It’s time to travel around the animal kingdom and discover new animal movements. The aim is to visit as many animals as possible, either with your team or individually. These animal movements will engage, energise and active students minds ready to focus on learning in the classroom. An active mind is a productive mind, and that’s what the animal kingdom Board Game achieves with students. Set up like a board game or in a large circle. Teams will use a dice to roll and move around the board. Each team or individual must complete the activity they land on, cross the animal off on the game card before moving on. Play individually or as a team. If you land on Activate Lucky Dip Card, do as the card instructs and move on. First team back to the starting line gets to roll the “winners Dice”. All remaining teams must complete the movement that the dice lands on. Everyone then returns to the starting line card to start and roll again (If you have extra time, otherwise you can finish up and start your lesson). Second round, do 2 laps before getting back to the starting line. Third round, double reps on each station. Number Number Number Number Number Number 1 - 20 Squats 2 - 30 Lunges 3 - 20 Squat Jumps 4 - 10 Burpees 5 - 15 Sit Ups 6 - 10 Squat Thrusters Start and Finish Point Jump on the spot ten times like a Kangaroo Complete a 10 metre bear crawl complete a 10 metre crab crawl Complete a 10 metre goanna crawl Complete 10 frog jumps moving forward complete 10 walking lunges roaring like a lion complete 10 star jumps like a star fish complete 10 donkey kicks Complete 20 beetle core movements complete a 10 metre duck walk slither like a snake for 10 metre complete 10 bunny hops complete a 10 metre horse walk complete 10 ape squats complete a 5 second flamingo hold on each leg complete 10 controlled sit ups, like a dolphin would underwater complete 10 cocoon extensions into a ball complete 10 leg raises like an upside down Gecko complete 10 jumps in the air flapping your arms like a bird trying to fly Lucky dip - Pick a card and perform the instructions Lucky dip - Pick a card and perform the instructions Lucky dip - Pick a card and perform the instructions Lucky dip - Pick a card and perform the instructions Lucky dip - Pick a card and perform the instructions Lucky dip - Pick a card and perform the instructions Strong winds outside, go back two spaces Forgot your lunch money, go back to the brain break head quarters You ordered a healthy sandwich instead of a meat pie, healthy choice, move ahead two space your shoelace is not tied, complete 5 lunges on each side you complete your times tables in record time, move ahead 3 spaces Forgot to complete homework, go back 1 space did not complete your nightly reader, go back 4 spaces sleep in and you are late to school, go back 1 space help a classmate complete their work, go forward 3 spaces good will card class Police give someone else 10 reps of star jumps. class Police give someone else 10 reps of squats. choose someone else to move ahead 3 spaces. class Police give someone else 10 reps of star jumps. good will card good will card choose someone else to move ahead 2 spaces. choose someone else to move ahead 1 space. good will card class Police give someone else 10 reps of sit ups. choose someone else to move ahead 1 space. class Police give someone else 10 reps of sit ups.