Lecture 14 Annotated Nike Ad Course Review – Course Objectives SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Short Movie Example NIKE AD Annotated – Click on http://www.scils.rutgers.edu/~aspoerri/Teaching/MPOnline/Video/ Please click on “nikeadslowannotated.wmv” link to play video (it may take a while) SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Course Objective Learn New Skills & Vocabulary Learn MECHANICS Create MEANING Hands-on Experience Creating Multimedia Website – As your calling card - job search SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Recap – Guide the Eye Sharp Contrasts – Light intensity, Color, Texture, Shape, Motion Visual Grouping – Continuity Within vs. Sharp Change Across – Related = Spatially Close – Unrelated = Large Gap Visual Hierarchy – More Important = Larger / Sharp Contrast – Visual Weight = Conceptual Importance – Short-term Memory = 5 2 SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Recap – Color Coding Large areas = low saturation Small areas = high saturation 12 Colors for labeling SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Web Design – Krug’s Suggestions Design for Scanning, not reading – Visual Hierarchy – Visual contrast - size, bold, color – Important things = Visually prominent – Break pages up into clearly defined areas – Related things = Spatially close, Nested – Avoid “visual noise" – Leverage Conventions – Clear what's clickable – Use underline and/or color coding Make each click a “mindless” choice Cut ½ of words, then cut ½. SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Recap – Web User Behavior Scan pages - don't read them Look for anything = Search Interest Decide quickly Choose first “reasonable item” Muddle through Don't figure out how things work Resist forming models Stick to what works SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri Web Design Implications Scan pages - don't read them • Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message • Create Visual Hierarchy Look for anything = Search Interest Decide quickly Choose first “reasonable item” • Make obvious what you can do on a page Muddle through Don't figure out how things work Resist forming models • Don't make users think Stick to what works • Repetition & Consistency • Make obvious what is clickable Get rid of question marks Each item = clear purpose Grid Layout, Easy Navigation, Graphics, Color Coding, Typography SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri User Behavior Design Implications Design Specifics Scan pages - don't read them • Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message • Create Visual Hierarchy Look for anything = Search Interest Decide quickly Choose first “reasonable item” • Make obvious what you can do • Make obvious what is clickable Muddle through Don't figure out how things work Resist forming models • Don't make users think Get rid of question marks Each item = clear purpose 1 Use Grid System • Maintain Consistency Helps you decide: location of primary & secondary navigation; location and sizes of images; location of headlines, main text, annotations etc. • Create Visual Hierarchy & Rhythm • Present Information Clearly & Logically Users can read info more quickly. Facilitates understanding and recall. • Invisible Hand guiding users and creating sense of place Stick to what works • Repetition & Consistency Grid Layout, Easy Navigation, Graphics, Color Coding, Typography SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri User Behavior Design Implications Design Specifics Scan pages - don't read them • Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message • Create Visual Hierarchy Look for anything = Search Interest Decide quickly Choose first “reasonable item” • Make obvious what you can do • Make obvious what is clickable Muddle through Don't figure out how things work Resist forming models • Don't make users think Get rid of question marks Each item = clear purpose Stick to what works • Repetition & Consistency Grid Layout, Easy Navigation, Graphics, Color Coding, Typography 2 Create Visual Hierarchy & Guide Eye • Important Things = Visually Prominent (More Important = Larger / Sharp Contrast) Use headlines to guide the eye • Visual Contrast Use sharp changes in size (headline), light intensity (bold), color, texture, motion to create contrast. • Proximity: related things spatially close Spatial separation = conceptual separation. Don't mix alignment styles. • Use Grouping & Nesting to Increase Information Density (Short-term Memory = 3-7) Use bounding shapes. SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri User Behavior Design Implications Design Specifics Scan pages - don't read them • Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message • Create Visual Hierarchy Look for anything = Search Interest Decide quickly Choose first “reasonable item” • Make obvious what you can do • Make obvious what is clickable Muddle through Don't figure out how things work Resist forming models • Don't make users think Get rid of question marks Each item = clear purpose Stick to what works • Repetition & Consistency Grid Layout, Easy Navigation, Graphics, Color Coding, Typography 3 Typography Heuristics • Sans Serif type is easier to read on screen • Type size 10 -14 points • 7 - 10 words per line • Column width proportional to type size • Bold and italic for small blocks of text • Enough contrast between type & background SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri User Behavior Design Implications Design Specifics Scan pages - don't read them • Design for Scanning Make text short - cut words 1 Use Grid System • • Make page work at a glance Sufficient left margin, 640x480 = main message • Create Visual Hierarchy Look for anything = Search Interest Decide quickly Choose first “reasonable item” • Make obvious what you can do • Make obvious what is clickable Muddle through Don't figure out how things work Resist forming models • • • Maintain Consistency Helps you decide: location of primary & secondary navigation; location and sizes of images; location of headlines, main text, annotations etc. Create Visual Hierarchy & Rhythm Present Information Clearly & Logically Users can read info more quickly. Facilitates understanding and recall. Invisible Hand guiding users and creating sense of place 2 Create Visual Hierarchy & Guide Eye • • • Don't make users think Get rid of question marks Each item = clear purpose • Stick to what works • Repetition & Consistency Grid Layout, Easy Navigation, Graphics, Color Coding, Typography • Important Things = Visually Prominent (More Important = Larger / Sharp Contrast) Use headlines to guide the eye Visual Contrast Use sharp changes in size (headline), light intensity (bold), color, texture, motion to create contrast. Proximity: related things spatially close. Spatial separation = conceptual separation. Don't mix alignment styles. Use Grouping & Nesting to Increase Information Density (Short-term Memory = 3-7) Use bounding shapes. 3 Typography Heuristics • • • • • • SCLIS @ Rutgers Sans Serif type is easier to read on screen Type size 10 -14 points 7 - 10 words per line Column width proportional to type size Bold and italic used for small blocks of text Enough contrast between type and background Multimedia Production Online Prof. Anselm Spoerri Thank you For Your Effort For Your Creations … and I believe we are in the process of reaching our Goal: Create Interactive Multimedia Websites that Communicate SCLIS @ Rutgers Multimedia Production Online Prof. Anselm Spoerri