Rigging.pptx

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RIGGING
CGDD 4113
BUT, WHY?
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Hide the complexity
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Rigging helps out animators:
• Cleaning the model
• Grouping/renaming relating things
• Hiding things
• Setting up “Look At”
• In general, just easier to work with!
STEP 1: BASIC STUFF
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Select all geometry and create a new group (select and then CTRL-G) called geo.
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Draw yourself a pretty linear EP Curve (Create->EP Curve->□). Hold down ‘x’. Call it
master
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Select all character setup (joints, Iks, etc) and parent them to the master node
STEP 1: BASIC STUFF
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Add a new Layer (in the Channel Box at the bottom) called “setupLayer”
• Add the master node to that (RMB->Add Selected)
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Add another layer called “geoLayer”
• Add the geo node to that layar
STEP 2: SELECTION SETS
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Makes it easier to select multiple things
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Create->Sets->Quick Select Set
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Creates a set in the hierarchy that you can RMB to select
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Can remove things from the set using Window->Relationship Editors->Sets
CUSTOM ATTRIBUTES
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Do this for easier access for lHandManip, rHandManip, lFootManip and rFootManip
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Select and then Modify->Add Attribute… call it “twist”
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Connect the attributes (Window->General Editors->Connection Editor)
SELECTION HANDLES
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Useful when it is difficult to manipulate parts of the model (because of geometry)
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VERY small
EYE SETUP
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Idea: both eyes can look at a particular location.
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Create->Locator
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Constrain->Aim->□
BLINKING
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Modify->Add Attribute (a new float, min=0, max=2, default 1)
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Animate -> Set Driven keys (0 = (0, 360), 2 = (45, 310)
JIGGLE DEFORMER
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Paint select the ears (paint select is right below normal select)
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Create Deformers->Jiggle Deformer
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Edit Deformers->Paint Jiggle Weights Tool
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Can animate to see the effects of this
(set some keys)
LOCKING/HIDING GEOMETRY
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Window->Hypergraph:Hierarchy
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Select Hierarchy from Main Menu
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Select Translate, Rotate and Scale in channel box, then RMB->Lock&Hide Selected
HIGH RESOLUTION MODEL
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Mesh->Smooth
CHARACTER SETS
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Makes it easier to animate
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Character->Create Character Set->□
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