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progeny fdsfsdf

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Name
Clan
Player
fdsfsdf
Tremere
Sect
Chronicle
Predator type
Ambition dsfdsfs
Generation
Desire
Montero
10
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ATTRIBUTES
Physical
Social
Mental
Strength

●●●●
Charisma

●●●
Intelligence

●●●
Dexterity
●●●

Manipulation
●

Wits

●●
Stamina

●●
Composure

●●
Resolve

●●
SKILLS
Athletics
 Animal Ken
 Academics

●●●●
Brawl
 Etiquette
Awareness

●●●

Craft
 Insight
Finance

●●●

●●●
Drive
 Intimidation
Investigation

●●

Firearms
Medicine
 Leadership Hunting Pack 
●●

●
Larceny
 Performance
Occult

●●

●
Melee
 Persuasion
 Politics
●

Stealth
 Streetwise
 Science

Survival
 Subterfuge
 Technology

DISCIPLINES
Auspex
●

Sense the Unseen: sense supernatural activity // Wits / Resolve + Auspex
Dominate

●●●



Cloud Memory: make a person forget the past minute // Charisma + Dominate
Mesmerize: allow issuing more complex commands // Manipulation + Dominate // 1 rouse check
Submerged Directive: When using Mesmerize you can give a command that stays dormant until triggered (requires Mesmerize)

Health
Willpower
● ● ● ● ●  

●●●●

 
  
Humanity
   Hunger
 

Dark Pack © Paradox Interactive 2020
v4.1.1
Clean Sheet
Name
fdsfsdf
Player
Chronicle
Page 2
BELIEFS
Chronicle Tenets
Convictions
Touchstones
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MERITS
Retainers: Mortals that help you hunt
THE BLOOD
●●

Blood Potency 

●●
● ● ● ● ● Blood Surge

Fame: 1 - a select subculture loves you, 5 - you are well known and loved globally
●●

Power Bonus
Herd: group of mortals who let you feed, 1 - a couple of people, 5 - large group and you can freely pick desired resonances
●●

Mend Amount
Enemy: group of mortals that want to harm you
 Rouse Re-Roll






Clan Bane
 Description & Features
Perfectionism: Until you score
a critical win, all actions have a
two-dice penalty. Penalty is
reduced by one die for every
repeat of an action.
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Sire:
Birthday:
Age:

Embraced:

Apparent Age:
 Notes
Concept


EXPERIENCE
Rank
35 XP
Dark Pack © Paradox Interactive 2020
v4.1.1
Clan Compulsion
PROFILE


page?
Deficient Blood: Can't
create blood bonds with
other kindred, ghouling
takes an additional 2
(bane severity) drinks.


2 Bane Severity
2
Add 1 die Feeding Penalty
Animal and bagged
2 superficial
Lvl 1 blood slake half Hunger
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