Paladin (5) Soldier CLASS & LEVEL Ozzikoar Petrichon Half Dragonborn Half Elf PLAYER NAME Neutral Good ALIGNMENT RACE CHARACTER NAME Salaar Rabbani BACKGROUND EXPERIENCE POINTS INSPIRATION STRENGTH 18 -1 30 15 +3 ARMOR CLASS PROFICIENCY BONUS INITIATIVE +4 Hit Point Maximum +4 Strength 0 +2 Wisdom ● +7 Charisma ● 10 ● TEMPORARY HIT POINTS -1 Acrobatics (Dex) -1 Animal Handling (Wis) 0 Arcana (Int) Total 5d10 ● -1 FAILURES HIT DICE Once someone questions my courage, I never back down no matter how dangerous the situation. DEATH SAVES 0 History (Int) -1 Insight (Wis) NAME FLAWS ATK BONUS DAMAGE/TYPE Longsword +7 1d8 + 4 slashing +7 Intimidation (Cha) Investigation (Int) +2 Medicine (Wis) 0 Nature (Int) -1 Perception (Wis) +4 Performance (Cha) ● Darkvision: 60 ft. Number of Attacks: 2 Immunities: disease +7 Persuasion (Cha) 0 Religion (Int) -1 Sleight of Hand (Dex) -1 Stealth (Dex) -1 Survival (Wis) SKILLS 9 SUCCESSES BONDS +7 Athletics (Str) 0 WISDOM IDEALS My family, clan, or tribe is the most important thing in my life, even when they are far from me. +4 Deception (Cha) 0 +4 Might. In life as in war, the stronger force wins. (Evil) CURRENT HIT POINTS SAVING THROWS +2 18 Generosity. My talents were given to me so that I could use them to benefit the world. (Good) Intelligence ● 14 CHARISMA People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) +2 Constitution CONSTITUTION 8 44 -1 Dexterity 8 INTELLIGENCE If someone is in trouble, I'm always willing to lend help. PERSONALITY TRAITS DEXTERITY -1 SPEED I'll settle for nothing less than perfection. ATTACKS & SPELLCASTING PASSIVE WISDOM (PERCEPTION) CP SP Weapon Proficiencies: Martial; Simple EP Armor Proficiencies: Heavy; Light; Medium; Shields Language Proficiencies: Common; Draconic; Elvish OTHER PROFICIENCIES & LANGUAGES (additional features & traits on last page) Shield (1); Scale mail (1) GP PP EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. FEATURES & TRAITS 38 (= to about 19 in humans) Ozzikoar Petrichon CHARACTER NAME AGE Green EYES 6' 5" 210 HEIGHT WEIGHT Black Short, Black with green shine SKIN HAIR NAME SYMBOL CHARACTER APPEARANCE ALLIES & ORGANIZATIONS Ozzikoar (Pronounced Owe-zihk-koh-aur), who usually goes by Oz, is a half dragonborn, half elf, from a far off land. He was born out of a forbidden love, and thus was abandoned by his parents. He does not remember his homeland, but only remembers being raised in the village of _____, where he was one of the strongest males and was known by the whole town. He was raised with the value of selflessness being deeply instilled in him and is always more than willing to do anything he can for others. However, he also has a very pretentious, arrogant, and bravado exterior to compensate for his deep feelings of internal loneliness. Oz's dream is to be a warrior who is seen as a protector of people, and to be loved by everyone he comes across. TREASURE CHARACTER BACKSTORY TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Paladin SPELLCASTING CLASS 0 CANTRIPS SPELL LEVEL SLOTS TOTAL 1 15 +7 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS 6 SLOTS EXPENDED 4 EPAR 7 SPELL NAME ED PR 3 Charisma Bless Command 4 Cure Wounds SPELLS KNOWN Detect Evil and Good Detect Magic Detect Poison and Disease Divine Favor Heroism Protection from Evil and Good Purify Food and Drink 8 Sanctuary Shield of Faith 2 2 Aid Branding Smite Find Steed 5 Lesser Restoration Locate Object 9 Magic Weapon Protection from Poison Zone of Truth TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. FEATURES & TRAITS ---------------Actions-------------Channel Divinity: Sacred Weapon. Make a weapon magical, with a +4 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute). Channel Divinity: Turn the Unholy. Each undead or fiend within 30 ft. must make a DC 15 WIS save or be turned for 1 min. (lasts 1 minute). Divine Sense. Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 5 times/long rest). Lay on Hands. You have a healing pool of 25 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 25 times/long rest). -----------Other Traits-----------Channel Divinity. Your oath provides specific options (use once/rest). Divine Health. Immune to disease. Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead. Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.