The Emerald Research Register for this journal is available at www.emeraldinsight.com/researchregister The current issue and full text archive of this journal is available at www.emeraldinsight.com/1352-7592.htm Emotions and team projects and processes Emotions and team projects and processes Alan R. Peslak Penn State University, Dunmore, Pennsylvania, USA 251 Abstract Purpose – To explore the relationships between emotions and overall team processes and task performance. Design/methodology/approach – The work begins with a literature review of the major studies performed on emotions and their affects on teams. This study then specifically surveys a group of information technology student teams at various stages of a term-long project to determine their level of feelings in 15 separate emotions at each stage. Also measured are effects of emotions on attitudes towards team processes. Regression analysis was used to measure the significance of several hypotheses. Findings – Overall findings specifically measured the five hypotheses. It was found that team emotions at the start of the project are more positive than negative. Negative emotions grow more than positive over the life of the project. Emotions show increased intensity over the life of the project. Initial emotions did not significantly affect overall team processes. Final emotions somewhat affected overall team processes. Research limitations/applications – The small sample size does limit generalizations but the work can serve as a framework for more extensive and industry situated studies. Practical implications – The work suggests issues related to the impact and evolution of emotions on team projects. Practitioners can begin to focus on efforts that can improve emotions and potentially overall team success. Originality/value – There is little work done on the evolution of emotions and their effects on team processes. The paper begins the dialogue on an important aspect of team dynamics. Keywords Emotional dissonance, Team performance, Team management, Individual psychology, Team working, Project teams Paper type Research paper Introduction Human beings are emotional creatures. In our lives we experience a wide range of emotions from anger to enthusiasm, from worry to calm. Understanding and controlling these emotions is important for good decision making, thinking clearly, and performing at an optimal level (Goleman, 1995). Since emotions are so prevalent and are key to our performance their influence and development in overall team processes and performance are worthy of concerted study. The effect that emotions have on group and team performance has been studied by past researchers, though there has been little consensus on the exact role that emotions play in the success or failure of projects. There has been much less research done on how emotions change through the duration of a project. This study is an attempt to review the evolution of emotions through the life of a project. Specifically, team members’ emotions were recorded over 15-week semester-long projects. All projects included a starting emotional survey and a concluding survey. Many were also measured mid-way through their projects. Researchers (Glinow et al., 2005; Sy et al., 2005) have shown that emotions can play a significant role in project success. The Team Performance Management Vol. 11 No. 7/8, 2005 pp. 251-262 q Emerald Group Publishing Limited 1352-7592 DOI 10.1108/13527590510635143 TPM 11,7/8 objective was to determine how emotions changed through the project so that measures could be planned to address emotions that negatively impact team performance. Recording and understanding how emotions evolve can be important to both researchers and practitioners alike with a goal toward greater overall project success. In addition, the importance of team processes has been documented. The interplay of emotions and team processes also holds interest. 252 Literature review The role of emotions and their effect on team performance has been previously established by other researchers. Sy et al. 2005) found that a leader’s mood can have a significant effect on performance of a team. According to the authors: . Group members were in a more positive mood if their leader had a positive mood. . Group members were in a more negative mood if their leader has a negative mood. . Group members also had more positive affective tone, less negative affective tone, exerted less effort, and had better coordination when the leader had a positive mood versus when the leader had a negative mood. Overall, members were strongly influenced by a leader’s emotions with positive emotions having a positive effect and negative emotions having a negative