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Table of Contents
1.
Track Record
8. Breeding
2.
Project Introduction
9. Treasure
3.
Story
10. Game Ecosystem
4.
Characters System
11. Roadmap
5.
Combat Mechanics
12. Tokenomics
6.
NFTs Collectibles
13. Our Team
7.
Lands & Farms
14. Our Partner
1. Track Record
FEATURED PROJECTS
STEP HERO (Play-to-earn, RPG)
https://www.stephero.io
PLANT EXODUS (Play-to-earn, RPG)
https://www.plantexodus.com
ECHO (NFT Character Cards)
https://www.multigame.org
MECH MASTER (Play-to-earn, RPG)
https://www.mechmaster.io
Visual Development, Game
Development
Story & World Building, Visual &
Game Development, 3D NFT
Generation Tech
World Building, Concept &
Character Design
Early Character Concept & Design,
Art Direction
CLIENTS & PARTNERS
2. Project Introduction
Ookeenga is a 3D NFT gaming project which combines blockchain technology with breath-taking graphics,
appealing world-building, and addictive gameplay to create a uniquely immersive play-to-earn experience.
Basic information about the game:
●
Name: Ookeenga
●
Developer: CROS Gamestudio
●
Genre: Play-to-earn, Real-time Strategy, Collectible
Card
●
Publisher: SPORES Network ($SPO)
●
Estimated release time: Q3/2022
●
Targeted platforms: PC, iOS, Android, Web
●
Inspirations: Clash Royale, Starcraft II, Warcraft III,
Art of War: Red Tides
3. Story
The game is set in a world where insects have
evolved and built a massive civilization in an
ancient forest called Glaik (meaning The Sacred
Forest in insect language). After a horrible disaster
called Ookeenga (The Orange Smoke), the insect
population was divided into 2 factions: the Akhah
(Pureblood) and the Ahika (Mixedblood). The parties
have been engaging in never-ending conflicts with
each other, with the freedom-worshipping but often
looked down Ahika seeking to overthrow the
tyrannical rule of the noble and arrogant Akhah
and their leader, the Amoik (Mother Insect).
In this chaotic fantasy world, players will be able to
build forces, develop their own tribes, and engage
in fierce battles to hold dominion over the Glaik.
Find out more about the world of Ookeenga here
4. Character System
Races:
The game’s civilization is split into 5 races, each corresponding to a species of insect commonly seen in nature.
●
●
●
●
●
Species: Ant
Massive number
Medium damage
High speed
Medium health
●
●
●
●
●
Species: Cricket
Medium number
Good damage
High speed
Medium health
●
●
●
●
●
Species: Moth
High number
High damage
Very low speed
Low health
●
●
●
●
●
Species: Mantis
Low number
Massive damage
High speed
Good health
●
●
●
●
●
Species: Beetle
Very low number
High damage
Low speed
Massive health
5. Combat Mechanics
●
Genre: Semi-automatic Real-time Strategy
○
Semi-automatic: Once the battle has started, Players
drops their troops from deck to battle field, the troops
automatically attack enemy troops and heroes’ towers.
→ EASY TO PLAY
○
Strategy: Each hero provides player’s deck with
di erent Troop Cards and Skill Cards. Players have to
build up heroes and try out many strategies in combat
→ HARD TO MASTER
○
Real-time: Battles happen in real-time with units
fighting and heroes casting abilities, no pausing. →
UNIQUE FROM THE OTHER GAMES
●
Map: 2 sides, separated by a river/abyss in the
middle. The sides are linked by 2 bridges.
●
Win condition: The side who wipes out the
opponent’s troops and heroes’ towers first wins.
6. NFT Collectibles
A. Heroes NFTs:
B.
Weapon NFTs:
Heroes are one of the NFTs that players can
collect in Ookeenga. They are results of the
unique combinations of tribes, classes,
elements, and individual body parts. Each hero
has their own unique appearance, attributes,
skills, and even their own troops. Players can
control the heroes they purchased and their
troops to battle the enemies.
Upon being purchased, heroes will wield the
default, most basic version of their weapons.
Players can obtain new, stronger weapons to equip
to their heroes from the marketplace, during
gameplay sessions, or by participating and winning
game events. Weapons can enhance heroes’
attributes, as well as provide beneficial e ects for
their troops in battles.
