Current Events No.3 Miha Lee Classroom Use of Multimedia-Supported Predict–Observe–Explain Tasks in a Social Constructivist Learning Environment By Matthew Kearney From Research in Science Education 34: 427–453, 2004. This research paper talks about the effectiveness of using multimedia-supported POE tasks to facilitate small group learning conversations at the physics class. The collaborative students’ discussion is focused on to provide a peer learning opportunity for students. So the research is a kind of interpretive study adopting a social constructivist perspective to analyze and interpret the students’ conversations. The researcher investigated students’ articulation and justification of their own science conceptions, clarification of and critical reflection on their partners’ views, and negotiation of new, shared meanings. He made a conclusion that the computer-based POE tasks supported students’ peer learning conversations, particularly during the prediction, reasoning and observation stages of the POE strategy. The POE method is a teaching-learning strategy proposed by White and Gunstone (1992), which includes three stages: Prediction, Observation, and Explanation. At the Predication stage students make predictions and justifications about the expected results of experiment that are supposed to do in the next stage. And then they observe attentively the scientific phenomena doing or watching experiments at the phase of Observation. In the third stage they have to compare the their observations with predictions, and they explain the observations with their own knowledge. The most powerful strength of using the POE method is that if it is used as a diagnostic tool to elicit students’ pre-instructional knowledge and conceptions, it helps teachers design the next teaching for the purpose of meeting students’ levels. Furthermore, if active discussions among students are used properly at the stage where students are trying to explain any discrepancies between predictions and observations, the POE process can be an effective teaching strategy to facilitate students’ understanding of concepts. This paper is a part of series that the author’s doctoral study in which he investigated the design and classroom use of computer-mediated POE tasks. So I feel like that he put a lot of efforts and time into this study. He employed various methods to collect rich quality data from the conversations of students and teacher interviews, which makes this research valuable in science education. In this paper students were learning about force and motion focusing on projectile motion, and the POE strategy was used to structure the students’ engagement with the digital video clips. Although the author didn’t focus on the conceptual changes of students, I have learned the strength of the POE process in teaching science from this paper. For example, when students make their predictions of the results, they need to retrieve their prior knowledge relating to the experiments. So this phase offers students the opportunity to think about their readiness of learning. And in the observation phage, they may find out their predictions wrong. To explain any discrepancies between the predictions and the observations, they seek other ideas and can revise their ideas. Moreover, the discussion with peers through the three phases of the POE tasks affords the students the valuable learning experiences. Students need to articulate their ideas to talk with peers and evaluate the peer’s ideas to make a meaningful response. In this process, they can learn something from listening to their partner’s view. If they are just by themselves, they do not have an opportunity to make them think about the findings a lot more. Actually, this collaborative decision making process encountered during the computer-based the POE tasks is the focal point of this research paper. Students participating in this study obviously valued each other’s ideas and used them to reflect on the viability of their own conceptions. On the other hand, using computer-based digital video clips instead of real experiments provides students with many advantages in learning science. In Kearney’s other paper (Kearny, Treagust, Yeo, & Zadnik, 2001), he found three principal affordances of multimedia-based POE tasks. First, the computer environment affords student control over the pacing of the POE tasks and also facilitates student control over the presentation of the video-based demonstrations. Second, using digital videobased demonstrations in the observation phase of the POE strategy offers students a refined tool to make detailed and clinical observations of physical phenomena and hence enhances the quality of feedback on their earlier predictions. Third, the real-life physical settings depicted in the video-clips provide interesting and relevant contexts for the students. To be specific, I have found some advantages of using computer-based video clips as follows. First, students can go back to the previous step as many times as they want at the prediction stage to change their predications as they came to reach new agreement through their discussion. Second, they are able to observe experiments as many times and closely as they want because digital video clips have many useful functions which help students have control over the play. Third, the digital video clips give students more accurate results of the experiments. Usually, students don’t have well enough experimental skills to get accurate results, but video clips produced by experts show quality results. In addition, the real-life video clips, not laboratory situation, served as a particularly effective ‘backdrop’ for the reflective discussions during the observation phase of the POE tasks. Overall, this paper gave me a lot of useful information regarding teaching science with the computer based POE tasks. However, because I don’t have enough knowledge about the Constructivism, it’s difficult to fully appreciate this qualitative research of analyzing students’ conversations and gestures. Frankly speaking, I wonder what the role of teachers is in this research. Only designing the POE tasks and providing learning experience from the discussion with peers are not sufficient for acting as a teacher because some explains generated by students in this paper were scientifically wrong. What should we teachers do to correct these wrong ideas? From the social constructivists’ perspective, learners construct (rather than acquire) their own knowledge, strongly influenced by what they already know (Driver & Easley, 1978). Consequently, students are considered to learn science through a process of constructing, interpreting and modifying their own representations of reality based on their own experiences. So I think we teachers need to ponder about how to provide students meaningful experiences to challenge their false or alternative conceptions. In sum, the POE strategy is a useful kind of teaching method in science education, but teachers should make an effort to design the POE tasks that fit in the content and the goal of class. 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