IDC at IIT Bombay Microsoft Research Faculty Summit 2006 July 17 – July 18 IDC at IIT Bombay Content: 4 Mapping the design mandate at IDC, IIT Bombay 4 Defining the ethos of design for our purpose 4 User context relocated and redefined – an epistemological framework 4 The design process through student projects IDC at IIT Bombay Introduction: 4 Mapping the design mindset at IDC, IITB in context of a country finding its foothold in a gradually industrializing market: 1969-present IDC at IIT Bombay Indian Institutes of Technology The IITs 4 Bombay, Delhi, Kanpur, Madras, Guwahati, Roorkee, Kharagpur IDC at IIT Bombay Design Programs: 4M 4M 4M 4M Des in Product Design – 1969 Des in Visual Communications – 1984 Des in Interaction Design – 2006 Des in Animation – 2006 4 Ph D in Design – 2004 4 B Des program from 2007 IDC at IIT Bombay Industrial Design: 4 to develop skills, knowledge and attitude among students to help become creative problem solvers who can effectively use different design methods 4 The students are encouraged to solve socially relevant problems. IDC at IIT Bombay Industrial Design: IDC at IIT Bombay Visual Communication: 4 Visual communication in a developing country with its varied cultural heritage & socio-economic polarities has a vital role to play. 4 The emphasis is on meeting the unmet communication needs of community, for which normally resources are not readily available. IDC at IIT Bombay Visual Communication: IDC at IIT Bombay Cultural Tradition: 4 Understanding, assimilating and innovating upon the rich visual heritage of India and its design traditions. 4 Research and Documentation 4 Analysis and Application IDC at IIT Bombay Core Areas: 4 Work of a ‘lasting nature’ rather than the trendy or the transient IDC at IIT Bombay Unmet Needs: 4 Learning: Schools, Children, Adults 4 Social Communications: Health, Agriculture, Disaster management 4 Infrastructure and Communications: Transport, Banking, Postal, 4 Indian Language Typography: Multi-lingual communication IDC at IIT Bombay Major focus areas: 4 Designing for Children 4 Collaborative Environments 4 Digital Folk Tales 4 Interfaces for All 4 Designing for Rural Folks 4 Transportation Design 4 Green Design (Bamboo initiative) IDC at IIT Bombay Committed designers as intention: 4 who understand the value of design as a tool for social development 4 value of design as a competitive edge 4 50 graduate designers per year in a country of 1 billion Sphere(s) of influence IDC at IIT Bombay - influences Design for need: 4 Social Sector NGO’s, Voluntary agencies 4 Design for Rural folks ICT applications Products and medias 4 Green Design Bamboo initiatives Alternate energy applications IDC at IIT Bombay - influences Design for need: IDC at IIT Bombay - influences Designing for Children: 4 Collaborative Environments Play and learning 4 Stories and tales Digitising folk tales 4 Games and puzzles Communication devices IDC at IIT Bombay - influences Designing for Children: IDC at IIT Bombay - influences Interaction Design: 4 New Media Design Gaming, Mobile technologies, e-Learning 4 Interface Design Product Interfaces Software applications Communication devices IDC at IIT Bombay - influences Interaction Design: IDC at IIT Bombay - influences Indian Language Typography: 4 Development of Indian Language Fonts Technology development for applying to Indian Languages 4 C-DAC Software companies 4 Major Publishing Houses Newspapers – Ananda Bazaar Patrika - Malayalam Manorama Ethos of Design IDC at IIT Bombay Defining an ethos of design for our purpose 4 Ananda Coomaraswamy (critical thinking) 4 Kapila Vatsyayana (critical thinking) 4 Pupul Jayakar (textiles) 4 Kamaladevi Chattopadhyay (crafts) 4 Rukmini Devi Arundale (dance) 4 John Keay (cultural history) 4 Romila Thapar (cultural history) IDC at IIT Bombay What students construe of design as a philosophy: 4 the dilemma of the ‘cultural’ vs the ‘modern’ IDC at IIT Bombay The blind spots and radical chic: 4 fudging the ‘relevant’ in design cultural factors, social constructs, user contexts, globalization………. IDC at IIT Bombay Dealing with blind spots to facilitate the design process: 4 via a deconstruction of terminologies IDC at IIT Bombay Globalization: Boundaries and Milestones pushed by broad, global-scale ambitions late 1400’s (Gutenberg) Printing Spain, Portugal( power bases) Start of mature markets (West, Japan – post 1945) Tordesillas Treaty (1494) 500 years ½ century apart late 1900’s (ARPA,Tim Berners Lee) Internet USA, EU, G8 (power bases) Start of emerging markets (BRIC’s developing countries) Harvard Symposium (1999) source: Globalization: a brief history’, Alex McGillivray, 2006 IDC at IIT Bombay Globalisation: faultlines establishing axes of supremacy: source: Globalization: a brief history’, Alex McGillivray, 2006 IDC at IIT Bombay The connections between design and globalization: 4 what were the key shifts? Technology intersection patterns (tangibles vs. intangibles) IDC at IIT Bombay What really changed? 4 Economically-determined to Culturally-determined markets Key shake-ups 4 Mature markets to 4 Emerging markets West and Japan BRICs ( Brazil, Russia India,China, others) IDC at IIT Bombay The shift from the mature to the emerging markets: 4 what were the key paradigmatic shifts guiding design? 