effect. McColl-Kennedy and Anderson (2002) suggest that negative emotions reduce enthusiasm which then decreases performance. Fisher (2000) found that mood and emotions were significantly related to job satisfaction. Brown (1995) suggests that “emotions often block progress” and suggests that emotions must be dealt with in the workplace. His three recommendations are to recognize and accept emotional influences, open communications to deal with emotions, and finally allow answers to emerge from the open emotional dialog. Feyerherm and Rice (2002) found some positive relationships between a team’s emotional intelligence and its performance. “Emotional conflict – negative emotions such as frustration, irritation, even anger – is dysfunctional for team performance” (Glinow et al., 2004). Grossman (2000) found that leaders with a high regard for emotions, a high emotional quotient (EQ) can make a team more effective and efficient. Lewis (2000) also found that a negative tone by a leader’s speech can have a negative effect on the perception of a leader’s effectiveness. Weiss and Cropanzano (1996) suggest affective experiences, with moods and emotions, change over time, and satisfaction also fluctuates and depends on affect states and levels at particular times. Individuals react to the events in their work lives and these events drive their immediate affective states. These states vary over time. Alliger and Williams (1993) recognized that moods and emotions changed over time. They found that the way we experience work affects outcome variables. The authors found a significant relationship between task enjoyment and goal progress. Kelly and Barsade (2001) explored the importance of affective influences in groups and found that there are ways to influence the negative and positive emotions in a group. Affective influences can be improved by such things as improved environmental conditions, constructive inter-group conflict resolution methods, and improved communications technologies. As a result, if negative emotions are experienced naturally in the evolution of a project, measures can be taken to decrease negative emotions and improve team performance. Encouragement from leaders, conflict processes, and project perks can be used to improve negative drift. With regard the relationship between team processes and team performance, Mathieu et al. (2000) found that successful team processes have a significant and positive impact on team performance. Muchinsky (2000) notes the lack of research on emotions in the workplace and “implore(s) organizational behavior to cease its neglect of emotions in the workplace.” This study is a start in answering that call. In measuring emotions on team projects, most researchers fail to take into account the evolution of emotions over the life of a project. Sy et al. (2005), Feyerherm and Rice (2002), and McColl-Kennedy and Anderson (2002) all used a single measurement of emotion for a project. But emotions are hypothesized to evolve over the life of a project and specific actions to improve emotions must be tailored to the emotional state experienced at that point in time. Thus it is extremely useful to study to pattern of emotional evolution over the life of projects. In order begin the research in this area, this study measures the evolution of emotions on 18 information technology projects by undergraduate students in a major university. Research questions As a result of the literature review, a series of five hypotheses were formulated to explore the evolution of emotions in a team as well as the relationships between emotions and team process satisfaction: H1. Teams at the start of a project will generally express higher positive emotions than negative emotions. H2. Negative emotions will grow more than positive emotions over the life of a project. H3. Emotions will show increased intensity over the life of the project. H4. Initial emotions will not significantly affect team process satisfaction H5. Final emotions will significantly affect team process satisfaction. Methodology The survey process was made up of 55 different team members grouped into 18 different teams from five different undergraduate courses in the fall of 2004. There were 127 separate measurements of team emotions. Team projects were significant semester-long projects and groups were made up of two to five individuals. Teams were surveyed at the start of the project, midway through the project (for most) and at the project’s conclusion. To study the impact of emotions on team performance, a list of 15 emotions was included in the survey. The list was extracted from Shaw (2004) and others. Though no definitive emotions lists exist, the Shaw source coupled with other