RIGGING CGDD 4113 BUT, WHY? • Hide the complexity • Rigging helps out animators: • Cleaning the model • Grouping/renaming relating things • Hiding things • Setting up “Look At” • In general, just easier to work with! STEP 1: BASIC STUFF • Select all geometry and create a new group (select and then CTRL-G) called geo. • Draw yourself a pretty linear EP Curve (Create->EP Curve->□). Hold down ‘x’. Call it master • Select all character setup (joints, Iks, etc) and parent them to the master node STEP 1: BASIC STUFF • Add a new Layer (in the Channel Box at the bottom) called “setupLayer” • Add the master node to that (RMB->Add Selected) • Add another layer called “geoLayer” • Add the geo node to that layar STEP 2: SELECTION SETS • Makes it easier to select multiple things • Create->Sets->Quick Select Set • Creates a set in the hierarchy that you can RMB to select • Can remove things from the set using Window->Relationship Editors->Sets CUSTOM ATTRIBUTES • Do this for easier access for lHandManip, rHandManip, lFootManip and rFootManip • Select and then Modify->Add Attribute… call it “twist” • Connect the attributes (Window->General Editors->Connection Editor) SELECTION HANDLES • Useful when it is difficult to manipulate parts of the model (because of geometry) • VERY small EYE SETUP • Idea: both eyes can look at a particular location. • Create->Locator • Constrain->Aim->□ BLINKING • Modify->Add Attribute (a new float, min=0, max=2, default 1) • Animate -> Set Driven keys (0 = (0, 360), 2 = (45, 310) JIGGLE DEFORMER • Paint select the ears (paint select is right below normal select) • Create Deformers->Jiggle Deformer • Edit Deformers->Paint Jiggle Weights Tool • Can animate to see the effects of this (set some keys) LOCKING/HIDING GEOMETRY • Window->Hypergraph:Hierarchy • Select Hierarchy from Main Menu • Select Translate, Rotate and Scale in channel box, then RMB->Lock&Hide Selected HIGH RESOLUTION MODEL • Mesh->Smooth CHARACTER SETS • Makes it easier to animate • Character->Create Character Set->□