Flood Early Release Flood Pod Infection Form Level 5 Tiny-sized Non-Heroic Creature (Creature/ Flood/ Assassin), Lesser Threat Hit Points: 35 Healing Threshold: NA Damage Threshold: 15 Defense: 22 Toughness: 9 Resolve: 19 Speed: 3 Shift Speed: 1 Morale Bonus: NA Space: 0 squares Reach: 0 squares Initiative: +5 Damage Resistance: 4 -Infectious Tendrils 1d20+9 accuracy, 29 damage, 1 strike; Special Traits: Penetration 3 Skills: Acrobatics +8, Athletics +7, Defensive Training 2, Durability 3, Endurance +7, Melee 4, Mental Training 4, Perception +8, Stealth +8, Survival +10 Perks: Fire Into Melee, Empowered Attack Strength: 2 Instinct: 5 Agility: 3 Fortitude: 2 Intelligence: 1 Willpower: 4 Gear: Infectious Tendrils Latch: If a flood infection form’s melee attack bypasses the target’s defense and toughness, it latches onto the target. It instantly deals 1 core wound to the target and deals another core wound at the start of each round until it or the target dies. The flood gains +5 defense when latched onto a target, and missed attacks are applied against the victim. The flood can also be removed with a DC 20 strength test as a standard action. If the victim dies while the flood is latched on, it will begin transforming them into a combat form if they are a viable species as per the assimilate rule. Leap Attack: The infection form can spend a full-round action to leap at a target that is between 1-2 squares away, pouncing on them. If they do, they gain +2 accuracy and +5 damage on their melee attack and gain +2 defense on any opportunity attacks provoked by entering the target’s square. Assimilate: If the flood finds the dead body of a human, elite, prophet, or brute, it can spend a standard action to assimilate that body into a combat form. On the flood’s next turn, they are replaced by a flood combat form of the appropriate type that rolls its own initiative. A flood can also go up to a fallen combat form and sacrifice itself to reanimate the body, causing it to come back to life with 5x level current hit points, up to its normal maximum. Flood will not assimilate jackals or grunts and cannot assimilate Spartans. If a flood assimilates a creature or reanimates a creature, all enemies within medium range that witnesses the act loses a morale level. Shield Burst: If the infection form hits an energy shield but the attack does not bypass the shield, the flood dies after dealing damage. Tiny-sized: An infection form is a tiny-sized creature. They are so small that they can fit in the space with another creature or character, including up to five other tiny-sized creatures. They have a reach of 0 squares, meaning they must enter their target’s square in order to attack them. Lesser Threat: An infection form is defeated if it suffers a crippling wound. Group of Flood Pod Infectors Level 11 Medium-sized Swarm of Creatures (Creature/ Flood/ Assassin), Low Threat Hit Points: 350 Healing Threshold: NA Damage Threshold: 15 Defense: 28 Toughness: 17 Resolve: 19 Speed: 3 Shift Speed: 1 Morale Bonus: NA Space: 1 square Reach: 1 square Initiative: +5 Damage Resistance: 4 -Infectious Tendrils 1d20+19 accuracy, 39 damage, 1 strike; Special Traits: Penetration 3 Skills: Acrobatics +8, Athletics +7, Defensive Training 2, Durability 3, Endurance +7, Melee 4, Mental Training 4, Perception +8, Stealth +8, Survival +10 Perks: Fire Into Melee, Empowered Attack Strength: 2 Instinct: 5 Agility: 3 Fortitude: 2 Intelligence: 1 Willpower: 4 Gear: Infectious Tendrils Latch: If a flood infection form’s melee attack bypasses the target’s defense and toughness, it latches onto the target. The infection form loses 35 hit points as one infection form detaches. It It instantly deals 1 core wound to the target and deals another core wound at the start of each round until it or the target dies. The flood gains +5 defense when latched onto a target, and missed attacks are applied against the victim. The flood can also be removed with a DC 20 strength test as a standard action. If the victim dies while the flood is latched on, it will begin transforming them into a combat form if they are a viable species as per the assimilate rule. Leap Attack: The infection form can spend a full-round action to leap at a target that is between 1-2 squares away, pouncing on them. If they do, they gain +2 accuracy and +5 damage on their melee attack and gain +2 defense on any opportunity attacks provoked by entering the target’s square. Assimilate: If the flood finds the dead body of a human, elite, prophet, or brute, it can sacrifice 35 hit points to detach an infection form as a minor to assimilate that body into a combat form. One turn later, the body raises as a flood combat form of the appropriate type that rolls its own initiative. A flood swarm can also go up to a fallen combat form and sacrifice itself 35 hit points to reanimate the body, causing it to come back to life with 5x level current hit points, up to its normal maximum. Shield Burst: If the infection form hits an energy shield but the attack does not bypass the shield, the flood swarm suffers 35 damage. Flood Carrier Form Level 10 Medium-sized Non-Heroic Creature (Creature/ Flood/ Heavy), Low Threat Hit Points: 161 Healing Threshold: NA Damage Threshold: 30 Defense: 16 Toughness: 18 Resolve: 24 Speed: 4 Shift Speed: 1 Morale Bonus: NA Space: 1 square Reach: 1 square Initiative: +1 Damage Resistance: 19 -Detonation 1d20+8 accuracy (1d20+13 on deliberate explosion), 55 damage, 1 strike; Special Traits: Penetration 10, Burst 2 (centered on self) Skills: Athletics +5, Defensive Training 3, Durability 5, Endurance +13, Mental Training 6, Perception +6, Ranged 6, Stealth +7 Perks: Empowered Attack, Fire Into Melee, Improved Wound I Strength: 3 Instinct: 1 Agility: 1 Fortitude: 7 Intelligence: 1 Willpower: 6 Gear: Infected Hide Explosion: The flood carrier can spend a full-round action choosing to explode. If it does so, it instantly dies but makes a Detonation attack centered on itself with a +5 accuracy bonus. After the attack, a Group of Flood Pod Infectors unit spawns in its previous square, released from the bowels of the carrier form. The flood carrier form also explodes when it is reduced to 0 hit points. This is identical to when it chooses to explode, except it does not gain a bonus +5 accuracy. The attack profile above does not include the bonus accuracy.