relevant emotions from the literature review provided a comprehensive mix of positive and negative emotions. There were a total of 18 teams tested, with two to five members on each. There were 55 individual participants surveyed. The emotions studied and the team process satisfaction questions are listed in the Appendix 1 and Appendix 2. The survey Emotions and team projects and processes 253 TPM 11,7/8 questions were drawn from the literature review. Factor analysis and scale reliability used all 127 responses. (In some cases less than 127 were used due to lack of response.) The demographics of the participants are shown in Tables I and II and suggest a relatively young and traditional student group. The gender mix is a bit male-biased but reflects the composition of the classes studied. 254 Results H1. Team at the start of a project will generally express higher positive emotions than negative emotions. Table III is a summary of the means of the degree of each emotion recorded by each team in the study (by survey). The scale represents 1 ¼ not at all, 2 ¼ somewhat weakly, 3 ¼ moderate amount, 4 ¼ somewhat strongly, and 5 ¼ very strongly. The survey 1, 2, 3 represent the initial, mid, and final surveys respectively. Initially, the Table I. Age distribution Table II. Gender distribution Table III. Survey means of all emotions over time 18-24 25-30 31-40 Total Frequency Percent Cumulative percent 85 39 3 127 66.9 30.7 2.4 100.0 66.9 97.6 100.0 Female Male Total Angry Apathetic Calm Disappointed Disgusted Enthusiastic Frustrated Irritated Optimistic Pleased Proud Relieved Stimulated Uninspired Worried Frequency Percent 15 112 127 11.8 88.2 100.0 Survey 1 (mean) Survey 2 (mean) Survey 3 (mean) 1.18 1.66 3.80 1.70 1.54 3.22 1.64 1.50 3.58 3.14 2.84 2.02 2.82 1.74 2.24 1.82 2.10 3.45 2.35 1.90 3.33 2.08 2.10 3.53 3.55 3.43 3.41 3.16 1.96 2.33 2.14 1.96 3.50 2.75 2.46 3.14 2.57 2.68 3.11 3.32 3.43 4.00 3.04 1.82 2.29 strongest emotions felt were calm and optimistic. Students went into the project generally feeling positive and confident. By the end of the project however the strongest emotions were relieved and proud. They generally went into the projects with positive future-oriented emotions and came out of the experience with positive result-oriented emotions. Table IV identifies and sorts these emotions from a negative and positive perspective. Every negative emotion grew at least somewhat from the initial starting emotion, though all remained below the 3.0 moderate threshold. Conversely, there were mixed changes in the positive emotions. Some such as calm, optimistic, and relieved declined; but others such as relieved grew. All positive emotions remained above the 3.0 moderate threshold. This suggests that for these projects at least, positive emotions proved to be higher at both the beginning and end of the project, well in excess of the negative emotions experienced. H1 is supported. Initial positive emotions averaged 3.04 versus negative emotions average of 1.65 and positive emotions were ranked one to six and eight in the list of 15 surveyed. Emotions and team projects and processes 255 H2. Negative emotions will grow more than positive emotions over the life of a project. H3. Emotions will show increased intensity over the life of the project. Table IV shows that changes have taken place in emotions of the project over time. This was suggested by Weiss and Cropanzano (1996) and others. But even though these emotions showed changes over the life of the project, it is important to test whether these changes were statistically significant. Table V illustrates that seven of the emotions showed significant change over the life of the project, two positive, proud and relieved and five negative angry, irritated, disappointed, disgusted, and frustrated. As noted, even though these negative emotions showed significant increase, their degree of experience all fell below the moderate level. Also, even though five negative emotions increased over the life of the project and only two positive emotions grew significantly, the level of growth for the negative emotions averaged only 0.538 Emotion Calm Optimistic Enthusiastic Pleased Proud Stimulated Worried Relieved Uninspired Disappointed Apathetic Frustrated Disgusted Irritated Angry 1 2 3 3.8 3.58 3.22 3.14 2.84 2.82 2.24 2.02 1.74 1.7 1.66 1.64 1.54 1.5 1.18 3.45 3.53 3.33 3.55 3.43 3.16 2.33 3.41 1.96 2.35 2.1 2.08 1.9 2.1 1.82 3.5 3.11 3.14 3.32 3.43 3.04 2.29 4 1.82 2.75 1.96 2.57 2.46 2.68 2.14 Type P P P P P P N P N N N N N N N Table IV. Survey means by positive versus negative TPM 11,7/8 256 Table V. Survey by significant difference Emotion Relieved Angry Irritated Disappointed Disgusted Frustrated Proud Apathetic