GRADUATE COURSE PROPOSAL OR REVISION, Cover Sheet

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KENNESAW STATE UNIVERSITY
GRADUATE COURSE PROPOSAL OR REVISION,
Cover Sheet (10/02/2002)
Course Number/Program Name CS 7020 Game Design and Development / MS-CS
Department Computer Science/ College of Science and Mathematics
Degree Title (if applicable) M.S. Computer Science
Proposed Effective Date Fall, 2012
Check one or more of the following and complete the appropriate sections:
X New Course Proposal
Course Title Change
Course Number Change
Course Credit Change
Course Prerequisite Change
Course Description Change
Sections to be Completed
II, III, IV, V, VII
I, II, III
I, II, III
I, II, III
I, II, III
I, II, III
Notes:
If proposed changes to an existing course are substantial (credit hours, title, and description), a new course with a
new number should be proposed.
A new Course Proposal (Sections II, III, IV, V, VII) is required for each new course proposed as part of a new
program. Current catalog information (Section I) is required for each existing course incorporated into the
program.
Minor changes to a course can use the simplified E-Z Course Change Form.
Submitted by:
Approved
Dr. Ken Hoganson
Faculty Member
10/1/11__
Date
Not Approved
Department Curriculum Committee Date
Approved
Approved
Approved
Approved
Approved
Approved
Not Approved
Department Chair
Date
School Curriculum Committee
Date
School Dean
Date
GPCC Chair
Date
Dean, Graduate College
Date
Not Approved
Not Approved
Not Approved
Not Approved
Not Approved
Vice President for Academic Affairs Date
Approved
Not Approved
President
Date
KENNESAW STATE UNIVERSITY
GRADUATE COURSE/CONCENTRATION/PROGRAM CHANGE
I.
Current Information (Fill in for changes)
Page Number in Current Catalog
Course Prefix and Number
Course Title
Credit Hours
Prerequisites
Description (or Current Degree Requirements)
II.
Proposed Information (Fill in for changes and new courses)
Course Prefix and Number __CS 7020______________________
Course Title __Game Design and Development_____
________
Credit Hours 3-0-3
Prerequisites CS 6030 Agile Software Design & Modern Languages
Description (or Proposed Degree Requirements)
An introduction to computer game design, game design engines, 2D graphics, 3D graphics,
mobile device platforms, software design process for games, agile software design
approach, game control structures, and games as simulations. Also includes a discussion of
Artificial Intelligence for computer games. Students will work in teams to develop a game
targeted for a specific platform. Teams will develop their project, beta-test peer projects,
and will make presentations.
III.
Justification
This course is an elective in the MS-Computer Science program.
This course focuses on advanced topics in modern computer architecture,
recent developments in grid and cloud computing, Enterprise Systems
architectures, and recent developments in operating systems design, including
mobile platforms. The course includes a review of architecture and operating
systems foundation and performance-optimization concepts.
This course contributes to the following Program Objectives:
P.L.O. 2: Students will be required to demonstrate that they have in-depth knowledge of
at least two fields within computer science.
P.L.O. 5: Function effectively in teams to accomplish common goals. A number of courses will
include group/team development projects.
P.L.O. 6: Demonstrate the ability to deliver a complete development project, meeting the
standards and requirements.
IV.
Additional Information (for New Courses only)
Instructor:Ken Hoganson
Prerequisite: CS 6030 Agile Software Design & Modern Languages
Text: Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))
Publisher: Addison-Wesley Professional
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Objectives:
Explain and describe the components and functions of game design engines.
Explain and describe how 2D graphics work.
Explain and describe how 3D graphics work.
Use a game design engine to complete a team project.
Use 2D and 3D graphics in a team project.
Develop simple artificial intelligence in a game project.
Describe, explain, and use agile software design methods in a team project.
Students will be able to participate in the industry game design team process.
Students will complete a polished individual 2D game.
Students will complete a polished team 3D game project.
Instructional Method: The course will meet primarily for traditional lectures,
which are also recorded and streamed live to remote students.
Method of Evaluation: Evaluation will be through exams and homework
assignments. Evaluation will consist of:
Midterm Exam:
Final Exam:
Assignments
Grading Scale:
V.
40%
45%
15%
100%
90%+
80-89
70-79
60-69
< 60
A
B
C
D
F
Resources and Funding Required (New Courses only)
Resource
Faculty
Other Personnel
Equipment
Supplies
Travel
New Books
New Journals
Other (Specify)
Amount
$0
$0
$0
$0
$0
$0
$0
$0
TOTAL
$0
Funding Required Beyond
Normal Departmental Growth
$0
VI. COURSE MASTER FORM
This form will be completed by the requesting department and will be sent to the Office of the
Registrar once the course has been approved by the Office of the President.
The form is required for all new courses.
