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Ray Fushiguro

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Sorcerer 1
Ray Fushiguro
INSPIRATION
20
STRENGTH
+2
ARMOR
CLASS
PROFICIENCY BONUS
+10
●
+10
●
+10
Strength
+10
Dexterity
+12
Constitution
+10
Intelligence
+10
Wisdom
+12
Charisma
CONSTITUTION
31
+10
INTELLIGENCE
31
+10
WISDOM
31
+10
CHARISMA
31
+10
ALIGNMENT
EXPERIENCE POINTS
+10
30 ft.
INITIATIVE
SPEED
Hit Point Maximum 36
SAVING THROWS
+10
Acrobatics (Dex)
+10
Animal Handling (Wis)
+10
Arcana (Int)
+10
Athletics (Str)
+10
Deception (Cha)
+10
History (Int)
+10
Insight (Wis)
+10
Intimidation (Cha)
+10
Investigation (Int)
+10
Medicine (Wis)
+10
Nature (Int)
+10
Perception (Wis)
+10
Performance (Cha)
+10
Persuasion (Cha)
+10
Religion (Int)
+10
Sleight of Hand (Dex)
+10
Stealth (Dex)
+10
Survival (Wis)
Total
NAME
TEMPORARY HIT POINTS
BONDS
1d6
SUCCESSES
DEATH SAVES
FLAWS
ATK BONUS DAMAGE/TYPE
ATTACKS & SPELLCASTING
CP
OTHER PROFICIENCIES & LANGUAGES
IDEALS
HIT DICE
PASSIVE WISDOM (PERCEPTION)
Weapons.
Armor.
None
Daggers, darts, slings,
quarterstaffs, light crossbows
Tools. NoneYou can speak, read, and write
Languages.
Common and one extra language of your
choice. Humans typically learn the
languages of other peoples they deal with,
including obscure dialects. They are fond of
sprinkling their speech with words borrowed
from other tongues: Orc curses, Elvish
musical expressions, Dwarvish military
phrases, and so on.
CURRENT HIT POINTS
FAILURES
SKILLS
20
PLAYER NAME
PERSONALITY TRAITS
DEXTERITY
31
BACKGROUND
Human
RACE
CHARACTER NAME
31
Incarnation Of Death
CLASS & LEVEL
Backpack.
SP
EP
GP
PP
EQUIPMENT
FEATURES
Ray Fushiguro
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
CHARACTER BACKSTORY
ALLIES & ORGANIZATIONS
TRAITS
TREASURE
Sorcerer
SPELLCASTING
CLASS
0
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
3
ED
PR
20
+12
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
6
SLOTS EXPENDED
1
EPAR
Charisma
7
SPELL NAME
SPELLS KNOWN
4
8
2
5
9
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