Pleased Calm Optimistic Stimulated Uninspired Enthusiastic Worried 1 2 3 2.02 1.18 1.50 1.70 1.54 1.64 2.84 1.66 3.14 3.80 3.58 2.82 1.74 3.22 2.24 3.41 1.82 2.10 2.35 1.90 2.08 3.43 2.10 3.55 3.45 3.53 3.16 1.96 3.33 2.33 4.00 2.14 2.68 2.75 2.46 2.57 3.43 1.96 3.32 3.50 3.11 3.04 1.82 3.14 2.29 Type P N N N N N P N P P P P N P N p 0.000 0.000 0.000 0.003 0.006 0.010 0.025 0.067 0.131 0.209 0.278 0.332 0.443 0.694 0.866 U/D U U U U U U U whereas the level of growth experienced by the two positive emotions averaged 1.285. H2 cannot be supported. There was increase in both positive and negative emotions over the life of the project. It can be stated though that emotional intensity grew over the life with seven of the fifteen emotions experiencing a significant increase and none experiencing a significant decrease. H3 is supported. H4. Initial emotions will not significantly affect team process satisfaction. H5. Final emotions will significantly affect team process satisfaction. In order to study the effect of emotions on team process satisfaction, a series of team process questions were developed as noted. These are shown in the appendices. The 11 team process questions were then analyzed via scale reliability and confirmatory factor analysis for a single team process factor. The extraction method was principal component analysis and one factor was found (Table VI) with an Eigenvalue of 6.065. All component exceeded 0.5 and the scale reliability resulted in a very high alpha value of 0.9167 (Peslak and Stanton, 2005). This factor variable was saved as a measure of team process satisfaction. Multiple regression analysis was then performed with the team process satisfaction variable as the dependent variable and the initial and final emotions as independent variables in separate analyses respectively. Table VII shows the coefficients for each initial emotion compared to team process satisfaction variable. Only one variable is significant at p , 0.10 and the overall ANOVA (Table VIII) is not significant at p , 0.10. H4 is supported. Initial emotions do not have a significant impact on team process satisfaction. Initial emotions Tables IX and X show similar analyses for final emotions. There are several emotions that are significant at p , 0.10 including disappointment, frustration, enthusiasm, and pleased. Overall the ANOVA of the equation is significant at p , 0.10 (Table X). H5 is supported. Final or ending emotions do affect team process satisfaction. Component 1 Leader Communic Creative Conflict Roles Synergy Time Resposni Build Goals Tasks 0.754 0.740 0.535 0.632 0.729 0.812 0.805 0.728 0.790 0.806 0.789 Note: Extraction method: principal component analysis Source: Peslak and Stanton (2005) (Constant) Angry Apathetic Disappointed Disgusted Frustrated Irritated Uninspired Worried Calm Enthusiastic Optimistic Pleased Proud Relieved Stimulated Unstandardized coefficients B 3.996 2 10.152 3.411 2 1.087 2 3.235 7.033 1.807 2 2.689 2 4.354 2.104 2 3.519 1.244 1.177 2 0.831 2 0.738 3.474 Std error Standardized coefficients Beta t Sig. 4.568 7.936 0.969 0.499 1.967 3.130 0.885 2.922 3.683 2.111 2.754 0.866 1.004 0.529 0.525 1.888 22.880 1.934 20.933 22.140 4.580 1.352 21.941 22.685 1.486 22.821 1.302 0.996 20.680 20.523 2.363 0.875 2 1.279 3.521 2 2.176 2 1.645 2.247 2.042 2 0.920 2 1.182 0.996 2 1.278 1.436 1.173 2 1.571 2 1.405 1.840 0.474 0.329 0.072 0.161 0.242 0.154 0.178 0.455 0.359 0.424 0.330 0.287 0.362 0.257 0.295 0.207 Note: Dependent variable: teams Regression Residual Total Sum of squares df Mean square F Sig. 14.941 0.844 15.785 15 2 17 0.996 0.422 2.359 0.338 Note: Dependent variable: teams Emotions and team projects and processes 257 Table VI. Component matrix – team processes Table VII. Coefficients of initial emotions versus team process satisfaction Table VIII. ANOVA of initial emotions versus team process satisfaction TPM 11,7/8 258 Table IX. Coefficients of final emotions versus team process satisfaction Table X. ANOVA of initial emotions versus team process satisfaction (Constant) Angry Apathetic Disappointed Disgusted Frustrated Irritated Uninspired Worried Calm Enthusiastic Optimistic Pleased Proud Relieved Stimulated Unstandardized coefficients B 2 2.729 2 0.358 2 1.456 2 1.320 0.424 2 1.513 0.245 2 0.573 1.327 2 0.310 0.960 2 1.172 1.932 0.370 0.836 0.922 Std error Standardized coefficients Beta t Sig. 3.605 0.519 0.683 0.332 0.469 0.277 0.309 0.282 0.619 0.320 0.320 0.692 0.566 0.381 0.444 0.344 20.377 21.045 21.297 0.572 22.069 0.267 20.677 1.472 20.271 1.172 21.291 1.581 0.325 0.649 1.073 2 0.757 2 0.691 2 2.131 2 3.976 0.904 2 5.458 0.793 2 2.032 2.143 2 0.969 3.001 2 1.693 3.415 0.971 1.883 2.681 0.528 0.561 0.167 0.058 0.461 0.032 