ITEC2110 Fall 2009 Test 3 Topics, Dr. Jim Rowan Interlacing, what it is and the problems that are associated with it. Raster scan and its TV legacy. Fusion frequency, what it is and what affects it Graceful degradation, what it is and how it might present itself Analog broadcast TV standards NTSC and PAL How are they different? How are they the same? Who uses them? Aspect ratio Video compression where can it happen? What are the affects of where it is done? When is hardware compression advantageous? When is software compression advantageous? Differences in webcams and minDV cameras Differences in analog and digital video signals What is streaming video? Differences in video and film. Conversion of film to video. What is 3-2 (or 2-3) pulldown and how does it address conversion problems? What ways can you compress the size of a video stream? Video compression and human vision. What are the two compression techniques that take advantage of human vision characteristics and what do they take advantage of? What are two compression techniques that treat the video stream like either individual images or images in a sequence? What is image differencing? How do keyframes fit into the compression of video? What is chrominance subsampling? What is the difference in the different chrominance subsampling techniques? How can algebra play a role in compression of video? What is a codec and what is the difference in asymmetric and symmetric codecs? What does MPEG-4 do to allow the use of the most advantageous compression? What are Cinepak, Intel Indeo and Sorenson compression techniques and what are their advantages and disadvantages? When it comes to video, what is a code book? How does a code book reduce the video stream? What is a plugin and what does it allow or do? What are 4 different animation techniques? Compare and contrast cell animation, cutout animation, 3D physical model animation and 3D computer model animation. Cite examples of each type of animation. How do key frames play a part in cell animation? What is interpolation? What is the difference in linear and quadratic interpolation? What is motion capture and what is it used for? What is total immersive VR and how does it compare to Quicktime VR or VRML?