DISCIPLINE
COURSE NUMBER
COURSE TITLE FOR LABEL
(Note: Limit 16 spaces)
CLASS-LAB-CREDIT HOURS
Approval, Effective Term
Grades Allowed (Regular or S/U)
If course used to satisfy CPC, what areas?
Learning Support Programs courses which are
required as prerequisites
Computer Science
7020
Game Design&Dev
3-0-3
Fall 2012
Regular
APPROVED:
________________________________________________
Vice President for Academic Affairs or Designee __
VII MS-CS Course Syllabus: CS 7020 Advanced Computing Systems
3 Class Hours, 0 Laboratory Hours, 3 Credit Hours
Course Description:
An introduction to computer game design, game design engines, 2D graphics, 3D graphics,
mobile device platforms, software design process for games, agile software design
approach, game control structures, and games as simulations. Also includes a discussion of
Artificial Intelligence for computer games. Students will work in teams to develop a game
targeted for a specific platform. Teams will develop their project, beta-test peer projects,
and will make presentations.
Instructor: Ken Hoganson
Learning Objectives: As a result of completing this course, students will be able to:
 Explain and describe the components and functions of game design engines.
 Explain and describe how 2D graphics work.
 Explain and describe how 3D graphics work.
 Use a game design engine to complete a team project.
 Use a game design engine to implement 2D and 3D graphics functions.
 Use 2D and 3D graphics in a team project.
 Develop simple artificial intelligence in a game project.
 Describe, explain, and use agile software design methods in a team project.
 Students will be able to participate in the industry game design team process.
 Students will complete a polished individual 2D game.
 Students will complete a polished team 3D game project.
Textbook: Game Design and Development, Ernest Adams, Andrew Rollings, MIT Press, used at
MIT, Georgia Tech, Cornell University, Rensselaer Polytechnic, etc.
Online Content: Instructor’s online content includes lecture notes, assignments, problem
descriptions, examples, resources, relevant articles.
Instructional Methods and Attendance Policy: The course will meet primarily for traditional
lectures, which are also recorded and streamed live to remote students.
Course Requirements and Assignments: Students will be required to complete examiniations,
graded projects in Artificial Intelligence, robotics design and development, make class
presentations, and complete one research paper.
Evaluation and Grading: Evaluation will be through exams and homework assignments.
Evaluation will consist of:
Exam 1:
Project Prospectus and Presentation:
Exam 2:
Project Phase 1 Presentation:
Project Final Demonstration:
Grading Scale:
90%+
80-89
70-79
60-69
< 60
A
B
C
D
F
30%
10%
25%
10%
25%
100%
Academic Honesty: Every KSU student is responsible for upholding the provisions of the Student
Code of Conduct, as published in the Undergraduate and Graduate Catalogs. Section II of the
Student Code of Conduct addresses the University's policy on academic honesty, including
provisions regarding plagiarism and cheating, unauthorized access to University materials,
misrepresentation/falsification of University records or academic work, malicious removal, retention,
or destruction of library materials, malicious/intentional misuse of computer facilities and/or
services, and misuse of student identification cards. Incidents of alleged academic misconduct will
be handled through the established procedures of the University Judiciary Program, which includes
either an "informal" resolution by a faculty member, resulting in a grade adjustment, or a formal
hearing procedure, which may subject a student to the Code of Conduct's minimum one semester
suspension requirement.
Students are encouraged to study together and to work together on lab assignments as per the
instructor’s specifications for each assignment; however, the provisions of the STUDENT
CONDUCT REGULATIONS, II. Academic Honesty, KSC Undergraduate Catalog will be strictly
enforced in this class.
Disability policy. Kennesaw State University provides program accessibility and reasonable
accommodations for persons identified as disabled under Section 504 of the Rehabilitation Act of
1973 or the Americans with Disabilities Act of 1990. A number of services are available to help
disabled students with their academic work. In order to make arrangements for special services,
students must visit the Office of Disabled Student Support Services (770-423-6443) and arrange
an individual assistance plan. In some cases, certification of disability is required. It is the
student’s responsibility to take care of this at the beginning of the semester.
Schedule and Topic Coverage:
CS 7020 Game Design & Development
to change)
Week
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Material Covered
Course Overview
Design components and processes.
Game design process and Agile Methods
Game design engines and platforms
2-D game design elements
3-D game design elements
The game narrative:
User interaction
Game interactions
Computer game AI overview
Playability – what is fun?
The business and marketability
Exam 1
Developing a game prospectus
Game engine overview, first use
Components, tools, and process
2-D game prototype mini-project 1
Programming with sprites and animations
Sound
Backgrounds
Virtual World
Prototype game development
Agile methods
2-D game prototype mini-project 2
Game engine features
Advanced development tools
Team project game development using Agile methods
Exam 2
Project Phase 1 presentation, critique, and feedback
Team project game development using Agile methods
More game AI ideas
Market analysis, Industry analysis,
current developments, new and future technologies
Team project game development using Agile methods
Team project game development using Agile methods
Final project demonstrations and peer review
(draft, subject
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