Uploaded by Salaar Rabbani

DND Guy

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Paladin (5)
Soldier
CLASS & LEVEL
Ozzikoar Petrichon
Half Dragonborn Half Elf
PLAYER NAME
Neutral Good
ALIGNMENT
RACE
CHARACTER NAME
Salaar Rabbani
BACKGROUND
EXPERIENCE POINTS
INSPIRATION
STRENGTH
18
-1 30
15
+3
ARMOR
CLASS
PROFICIENCY BONUS
INITIATIVE
+4
Hit Point Maximum
+4 Strength
0
+2 Wisdom
●
+7 Charisma
●
10
●
TEMPORARY HIT POINTS
-1
Acrobatics (Dex)
-1
Animal Handling (Wis)
0
Arcana (Int)
Total 5d10
●
-1
FAILURES
HIT DICE
Once someone questions my
courage, I never back down no
matter how dangerous the situation.
DEATH SAVES
0
History (Int)
-1
Insight (Wis)
NAME
FLAWS
ATK BONUS DAMAGE/TYPE
Longsword
+7
1d8 + 4 slashing
+7 Intimidation (Cha)
Investigation (Int)
+2 Medicine (Wis)
0
Nature (Int)
-1
Perception (Wis)
+4 Performance (Cha)
●
Darkvision: 60 ft.
Number of
Attacks: 2
Immunities:
disease
+7 Persuasion (Cha)
0
Religion (Int)
-1
Sleight of Hand (Dex)
-1
Stealth (Dex)
-1
Survival (Wis)
SKILLS
9
SUCCESSES
BONDS
+7 Athletics (Str)
0
WISDOM
IDEALS
My family, clan, or tribe is the most
important thing in my life, even when
they are far from me.
+4 Deception (Cha)
0
+4
Might. In life as in war, the stronger force wins. (Evil)
CURRENT HIT POINTS
SAVING THROWS
+2
18
Generosity. My talents were given to me so that I could use them to benefit the
world. (Good)
Intelligence
●
14
CHARISMA
People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip
down the Styx for all I care. (Neutral)
+2 Constitution
CONSTITUTION
8
44
-1 Dexterity
8
INTELLIGENCE
If someone is in trouble, I'm always willing
to lend help.
PERSONALITY TRAITS
DEXTERITY
-1
SPEED
I'll settle for nothing less than perfection.
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
SP
Weapon Proficiencies:
Martial; Simple
EP
Armor Proficiencies: Heavy;
Light; Medium; Shields
Language Proficiencies:
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES
(additional
features & traits
on last page)
Shield (1);
Scale mail
(1)
GP
PP
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
38 (= to about 19 in humans)
Ozzikoar Petrichon
CHARACTER NAME
AGE
Green
EYES
6' 5"
210
HEIGHT
WEIGHT
Black
Short, Black with green shine
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Ozzikoar (Pronounced Owe-zihk-koh-aur),
who usually goes by Oz, is a half
dragonborn, half elf, from a far off land. He
was born out of a forbidden love, and thus
was abandoned by his parents. He does
not remember his homeland, but only
remembers being raised in the village of
_____, where he was one of the strongest
males and was known by the whole town.
He was raised with the value of
selflessness being deeply instilled in him
and is always more than willing to do
anything he can for others. However, he
also has a very pretentious, arrogant, and
bravado exterior to compensate for his
deep feelings of internal loneliness. Oz's
dream is to be a warrior who is seen as a
protector of people, and to be loved by
everyone he comes across.
TREASURE
CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
SPELLCASTING
CLASS
0
CANTRIPS
SPELL
LEVEL
SLOTS TOTAL
1
15
+7
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
6
SLOTS EXPENDED
4
EPAR
7
SPELL NAME
ED
PR
3
Charisma
Bless
Command
4
Cure Wounds
SPELLS KNOWN
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and Good
Purify Food and Drink
8
Sanctuary
Shield of Faith
2
2
Aid
Branding Smite
Find Steed
5
Lesser Restoration
Locate Object
9
Magic Weapon
Protection from Poison
Zone of Truth
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions-------------Channel Divinity: Sacred Weapon. Make a weapon magical,
with a +4 attack bonus and magical light (20 ft./20 ft.) (lasts 1
minute).
Channel Divinity: Turn the Unholy. Each undead or fiend within
30 ft. must make a DC 15 WIS save or be turned for 1 min.
(lasts 1 minute).
Divine Sense. Within 60 ft., detect presense of undead,
celestial, or fiend. Also detect consecrated or desecrated object
or place (use 5 times/long rest).
Lay on Hands. You have a healing pool of 25 HPs, with it you
can heal a creature or expend 5 points to cure disease or
neutralize poison (use 25 times/long rest).
-----------Other Traits-----------Channel Divinity. Your oath provides specific options (use
once/rest).
Divine Health. Immune to disease.
Divine Smite. When you hit with melee weapon attack, you can
expend 1 X-th level spell slot to deal extra (X+1)d8 radiant
damage, up to 5d8. Additional d8 on fiend or undead.
Great Weapon Fighting Style. When you roll a 1 or 2 on a
damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.
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