Sorcerer 1 Ray Fushiguro INSPIRATION 20 STRENGTH +2 ARMOR CLASS PROFICIENCY BONUS +10 ● +10 ● +10 Strength +10 Dexterity +12 Constitution +10 Intelligence +10 Wisdom +12 Charisma CONSTITUTION 31 +10 INTELLIGENCE 31 +10 WISDOM 31 +10 CHARISMA 31 +10 ALIGNMENT EXPERIENCE POINTS +10 30 ft. INITIATIVE SPEED Hit Point Maximum 36 SAVING THROWS +10 Acrobatics (Dex) +10 Animal Handling (Wis) +10 Arcana (Int) +10 Athletics (Str) +10 Deception (Cha) +10 History (Int) +10 Insight (Wis) +10 Intimidation (Cha) +10 Investigation (Int) +10 Medicine (Wis) +10 Nature (Int) +10 Perception (Wis) +10 Performance (Cha) +10 Persuasion (Cha) +10 Religion (Int) +10 Sleight of Hand (Dex) +10 Stealth (Dex) +10 Survival (Wis) Total NAME TEMPORARY HIT POINTS BONDS 1d6 SUCCESSES DEATH SAVES FLAWS ATK BONUS DAMAGE/TYPE ATTACKS & SPELLCASTING CP OTHER PROFICIENCIES & LANGUAGES IDEALS HIT DICE PASSIVE WISDOM (PERCEPTION) Weapons. Armor. None Daggers, darts, slings, quarterstaffs, light crossbows Tools. NoneYou can speak, read, and write Languages. Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. CURRENT HIT POINTS FAILURES SKILLS 20 PLAYER NAME PERSONALITY TRAITS DEXTERITY 31 BACKGROUND Human RACE CHARACTER NAME 31 Incarnation Of Death CLASS & LEVEL Backpack. SP EP GP PP EQUIPMENT FEATURES Ray Fushiguro CHARACTER NAME AGE HEIGHT WEIGHT EYES SKIN HAIR NAME SYMBOL CHARACTER APPEARANCE CHARACTER BACKSTORY ALLIES & ORGANIZATIONS TRAITS TREASURE Sorcerer SPELLCASTING CLASS 0 SPELL LEVEL CANTRIPS SLOTS TOTAL 3 ED PR 20 +12 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS 6 SLOTS EXPENDED 1 EPAR Charisma 7 SPELL NAME SPELLS KNOWN 4 8 2 5 9