0.511 0.179 0.165 0.435 0.095 0.233 0.076 0.434 0.200 0.115 Note: Dependent variable: teams Regression Residual Total Sum of squares df Mean square F Sig. 15.596 0.189 15.785 15 2 17 1.040 9.475E-02 10.974 0.087 Note: Dependent variable: teams Limitations and discussion As with any study there were some limitations. This was a pilot study of a group of 18 undergraduate term information technology projects. Though many researchers have used university students in their studies, the findings may not be fully applicable for all information technology projects. The work needs to be expanded and confirmed with a larger sample, as well as within industry with real world projects. Though the study does include females, there may also be a male gender bias which could influence results. Overall, though, the study does provide a initial view and framework for the emotional evolution and impacts on IT projects. There were three major goals of this study. The first goal was to determine if there was a level of initial positive emotions at the start of an information technology project. It was found that initial expectations at the start of a project did indeed reflect positive emotional states. This holds important implications for researchers and practitioners. If emotions start out positive, then emotions do not initially get in the way of project success. Less attention perhaps could be paid to “getting a good start” in an information technology team environment. The study seems to suggest that the team begins in a hopeful and constructive mode in its initial stages. The second goal of the project was to examine how the initial emotional states evolve over the life of a project. It was theorized that negative emotions would grow more than positive emotions over the life of a project and that emotional intensity in general would increase. It was found that more of the negative emotions showed significant growth over the life of the project but that the positive emotions that did grow grew substantially more. So there were mixed results for this hypothesis. Many negative emotions did grow and researchers should examine how and why these negative emotions grow. Practitioners need to take steps to reduce the negative emotions’ growth and foster more team positives. Measures such as encouragement from leaders, conflict processes, and project perks can be taken to decrease negative emotions and improve team performance (Kelly and Barsade, 2001). The positive emotions that did grow should be cultivated by practitioners since it has been found that positive emotions improve team performance. As suggested by Kelly and Barsade (2001) affective influences can be improved by such things as improved environmental conditions, constructive inter-group conflict resolution methods, and improved communications technologies Finally, the emotions that showed no significant change deserve further study to better understand why they didn’t change. The final goal of the report was to determine the effect that emotions have on team process satisfaction. It is suggested that teams with high team process satisfaction will accomplish their tasks’ goals more successfully and efficiently. It was confirmed that initial emotions had no significant impact on team process satisfaction. First impressions are not critical in teams. It was found that the final emotions were significant factors in team process satisfaction. The emotions of the team as they evolved during the project did affect team satisfaction and need to be monitored and cultivated. Conclusion This study provides important findings that can help explain the impact and evolution of emotions during information technology team projects. The work can serve as a start of an important exploration area for new research. The study can also directly improve the workings of teams and improve overall project success rates. First, it was found that team emotions at the start of a project are more positive than negative. McColl-Kennedy and Anderson (2002) found that negative emotions reduce performance. Our finding suggests that teams begin projects with higher positive emotions and should be productive at the start of their projects. Next, our study found that certain negative emotions grow over the life of a project but that positive emotions grow as well. The growth of negative emotions should be addressed during the life of the project. This includes the implementation of affective influences such as rewards, praise, improved environment, and improved conflict resolution processes as suggested by Kelly and Barsade (2001). The next finding was that emotional intensity was found to significantly increase over the life of a project. This confirms