7. Lands & the OKG world
●
Each land owned by player is a NFT item, has a
position in the OKG world, which provides players with
a passive income flow of resources (tokens, in-game
materials…).
●
A Village can be built on the land, designed &
decorated by items purchased from the marketplace.
These decorations can be purely visual, or can also
boost the farm’s maximum output.
●
Players can also earn tokens and resources by
conquering the mines, forests, fields on the OKG world.
●
OKG world is an open world for its citizens.
8. Breeding
●
New heroes are created by using 2 heroes that
players already own, at the cost of tokens.
●
Each hero can join the breeding process for a fixed
number of times. When the maximum number is
reached, the hero can no longer be used for
breeding.
●
The output of the breeding process is a cocoon
contain a baby hero inside. After a period of time,
the full-grown hero will break the cocoon and come
out, ready for action.
●
A hero used for breeding will require a time-out
period before being available for breeding again.
●
Subsequent breeding sessions will require more
tokens to perform, longer growing time, and also a
longer time-out period than the previous one.
?
9. Treasure
Players open boxes to get NFT item parts. When they
got enough parts they can combine them to complete
NFT items. They also get other game items such as:
tokens, non-NFT items, resources, … If they’re very lucky
they can get rare NFT items.
10. Game Ecosystem
Play
Earn
PvE
Governance
Tokens (OKG)
Trade
(Marketplace)
Hero NFTs
PvP
Player
In-game
Tokens (KAB)
Weapon NFTs
Breeding
NFT Items
Skin NFTs
Craft
Farm
Non-NFT Items
In-game
Resources
Land/Farm
NFTs
10. Game Ecosystem: Balancing Process
In-game
Token (KAB)
In-game
Resources
PvE Battles
O
O
PvP Battles
O
Activities
Tournaments
Play-to-earn
Governance
Token (OKG)
O
Quests (Daily, Weekly)
O
O
O
Breeding
X
X
Buying NFTs (Hero/Weapon/Skin)
X
X
Buying/Crafting Non-NFT Items
X
X
NFT items enhancement
X
X
Chest opening
O = earn
O
Lands/Farms
Tokens burn
X = burn
NFT items
X
O
X
X
11. Roadmap
Q4/2021
Game concept
Landing page
Visual direction
Game design document
Q1/2022
Character Concept
Core Combat Develop
Whitepaper
Q2/2022
INO
IDO
Game alpha test
Q4/2022
Game update
PvP feature
Land presale
Q3/2022
Official game release
NFT marketplace
OKG World Cinematic
Land Introduction
H2/2023
New story arcs
Power-ups feature
Weapons feature
DAO
H1/2023
Lands/Farms feature
Ranked PvP Tournament
Scholarship program
12. Tokenomics
OKG is the governance token used at each level of
governance, voting power in the DAOs where it is
staked, and control of the Treasury. It has a fixed
supply
KAB is the payment token used as a medium of
exchange. It is inflationary, aiming to facilitate the
growth of the in-game economy and provide a means
of exchange for in-game economic interactions
12. Tokenomics
OKG Token
Community Treasury
Ookeenga Token (OKG) are a BEP-20 governance
token for the Ookeenga universe. OKG holders will be
able to claim rewards if they stake their tokens, play
the game, and participate in key governance votes.
Players will also be able to earn $OKG when they
engage in various activities within the game.
We also introduce the Community Treasury, which will
begin to receive revenues generated by Ookeenga.
This treasury will be governed by OKG stakers
eventually, when the network becomes sufficiently
decentralised.
Our key goal is to:
●
●
Reward players for playing with Ookeenga while
incentivizing them to hold on to their tokens so
they can claim additional rewards.
Decentralize the ownership and governance of
Ookeenga.
The Treasury receives inflows from:
●
●
NFT marketplace transaction fees.
The OKG portion of the breeding fee.
More streams will be added in the future from
tournament entry fees, licensing fees… and potentially
other future opportunities.
