, Xirat’s wings have reformed into multicolored feathers, whose patterns, when fully extended seem to form two eyes on either side of him. Of note are two feathers, one on each wing, which are commonly tucked under the others. These two form the Iris’s of the “eyes”, and look almost crystalline ADDITIONAL FEATURES & TRAITS Festival Mask - +5 Wisdom Vantagem em Insight Checks 1st level exhaustion TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Warlock SPELLCASTING CLASS 0 CANTRIPS 3 Charisma 12 +4 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS 6 Druidcraft Eldritch Blast Prestidigitation SPELL LEVEL SLOTS TOTAL 1 0 ED EPAR PR SLOTS EXPENDED 7 SPELL NAME Dissonant Whispers Tasha's Hideous Laughter 4 Expeditious Retreat SPELLS KNOWN Armor of Agathys Hex 8 2 5 9 TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.