the evolutionary nature of emotions as suggested by Alliger and Wiliams (1993) and Weiss and Cropanzano (1996). Teams begin their projects in a lower emotional state but their level of emotional involvement increases throughout the life of the project. Firms should realize this factor when developing support and infrastructure for teams. Most teams have strong support at the start of a project when perhaps it is least needed but receive little support in the middle and later stages of the project when emotions are Emotions and team projects and processes 259 TPM 11,7/8 260 stronger and help may be more worthwhile. Teams should be monitored during the project and help provided to support positive emotional environments and reduce negative emotional strains. This suggestion is supported by the last two findings of this study. First it was found that initial emotions though generally positive have little impact on the overall team process satisfaction experienced by a group. Lastly, the data suggest that the evolution of emotions over the life of the project culminating in a final ending emotion is important in determining team process satisfaction. Team emotional dynamics as they progress during the life of the project do make a difference in how a team views itself and its team processes. And team processes play a significant positive role in team successes (Mathieu et al., 2000). It is thus extremely important to monitor and support a positive team emotional environment during the life of a project. As a result of this preliminary study, there are many opportunities to improve team success as well as many fertile avenues to pursue for researchers. The author is in the process of expanding this pilot analysis into a larger real world industry study to increase the applicability of these preliminary research findings. It is hoped this work can initiate research to determine the important aspects of team emotions, processes, and performance. References Alliger, G.M. and Williams, K.J. 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(2005), “Information technology team achievement: an exploratory factor analysis and development of a team success model (TSM)”, Information Resources Management Journal (in review). Shaw, T. (2004) pp. 124-6, “The emotions of systems developers: an empirical study of affective events theory”, Proceedings of SIGMIS’04, pp. 124-126. Sy, T., Cote, S. and Saavedra, R. (2005), “The contagious leader: impact of the leader’s mood on the mood of group members, group affective tone, and group processes”, Journal of Applied Psychology, Vol. 90 No. 2, pp. 295-305. Weiss, H.M. and Cropanzano, R. (1996), “Affective events theory: a theoretical discussion of the structure, causes, and consequences of affective experiences at work”, Research in Organizational Behavior, Vol. 18, pp. 1-74. Emotions and team projects and processes 261 Appendix 1. Emotions Please indicate to what degree you are experiencing each emotion at this point in the project? 1 – Not at all, 2 – Somewhat weakly, 3 – Moderate amount, 4 – Somewhat Strongly, 5 – Very strongly Angry 1 2 3 4 5 Apathetic 1 2 3 4 5 Calm 1 2 3 4 5 Disappointed 1 2 3 4 5 Disgusted 1 2 3 4 5 Enthusiastic 1 2 3 4 5 Frustrated 1 2 3 4 5 Irritated 1 2 3 4 5 Optimistic 1 2 3 4 5 Pleased 1 2 3 4 5 Proud 1 2 3 4 5 Relieved 1 2 3 4 5 Stimulated 1 2 3 4 5 Uninspired 1 2 3 4 5 Worried 1 2 3 4 5 Table AI. TPM 11,7/8 262 Appendix 2. Team Processes Questions (1) Leadership of the team, either formal or informal, offers clarity with priorities and instructions to team members. How do you rate the leadership in your team? (2) Team communication effectively shares project status and periodic goals with team members. How do you rate communication in your team? (3) How do you rate the importance of creativity on this team project? (4) Conflicts within the team should be resolved in an acceptable manner among team members. How would you rate the way in which your group manages conflicts? (5) Team roles should be given to the team member whose strengths match the task. How successful do you think your team was at matching individual roles with team members? (6) Synergy means that the combined effort is greater than the parts. How do you rate team synergy in your team? (7) How do you rate how wisely time is managed on your team? (8) How would you rate your team’s effort on sharing responsibility? (9) How well do you feel your team did in the process of team building? (10) Team goals are an important aspect when managing team projects. How well do you feel your team sets effective team goals? (11) Working through team tasks requires problem-solving skills. How would you rate the problem-solving skills your team has shown?