12. Tokenomics: Token Schedule
% of total
OKG Token
Lockup
Private and Public sales
16.80%
84,000,000
Team
20.00%
100,000,000
12 month lock, then vest for 24 months
Advisor
3.00%
15,000,000
12 month lock, then vest for 24 months
Liquidity
5.00%
25,000,000
Upfront
Marketing and Partnership
15.00%
75,000,000
6 month vesting
Play to Earn & Staking
30.00%
150,000,000
Reserve
10.20%
51,000,000
100%
500,000,000
Total
Vest 36 months
Cliff 12 months, vest 24 months
12. Tokenomics: Token Metric
Discount
Upfront%
Vesting
(months)
Fully Diluted
Valuation
$0.02
60%
5%
15
10,000,000
5% up-front at TGE, 3m cliff, then
quarterly vesting over 5 quarters
$1,840,000
$0.04
20%
5%
12
20,000,000
5% up-front at TGE, 3m cliff, then
quarterly vesting over 4 quarters
20,000,000
$1,000,000
$0.05
0%
20%
6
25,000,000
20% upfront, daily vesting over 6
months
Total
84,000,000
$3,200,000
Total
Supply
500,000,000
Token Amt
USD amt
Seed
18,000,000
$360,000
Private
46,000,000
Public IDO
Initial
Circulating
Supply
7,200,000
$360,000
Token
price
Lockup
13. Our team: Members
TAO TUAN LINH
NGUYEN KHANH DUY
TRAN NGOC THIEN
BACH TRONG
NGUYEN DUC HOANG
CEO & Game Director
CTO
COO
CMO
Game Design Director
CROS Studio
CROS Studio
CROS Studio
CROS Studio
CROS Studio
CTO
2022 - present
COO
2021 - present
CMO
2021 - present
Game Design Director
2021 - present
One Mount Group
Sky Dream Studio
Tonkin Media
Director of R&D
2021
CEO & Founder
2017 - 2021
VinID
Over 10 years of experience in
the IT industry, 3 years as a
high-level manager before
starting his own business.
Posts &
Telecommunications
Institute of Technology
(PTIT)
Founder & CEO
2021 - present
Kyx Studio
Founder & Art Director
2014 - 2021
Vkids Edu
Co-founder & Art Director
2014 - 2018
Peace University
Animation & Design Lecturer
2011 - 2014
Product Manager
2018 - 2021
MOG Vietnam
Vice President
CEO & CTO of Tofu Games
2012 - 2018
Tinh Van Telecom JSC
CTO
2008 - 2012
Content Manager
2017 - 2020
SSGroup
Game Operator
2011 - 2013
Book author
Researcher and Lecturer in
Game Design & Development, VR
Technology
PhD in VR Technology
2009 - present
2014 - present
BeeNet Game Publisher
CEO
2011 - 2015
Coordinator of PTIT with Samsung,
Nokia, Microsoft.
13. Our team: Advisors
ERIC HUNG NGUYEN
DUC LUU
THO TRAN
DENNIS CHOOKASZIAN
RISHAD TOBACCOWALA
Co-Founder/CEO
at Spores Network
Co-Founder/Chairman
at Spores Network
Founder
at Sonat Game
Spores Network Advisory Board
Publicis Groupe
Elliott Management
The Edge Learning Centers
Sonat Game
Global Digital Asset & Cryptocurrency
Association Board Advisor
Former Chief Growth Officer and
Chief Strategist
Senior Investment Analyst
Over $35bn assets under
management
Founder
Sold to Rise Education Cayman
Limited (Nasdaq: REDU) before its
U.S. IPO in late 2017 at a valuation of
$1bn+
8+ years of experience in game
development, responsible for
some of the most-played and
downloaded games in
Japanese, Korean and,
European market.
Chicago Mercantile Exchange &
Pillarstone Capital
DigitasLBi & Razorfish
London School Of Economics
Bachelor of Science
Yale University
Imperial College London
Master of Science in Finance
BA
University of Chicago, Booth
School of Business
MBA
Former Director & Chairman of Audit
Committee
Chairman
Two premier MKT transformation
agencies
CNA Financial
VivaKi
Former Chairman & CEO
Chief Strategy & Innovation Officer
Financial Times Outstanding
Directors Exchange.
Book Author
Outstanding Director Award
Restoring the Soul of Business:
Staying Human in the Age of Data
14. Our partners
Thanks for watching!
Email: info@ookeenga.io
Ookeenga website: ookeenga.io
Studio website: crosgames.com
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