Character Development Worksheet Are the game's characters primarily art-based or story-based? 

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Character Development Worksheet
 Are the game's characters primarily art-based or story-based?
 What style is your art-based character drawn in: cartoon, comic-book superhero,
realistic, gothic, and so on? Will you character be exaggerated in some way: cute,
super-sensual, or otherwise?
 Do your art-based characters depend upon visual stereotypes for instant
identification, or are they more subtle that that? If they are more subtle, how does
their appearance support their role in the game?
 Can the player tell by looking at a character how that character is likely to act?
Are there reasons in the story or game play for wanting a characters behavior to
be predictable from his appearance, or is there a reason to make the character
ambiguous?
 If the game has an avatar, does the avatar have a sidekick? What does the sidekick
offer the player-information, advice, physical assistance? How will the sidekick
complement the avatars? How will the player be able to visually distinguish
between the two them at a glance?
 With a story-based character, how will you convey the character's personality
attitudes to the player? Through narration, dialog, game play, back-story, or other
means?
 How does the character's grammar, vocabulary, tone of voice, an speech patterns
contribute to the player's understanding of her?
 Specifically in the case of avatar characters, what about the avatar will intrigue
and interest the player?
 What about the avatar will encourage the player to like him?
 How will the avatar change and grow throughout the game?
 Does the character (any character, not just the avatar) correspond to one of
Campbell's mythic archetypes: the hero, mentor, ally, threshold guardian, and so
on? Or does he have a less archetypal, more complex role to play, and if so, what
is it?
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