4 Economically driven Design paradigms 4 Culturally driven IDC at IIT Bombay key paradigmatic shifts guiding design: Design paradigms Design predicators 4 Technology, Engineering, Visual Design Product-driven environment 4 Mindsets & Worldviews User-driven environment IDC at IIT Bombay User context relocated and redefined: 4 an epistemological framework of inter-related conditions from user-context IDC at IIT Bombay User-centric – cause and effect factors: 4 Human behaviour 4 Social phenomena (External Factors) 4 Cultural practices (External factors) 4 Sensory-driven psychobehavioural (Internal factor) IDC at IIT Bombay Types of Holarchies: Interior-Individual Exterior-Individual (concepts, symbols emotions, perception) (neuronal, neo-cortex (brain) motor sensory, etc) Interior Collective Exterior Collective (cultural practices ->worldviews) (social phenomena -> organisations, family, village, division of labour, etc) source: Ken Wilbur: ‘A Brief History of Everything’,1996, 2001 IDC at IIT Bombay The epistemological matrix..1 World views Techno-econ base Philosophical base / Market Paradigms - Foraging Horticulture & Agrarian - Physical /environmental determinism - Industrial - Economic determinism - Informational - Cultural determinism - Archaic - Magic (imageries) - Mythic (gods & goddesses) - Rational - Existential - Digital reference: Ken Wilbur: ‘A Brief History of Everything’,1996, 2001 source: Ajanta Sen: ‘Culture and Technology’2004 IDC at IIT Bombay The epistemological matrix..2 World Views - Archaic Civilisational attributes Invention of language = beginning of human race - Magic (imageries) - Mythic (gods & goddesses) Invention of writing = beginning of classical civilization - Rational Invention of printing = beginning of modern civilization - Existential Invention of computing = beginning of post-modern civilization - Digital reference: Donald Robertson: ‘Phase Change’, 2006 source: Ajanta Sen: ‘Culture and Technology’2004 IDC at IIT Bombay The epistemological matrix..3 World Views Techniques for approaching study of users - Archaic Explosions / informationhandling techniques Signs, symbols Invention of language - Magic (imageries) Invention of writing - Mythic (gods & goddesses) - Rational Information Ages - Market survey driven (market-centred) Invention of printing - Ethnographic Driven (user-centred) Invention of computing - Existential - Digital reference: Ken Wilbur: ‘A Brief History of Everything’,1996, 2001 source: Ajanta Sen: ‘Culture and Technology’2004 IDC at IIT Bombay The epistemological matrix..4 World Views Styles / aesthetics Movements way of life Markets (i)(organization & size) (ii)(composition) - Archaic - Magic (imageries) - Primitive - Mythic (gods & goddesses) - Rational - Existential - Digital - Modernism - Post-Modernism - Ecological / Green - Digital / Cyber Virtual - Transnational MonolithicCentralized Eurocentric traditional mature markets (West, Japan & Asia) - Multicultural emerging Multinational & markets centralized (BRIC) Globalisation Developing World centric reference: Ken Wilbur: ‘A Brief History of Everything’,1996, 2001 source: Ajanta Sen: ‘Culture and Technology’2004 IDC at IIT Bombay User context relocated and redefined: 4 4 4 4 4 4 4 4 4 4 the mechanistic the objective/functional logico-scientific cause-and-effect mapping paradigm (Modernism) empirical product-centric mature markets economic determinism the West and the ‘other’ vs. vs. vs. vs. vs. 4 4 4 4 4 vs. vs. vs. vs. vs. 4 4 4 4 4 the organic the subjective/emotional reflexive/interpretive the narrative the mapmaker’s paradigm (post-Modernism) experiential user-centric emerging markets cultural determinism an Indian-ness vs. ‘the other’ source: Ajanta Sen: ‘Culture and Technology’2004 IDC at IIT Bombay Outlining an essential ‘Local-ness’ of the user and product as the key identity issue for design 4 the search for principles of universals as well as cultural specificities reference: Richard Lannoy: ‘The Spaeking Tree’, 2003 IDC at IIT Bombay The design process: 4 mapping design principles onto user context, not vice versa IDC at IIT Bombay Towards a design solution: 4 design process sequence and design mappings (situated-ness, ethnography, history of technology etc., as some of the working aids to understand a design problem) User interaction/ feedback 4 Identify design problem 4 Search for design opportunities 4 Cross-mappings to locate user context 4 Ideate for concepts 4 Iterate and Prototype IDC at IIT Bombay The design process: 4 Demonstrating the design process through recent applications in student projects on Interaction Design Marine Drive: Marine Drive An Expressive Enhancement Prarthana Hariharan, Aditi Babel, Hemant Kumar, Anand Prahlad Kotachiwa di: IDC at IIT Bombay In conclusion: 4 finding ‘neverland’ for that magical ‘something’ as a bridge to the user’s mind 4 recognizing the passage from design problem to design solution as a design journey with students Thank You Marine Drive An Expressive Enhancement Prarthana Hariharan, Aditi Babel, Hemant Kumar, Anand Prahlad Chowpatty Beach Spatial Observations Node points Charni Road Marine Lines Marine Lines Wankhede stadium Nariman point Marine Lines Light of the people Light of the people Marine Lines Sacred Spaces Zones of silence are created where people can meditate or just appreciate the silence. Marine Lines Noise cancellation technology The devices are integrated within seating devices. Windows to the world Acting as a giant global telescope, Windows to the world acts as a lens to the other side of the planet. Marine Lines Using broadband technology Panoramic vista is generated. Marine Drive: IDC at IIT Bombay In conclusion: 4 finding ‘neverland’ for that magical ‘something’ as a bridge to the user’s mind – recognizing the passage from design problem to design solution as a design journey with students © 2006 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. 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